120°

Demos Don't Hurt Sales, Bad Games Do

Dave Walsh from ContinueEnd.com takes a look at Jesse Schell's recent DICE Summit 2013 keynote talk, especially the portion where he discusses demos and marketing.

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continueend.com
smashcrashbash4084d ago

What about the good games that get good scores but get over shadowed by mainstream games? What is the excuse for them? You keep saying 'bad games' as if good games don't get pushed away and ignored too even when they get demos.People keep saying 'then make better games then' so what is the definition of a 'better game' when games that get way above average scores still end up used games bins with low sales? I give you a demo and you still chose to kick my game to the curb.What is the solution to that? People act as if giving you a demo automatically guarantees that you will buy my game. So tell me what is the definition of a 'bad game'? Were Psychonauts and Okami 'bad games'?

dvewlsh4084d ago

Of course there are no guarantees that people will buy those great games and that sucks.

I wish that more people would have picked up Psychonauts when it came out.

The problem that you are talking about is one where a game doesn't have the right amount of marketing muscle behind it to make it that big of a success (or doesn't have a broad audience).

Shit like Call of Duty doesn't get a demo anymore and the reality is that yes, a demo for those games would probably lower the sales because it won't be as good as people are expecting.

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showtimefolks4084d ago

Any game under a 8 is a bad game by today's standards. Dead space 3 overall 79/100 I guess a bad game.

People only look at scores to decide what they want to buy. Mst of the times they don't even read or watch eviews just look at the scores and decide

But IMO demos are important, enslaved comes to mind, before release everyone was hyped till people played the demo and felt it was t worth the asking price

This is the way I see it moving forward every game should get a demo and I do mean every game, Than the excuse people make for piracy that I am only downloading to try out the game won't stand

Anything over an 6-6.5/10 should be a must play, yeh some games may have some issues but there are always fun sides to 6.5 too that people overlook

ONE THING THOUGH:

Media doesn't review fairly how is it hat skyrim on ps3 gets a 8.5?
New Vegas on ps3 or xbox360 gets a 8.5?

Critics see major issues yet they complain but end up giving good scores to get advertisement money, but if it's a game made by a smaller no that we'll known devs thanit will be bashed and give 4s out of 10.

Fair media is needed

dlpg5854084d ago

i don't understand are you saying that 8.5 was too high for skyrim and fallout? or are you comparing them saying one was much better than the other and yet they got the same score? or that 8.5 was too low for skyrim and fallout?

MostJadedGamer4084d ago

Bad demos will certainly hurt sales of good games. In fact there is nothing more damaging to sales of a good game then to have a bad demo.

So publishers have to way the risk of releasing a demo with the rewards.

e-p-ayeaH4084d ago (Edited 4084d ago )

A matter of preference also comes in play not just quality.

Something like Okami wont appeal for everyone. Most dont even care if its good or not.

I wont lie i didn't bought Okami even knowing its a good game it simply doesn't appeal me.

Bigpappy4084d ago (Edited 4084d ago )

If you have a good game with high and a Demo, yet no one is buying it, then may be your demo was really bad, or your good game was really not a good game after all.

If you made a bad demo of your game, I don't see how that is anyone else's fault but yours.

Donnieboi4084d ago (Edited 4084d ago )

What are u ranting about? Nobody promised that a demo would guarantee sales. However, the lack of having access to a sample of gameplay gives me less chance of ever getting interested...especially if it's a new IP. Don't blame the people for not liking the game just because u provided a demo. Your not entitled to anything. You put out a sample of the product, the player bit, didn't like it, and so they walked away. Even demo's have to be prepared in a way where they grab a player's attention. You can't just be lazy and give the player the first 15 minutes of the game. The demo needs to feature it's selling point/set-piece in a small window of time to hook the player (like how theater trailers edit footage to grab your attention, pronto). Even some great games have lousy demo's simply because the portion of the game they used for the demo failed to give a full impression of best parts of the gameplay.

smashcrashbash4084d ago

So you are saying since you took my demo the wrong way and made a whole bunch knee jerk decisions based on it that is my fault? How about understanding that it is only a demo and not a representation of the whole game? How much demo do you want especially with game that could spoil the whole plot if I give too much of it away? Do want five and ten hour demos now just because you are indecisive? I mean who do you think you are fooling? Gamers are very unreasonable people that resort to mob like behavior at the drop of a hat.They just showed some low res pictures of The Last of Us and people are already running around with them saying that is how the graphics are despite the fact that it is obvious that the pictures are the ones that are low res.

A demo is fine in the hands of reasonable understanding people but not in the hands of people who still can't get it through their skull that it is not the whole game which many times leads to people not buying it because they insist that the demo represents thew whole game.What do the developers do to against ignorance like that? Now that said I am not saying a demo is not a good thing in some ways because it is a good way to advertise your game but it can easily backfire on you because people take every slight glitch or flub or problem and escalate it into a mountainous problem and act as if you were handed a broken game and not one that just needs some adjustments. And now it is labelled a 'bad game' and no one wants to ever try to give it a chance. So like all things their are pros and cons to doing it and this is just one of the cons..You only see the pros because you are then one getting something but for a developer their are cons to doing it too.

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robparko4084d ago

The title says it all, bad games are destined to fail, in most cases.

e-p-ayeaH4084d ago (Edited 4084d ago )

even a casual can see what´s a bad game the only problem is that they only judge a game by its cover before buying it.

Statix4084d ago

Then why does every COD-rehash keep being the best-selling game every year?

robparko4083d ago

Aren't COD games generally good though? Regardless of being a little too familiar, of course.

Statix4083d ago

COD hasn't been good since the past several installments. Severe lag issues crippled the gameplay and any chance of enjoying the meat of the series--the multiplayer. The single-player campaigns are uninspired affairs.

SolidDuck4084d ago

I have played a bad demo of a good game before tho, and the other way around.

FarCryLover1824084d ago

I remember the Dead Space 1 demo. it was awful. Game was brilliant.

MikeMyers4084d ago

Demo's don't always give the gamer the best experience. I have also seen many movie trailers where I watched the movie and had a totally different perspective after seeing the whole thing. Some games suit demo's better than others.

MostJadedGamer4084d ago (Edited 4084d ago )

Yeap. I canceled my preorder for R.U.S.E. which I was going to buy on day 1 because the demo sucked. Almost 2 years later I bought it used, and found it was actually a good game.

So Ubisoft lost a sale because of a bad demo of a good game.

Skynetone4084d ago

I bought ruse because of that demo, one of the best games this gen, i sure hope there working on a ruse 2

its difficult to capture a complex game like ruse in a demo, but i enjoyed it

PopRocks3594084d ago

I always figured a bad demo would be a detriment to the game. Many an occasion I'll play a demo of a game I'm none too excited for and I'll always receive the phrase "Oh, the demo is a bad representation. Play the full game!"

Then I do so and it's still crap. Rarely does the full experience ever change my standing on where the demo left me. Anyone else ever experience this?

vickers5004084d ago

Yep. I know I can't judge a full game based on a demos CONTENT, but I can judge it based on its controls, because I don't think I've ever experienced an instance where a demos controls were at all different from that of the full games controls.

If I hate the controls of the demo, then it's incredibly likely that they wont change in any significant way in the full game, which is a good indicator of whether or not I'll hate a game.

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330°

Microsoft Can Afford to Be a Follower Rather Than a Leader for VR, Says Dev

Microsoft can afford to be a follower rather than a leader in the Virtual Reality space, according to the CEO of Schell Games, and that's not necessarily shortsighted.

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wccftech.com
KingKionic 1474d ago

Yea this is true. Microsoft have there ecosystem to let it ride.

VR is still very niche.

No reason to be number one of the pack right now.

RpgSama1474d ago (Edited 1474d ago )

It seems VR it's not the only place where they can afford to be a follower not a leader.

RangerWalk2671474d ago

They once again have the best hardware and services in the business. How are they "following"?
Don't say exclusives... They just spent more money on developers than Sony has in the bank. The games are in the pipeline.

RpgSama1474d ago

@RangerWalk267

As long as they are last out of 3 in the console race they are following, simple as that.

Unspoken1474d ago (Edited 1474d ago )

Have you seen Sony cell phones? Yeah, me either. Not a big deal if you are't in the market.

zeuanimals1474d ago

@Unspoken: Sony's Phones actually do well in Asian markets, that's why Sony's still making them, because people are buying them. MS also had a smartphone division. Had.

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rainslacker1474d ago

They want devs using their api, but their lack of investment outside their api has made it so the hardware makers are leading the way, and MS is kind of behind the curve on a lot of those things with their DirctX implementation. They have a better footing on the AR side of things, but they're still licensing a lot of tech from other companies to include in dx for that, and the current ar APIs arent well documented.

In reference to the article, yeah, MS has the money to be a leader, but their attempts at it so far aren't really showing they're trying too hard to compete. The longer they let it ride, the more chance someone else becomes more entrenched, and I wouldn't be surprised if other hardware makers join together to make their own multiplatform solution at some point. It's the most obvious way to proceed for the future of VR if it's going to make its way more into the mainstream.

Atticus_finch1474d ago

Xbox series X "You lead, we follow"

Genkins1474d ago

It is a console made by xbox gamers no doubt.

BLizardXD1474d ago

when they made it faster than a RTX 2080 out of the box that was listening to fans.

NeoGamer2321474d ago

From specs it looks like XSX has leading performance GPU, CPU, memory, and storage size.

Atticus_finch1474d ago

@Neo On paper maybe but real world performance will favor the brilliantly design Ps5.

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lelo2play1474d ago

The question should be... People that purchased VR kits 1-2 years ago, do they still use the device in a regular basis?

Neonridr1474d ago

you will have some that use it all the time, some that use it once in a while and then those that probably haven't dusted them off in some time. Personally I have owned a VR set since March 2016 (most recently with an Index as of last December) and I can say I use it several times a week.

porkChop1474d ago

I don't use mine as much because I need prescription lenses. For any game where you need to read anything, it just isn't enjoyable because I can't see the text. Butt once I get an updated prescription, I'll get these lenses and use it much more.

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xTonyMontana1474d ago (Edited 1474d ago )

I think you'd be surprised. VR isn't a gimmick, far from it and the technology associated is ever growing. It will never replace traditional gaming or at least it won't for the next two decades but I know I'll still be going back to it multiple times a week.

I'd compare it to owning a Nintendo platform, it won't always be your first choice to go to and you won't be buying new games every week but there is a magic there that isn't available anywhere else and it's just something you want to have on hand as a gamer. I've been this way since the gameboy colour (as a secondary platform) and can totally see myself doing the same with VR for the future.

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specialguest1474d ago

It won't hurt MS if they don't support VR at this time. I've been a supporter of VR since the Oculus dev kit days. The VR market is still not big enough at this time to really hurt XSX if they're not involved. The market certainly has a healthy growth especially during the release of HL: Alyx

StormSnooper1474d ago

The only place where they will be hurt by not joining VR, Is in the experience department. While Sony is gaining critical hands on experience making VR games, MS studios will have to start from scratch. Although it’s possible that MS will simply buy studios with experience. All in all, as a VR fan I’m disappointed in MS, but I can see how this strategy works for them.

StormSnooper1474d ago (Edited 1474d ago )

Not really to which part?

specialguest1474d ago

Yeah, XSX owners will miss out on some great VR experiences for sure

Imalwaysright1474d ago (Edited 1474d ago )

They can hire people with the experience if down the line they do decide to get into the VR market with their own peripheral and games.

StormSnooper1474d ago

Imalwaysright
Yes they can, but the difference will be the same as let’s say Naughty Dogs, versus any Xbox first party studio. These studios, just like any other organization, are more than the sum of their parts. Bringing in talent is very important, but there are other factors than can’t be bought outright.

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xX-oldboy-Xx1474d ago

But of ms was involved with their vast amounts of cash it'd get to where it needs to be faster.

There's no easy money in VR and nothing is a given, THAT'S the biggest difference between Sony and ms.

ms struggle to make a decent new ip, they've tried to address that by investing in studios - still no guarantees they'll produce hit games.

VR development is the same thing, you've gotta approach development in a different way. Sony now has 4 or so yrs lead on ms in that area.

ms are going to be caught with their pants down once again, pony up the cash and start investing in an area that will only get bigger as time goes on.

Abnor_Mal1474d ago

No one expecting for Microsoft to come in a be the leader in the VR space, but rather simply have a place in VR.

If they can create such a big ecosystem for their games then why not also add to VR, helping to grow VR to more than where it is at the moment

People like to say that VR is niche, but so was crossplay but they brute forced others to also follow suit. Next will be their model of Gamepass that others may structure their service more like. Seems like MS does want to play since they can't lead the charge, but they can participate and help change the current VR landscape.

As soon as there's a XBox VR system it will be no surprise to see many who decry it as being niche, be the new heralds and we will hear them sing its and Microsoft praises.

Pickledpepper1474d ago

You cant compare cross play to VR, thats like comparing a vacume cleaner to a hair dryer.
With cross play you dont wear a egg box size thing over your face while holding a controller in each hand, waving your arms around while looking around like a kid in a candy shop.

StormSnooper1474d ago (Edited 1474d ago )

You clearly are not familiar with VR gaming. remember when a lot of older adults talked in the same way about gaming in general? Imitating what kids did holding the controller and making faces to make fun? Yeah.

Sitdown1474d ago

I think he is familiar. VR is an enhanced form of gaming which has been around for years and still not fully adopted. What is video games an enhanced form of? And it's pretty much fully adopted. It will be niche for a while.

ThinkThink1474d ago

MS has invested in VR for Window's PC once that matures, they will bring it to consoles as well. Right now they are focused on their next gen system launch, gamepass and their 1st party output. No point in spreading themselves too thin right now.

TommyVercetti881474d ago

Just wait when Half Life:Alyx releases for the PS5 and the upcoming VR camera mode in GTA VI.

Atticus_finch1474d ago

You keep mentioning Vr in a the new GTA and at first it didn't seem likely but after thinking about it, it could happen.

Ausbo1474d ago

It would only release on the psvr2. The current headset just isn’t powerful enough. Even then, we are talking years from now

LordJamar1474d ago

So another 100$ or more for a few VR games

TommyVercetti881473d ago

@shaggy2303 It's coming just wait till next year.

RangerWalk2671474d ago

Microsoft, HP, and Valve are currently working on a VR headset. So if they decide to get into the market... They would have Valve in their corner. Game over for my cheap PSVR plastic of a headset I own.

Atticus_finch1474d ago

You're assuming PS is not working on a new Psvr, okay bro. So you think valve won't support the Ps5. Lol

FlyingFoxy1474d ago

If you check OCUK forums the people tell you that even first gen PC headsets are better than PSVR, though I've heard people say PSVR is decent.

LordJamar1474d ago

Yeah uh huh I’ll keep waiting and I won’t be holding my breath

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Thundercat771474d ago

Microsoft has not been a leader for a long time and most of the things they are doing is just being a follower so I am not surprised at all.

Sitdown1474d ago

I'll be intrigued to hear some of the things you feel they are following in.

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aconnellan1474d ago

Yeah like implementing a robust backward compatibility system during this gen, they really followed Sony on that one.

Or adding first party games to Game Pass on release day, I also remember when Sony added that to their ecosystem before MS.

Getting Series X exclusives on the One for 2 years after release so they support it for longer, I also remember Sony announcing that and MS following.

Just because MS isn’t the leader of the ‘console race’ doesn’t mean they don’t lead in some areas, or that they’re just a follower

ElementX1474d ago (Edited 1474d ago )

Plus standard hard drives and a robust online service.

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190°

PlayStation VR 2 Would Be a Switch-Like Device in My Dream World, Says Developer

Jesse Schell from Schell Games told Wccftech PlayStation VR 2 would be a 'Switch-like' VR device in his dream world, akin to the Oculus Quest.

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wccftech.com
Kumakai1492d ago (Edited 1492d ago )

It would have to have its own cpu/gpu which means it would either a) be really expensive or b) basically be about the power of a Nintendo switch - which is more or less an oculus quest. I have a quest. It’s ok for experiences, not for games. VR needs lots of power to not only get frame rates high (to reduce lag which in turn reduces motion sickness) but it has to render everything twice for stereo. Would rather just have a ps5 powered wireless headset. Makes more sense.

Neonridr1492d ago

I mean the Quest can always be linked to your PC though, so they could always provide that as well for added horsepower. Hook it up to your PS5 and you can get more varied experiences, but you can use it on its own for simpler titles.

Nick_5151492d ago

@Neonridr Quest can be linked to PC, but it's not very good. movements are very weird and delayed and you get black boxes when you move your head until they fully load. That's wireless or wired.

REDGUM1492d ago

Because i'm not technically minded, please explain your theory even though what you say makes sence.

On one hand you are saying that VR headset needs alot of power i.e. built into the unit or your other alternative is for the ps5 to run it wirelessly. With the wireless option would you not have less power as its not built in?

As I said, i'm not technically minded so don't understand but i do prefer the wireless option for sure and will definatley purchase it again when it is.

isarai1493d ago

Like i said before, make a successor to the Vita/PSP, and have it dock SamsungVR style into a headset. Just give the handheld a damn good screen, micriSD card storage, USB-C connection, and some form of L2/R2, and let SCEJ go wild on some action RPGs for it. It'll sell

codelyoko1493d ago

Yeah it has to be a standalone device that docked becomes more powerful. As simple as that

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kneon1492d ago

Except to do that you really need to keep it small, not much bigger than a current phone. Unless you want the headset to be the size of a shoebox.

Outlawzz1493d ago

I'm hoping psvr2 has major improvements in comfort. The first one is too tight on my head even at the loosest setting, it gives me a headache that's why I stopped playing. Combined with the motion sickness I could never get over it makes it rather unpleasant.

sampsonon1492d ago

You must have a ginormous head. Sometimes some things were never meant to be.
Me? it feels really comfortable and i never get motion sickness.

Outlawzz1492d ago

Lol I actually have a rather small head but for some reason it creates too much pressure on my head with the back pad. Trust me I've tried to get over it but just never could.

telekineticmantis1493d ago (Edited 1493d ago )

I actually made this suggestion, a on the go device that looks like the hauwei VR(Sun glasses style).

Like I said many though to popularize this for the mature audience you may have to make this like other popular mobile devices phone/internet/GPS/ etc. Sony when you see someone take my idea dont say I never tried.

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60°

Schell Games Hopes to Bring Until You Fall to Oculus Quest and PlayStation VR

Until You Fall is a VR swordfighting game in Early Access. After trying the game out, OnlySP caught up with one of its creators, Jesse Schell, to find out more about the origins and ambitions of the promising project.

ApocalypseShadow1668d ago

And I "hopes" to play it on PSVR soon.