TheGuardian:
See those four stars above this review? I fully expect to receive a right royal kicking in the comment section below this article for that rating. The reason being is that, if one were so inclined, one could point to several imperfections in Sega's new shooter as evidence that it deserves a lower score – not the least of which is the legacy of the film this game purports to be a sequel to, and which is a millstone around its neck.
In the wake of Cyberpunk's newest delay, we thought we'd revisit some of gaming's longest delayed games to compare.
Why are Prey (2006) and Final Fantasy XV not on this list? They were in development for longer than some of the games on this list.
Beyond good and evil 2 announced in 2008. Delayed by years of Rabbid bs (and other Ubi-distractions) It’s up there with Duke now.
CGM (painfully) revisited a game from each year between 2010-2019, highlighting releases that surprised players - for all the wrong reasons.
With the rather lacklustre reviews of the severely delayed Crackdown 3, TBG look at 5 other titles which took their time in getting to us.
Duke Nukem Forever was given no chance, 3D Realms gave them their baby and they just outsourced the hell out of it like they just didn't even want to touch the project.
Also no on The Last Guardian, was nominated and was winner of tons of awards, there's just a divide between those who know what it's like dealing with essentially training an animal, and those who just want snappy/game-ey reactions from Trico. Even so it's at 87 on metacritic, wouldn't call that "failed to impress"
The Last Guardian was fantastic, just because it wasn't better than Shadow of the Colossus doesn't mean it was a disappointment.
DNF wasn't even as bad as many people made out, what i personally thought of the game was that it felt like Doom 3 mixed with another game, but i think it did use the Doom 3 engine which is why it felt like it, but of course it was much more open.
One of the things i noticed about it was inconsistent level design, i enjoyed some levels like the one with the mine cart and that alien hive map later on, some other levels seemed to drag on a little bit.
I think LGR did a video review stating similar things, but i had already said about this on forums etc practically when the game came out.
As with sheep and most things though, people are usually quick to call crap when it comes to reviews and critics.
Now that was a pretty dang decent review... pointed out short falls, high points and discussed why the reviewer choose a more favorable score despite some of the more glaring issues. Bravo.
Waiting for the WiiU reviews.
Highest rating yet for sure. Seems that the reviewer still enjoyed the overall SP and MP experience even with the bugs and lack of polish.
Huh, OK, maybe I will pick up this game.
AVP PROS: 3 Separate Campaigns Aliens Marines Predators, 10+ hours of game play, Graphically fantastic even to today standard. Marine Campaign has good action/horror balance. The gameplay is challenging
AVP CONS: Marine story is weak, Multiplayer doesn't have a community (and its fun), Marine campaign may be too hard for some people. Online Predators are OP as FUCK
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Aliens: CM PROS: Gun Mechanics are easy to learn. Co-Op
Aliens: CM CONS: Shit graphics (is this really Unreal Engine?), Shit story, 4-5 hours max campaign on hardest setting. Xeno's are super easy to kill. The game was released, I spent 50 dollars on it. OH GOD WHY. This game was more a generic shooter then Call of Duty. Multiplayer is horrible and netcode is bad.
My Aliens Colonial Marines review score is... 3.5/10. Complete trash and doesn't add or take away from Alien universe.