This is a different post on a variety of levels. First, it’s a video game review, something The Cinematic Katzenjammer has been dancing around for quite some time but never has seen one before. Second, this is also the unofficial, but official, announcement of Virtual Katz, a new section on the site that’s aimed to give you an insight into the world of video games. While games aren’t quite movies (yet), they have become increasingly more and more cinematic, with cut-scenes, motion capture technologies, and of course, voice acting. And, I figured what best way to introduce the feature than to review a video game that Studio Ghibli (yes, the Miyazaki owned studio) and Level-5 co-produced- Ni No Kuni.
The Cinematic Katzenjammer ( http://s.tt/1zIhR)
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.
Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.
I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.
Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.
How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.
Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.
Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.
great game, no marketing = 1 comment
LOL
I absolutely agree with this quote- "
You can do a million different quests but if a game lacks a strong central plot, you’re left in the cold. Ni No Kuni’s main story line is far from weak, with themes you’d never expect to come across in a game that looks so innocent.".
There are some deep emotional encouters, I have found. The character "Drippy" is a neverending joy to see what he is going to say next!