With the recent delay and expected massive size of GTA V (map size, three playable characters, other content, etc), could the game be too big for its own good?
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
While I think bigger is probably better in this case, if there is another delay I will rethink my position!
Rockstar has always been great at the open world genre, GTA V will be no different. Rockstar knows how to balance a big open world with tons of stuff to do. I am not worried about it's size I know I will be getting a quality game at launch. Because that's what Rockstar does...deliver quality games. This is my most anticipated title this year...and I'm sure millions of other gamers agree with me.
....I gotta stop talking about GTA now I'm drooling.
I want a GTA game thats huge. I dont think GTA V is too big. When I played GTA IV I wanted a bigger world.
thats what she said
Of course it remains to be seen, but ultimately it's up to the developers to ensure that their open world game is interesting, packed full of things to do, and give the impression that it's alive. A huge game that feels barren, with little direction, will bore the player pretty quickly, no matter how painstakingly recreated or big the world is.
This is why I stopped playing Just Cause 2 fairly fast. I thought I would love it, because I love pretty much all sandbox games (GTA ftw! Saints Row ftw! Batman Arkham City ftw!), but I got bored with Just Cause 2 after 3 or 4 hours in, and dying in a mission only to be taken all the waaaaaay back into a base 2 or 3 kilometers away from the mission I was trying to do completely killed the fun for me. Ugh.
So, for me, I don't care about the actual size of GTA 5. It can be as small as GTA3 for all I care (although I know it won't!). I just want it to be FUN at all times, with as little grinding and as little "time-wasting long-ass travels from point A to point B" as possible.