Tapping my foot here.

PopRocks359

Contributor
CRank: 10Score: 98880

The Wii U Is Not A Failure, But Does Need Some Improvement

Many an article on N4G keeps getting posted (almost each week it's one after another) saying how the Wii U or even Nintendo requires saving and how that can be done. Some have even gone to say that the Wii U and its launch are failures in their own right.

Evidently the Wii U has had a strong start and has started to dwindle in sales as of late; the past few weeks numbers along the lines of 50,000 units a week were being reported. This is obviously not great and Nintendo needs to find a way to up the game and make more people want the console. But I think there are some things people need to get straight.

1. The Wii U launch was not a failure.

Obviously the Wii U's launch software was not considered by many to be "must have," largely due to the biggest games for it being New Super Mario Bros. U, Nintendo Land and ZombiU.

Anyone I've met who has given any of these three games truly critical reception in most cases had only played them for a few minutes. These are not bad or low quality experiences. But unfortunately, these are side experiences that should have been holding up AAA "must have" experience for the console.

Despite all of this, the Wii U launched with quite a few more games than its predecessor, including some blockbuster third party games that could suffice if the purchaser did not already have a 360/PS3 or (like myself) specifically enjoys the Off-TV play feature. But it lacked one big thing that the Wii had at launch; a big AAA game. In that instance it was the Wii version of Twilight Princess.

Does this make it a failure? No. It started with some sufficient content and managed to sell units more quickly than its competition did. That doesn't mean it's GREAT. At worst, the launch can be arguably seen as "adequate" or just okay.

2. The Wii U has some issues to iron out... it's not the end of the world.

A lot of the complaints surrounding the Wii U make it seem as if people will take minute excuses to label the Wii U as the spawn of Satan despite them being prevalent on other platforms.

Long load times comes to mind, and I'll concede that the Wii U does take some time to buffer when switching between game and main menu due to the OS being sluggish. But the wait times are not excruciating. My Wii U has never taken longer than twenty seconds to load something and the times have dropped to lower numbers after the post launch patch. Is that the same for everyone? No. And those who do experience longer load times have a right to complain.

But this is not a Wii U exclusive issue. My PS3 has given me some loading issues (as well as rather long download times) and the 360 I used to own had a laggy OS, particularly when I was playing a game. I never heard people talk about this often, so I assume it's a rare occurrence.

But on top of ALL of this, Nintendo has already confirmed that they're going to speed the OS up even further than they did before. With that in mind, how is this still a viable complain and only for Nintendo?

There are other issues to iron out, such as how the Nintendo IDs and purchased game content are tied to a games console. In this day and age, Nintendo NEEDS to change this and pronto. It only leads to horrible issues and complicated scenarios which results in customers getting screwed over. This CAN be fixed, but it only happens when Nintendo gets on it.

3. Not many games coming out in the near future, but there will be soon.

Like with the 3DS, the Wii U has started out without a great deal of AAA content and suffered in sales because of it. Nintendo banked on the remake of OoT to keep the platform afloat and that was only so effective. The sales did not really pick up until after the combination of a price cut and two brand new games, Mario Kart 7 and Super Mario 3D Land, both of which sold more than a million copies by the end of the year.

In the Wii U's case, with its current sales numbers slow but not abysmal, Nintendo ought to focus on bringing out more content and convincing third parties that the Wii U is a viable platform, as well convince their current userbase to go and check out those third party games (all of course while bringing out the new Zeldas, Marios and everything in between).

Here's the idea; Nintendo can offer advertisement to third party publishers through Miiverse. Updates and news can be forwarded to users and, if properly updated, could offer a way for the developers/publishers to interact with fans. Maybe have a section of "upcoming games" somewhere in the Miiverse hub that shows images of random games and news in regards to their development.

That's the big thing here; Wii U owners should be made more aware of the third party content and said content needs to be produced more consistently. First party is obviously not an issue, and the Wii U (having recently lost Rayman Legends) still at least has Bayonetta 2 and The Wonderful 101 (both of which look to be shaping up pretty well).

In conclusion, I do think anyone saying that this console, which has only been out for a handful of months, labeling it as a failure really have jumped the gun or had no intention to give it a fair shake to begin with. It's by no means perfect and it does have some rough times ahead of it this year, but it's not a failure and it's certainly not a bad investment, especially if you're interested in Mario and Zelda franchises with some goodies in between. It DOES require improvements as far as the software and OS are concerned. But as history repeats itself, people forget it all too easily. The 3DS started with a lesser OS and a lack of good content. Look at where that platform ended up a year or two later.

BadboyCivic4091d ago

If the wiiU can repeat what the DS did and provide good content, then maybe it might do well. But for the core gamers, I just don't see it happening when graphics and power is of the utmost importance.

TuxedoMoon4090d ago

Partially true. It sucks that most gamers do hold power and graphics so highly when Nintendo has always been the ones providing great gameplay experiences on their consoles. A lot of those gamers would probably not admit that they were wowed with the wii's motion control and games simply because it looks like a "Gamecube game" The Wii-U IS an upgrade from the Wii and since many developers got a mastery of current gen tech, the games on the wii-u will only look that more amazing.

Norrison4090d ago

True, a lot of people dismiss the fact that the Wii U needs to render what's on the controller too (that's why it only supports it). Being able to render console graphics at 1280x720 and 854*480
That's 1.33 million pixels which is a decent improvement over current gen. That's with launch titles, the console got potential.

tehpees34091d ago

I think overall Wii U had a more successful launch then 3DS did. The launch lineup was WAY better. Nintendo managed to post profit for their third quarter results.

It just needs more time. I remember 3DS and Vita having similar issues which got patched later. Download codes got added to 3DS (yes they actually did it) and Vita added PS1 support. The OS will get a much needed speed up when they next patch it.

The thing that concerns me is with the Basic bundle users. When the Wii U is finally fully patched will they have enough free space for their saves?

For sales games will pick it up later.

StraightPath4091d ago

wow the system just came out and not even few months old and people talking about if it has failed? get real. all them articles pure garbade and why would anyone listen to them. Come back after over a year and then we can see how the wii u is doing.

Neko_Mega4091d ago

Wii U needs its loading speed fix, waiting for it to load the Wii U menu is a pain as well as for games. Plus I feel it was kind of dumb that you had to download the Wii app to play Wii games (its like how hard is it to make your system play them without making it a pain to do).

Theirs some good games for it, but everything that isn't Wii U only are games that have been out for along time on other consoles and thats kind of boring. Besides that little stuff the Wii U isn't a bad system, just needs somethings fix.

4090d ago Replies(1)
Show all comments (12)
80°

Bethesda Needs to Reduce the Gaps Between New Fallout and Elder Scrolls Releases

Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.

Read Full Story >>
gamingbolt.com
-Foxtrot6h ago

Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.

Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.

When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.

The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.

If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.

We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.

RaidenBlack4h ago(Edited 3h ago)

Its not just only Todd not playing ball.
Obsidian have made a name for themselves in delivering stellar RPGs, but most famous once have always been sequels/spin-offs to borrowed IPs like KOTOR 2, Neverwinter Nights 2, Fallout: New Vegas, Stick of Truth etc.
Obsidian wants to invest more in their own original IPs like Outer Worlds or Pillars of Eternity with Avowed.
Similar to what Bluepoint & inXile wants to do or Kojima is doing (i.e not involving anymore in Konami's IPs).
So yea, even if New Vegas has the most votes from 3D Fallout fans, Obsidian just wants to do their own thing, like any aspiring dev studio and MS is likely currently respecting that.
But a future Fallout game from Obsidian will surely happen. Founder Feargus Urquhart has already stated an year ago that they're eager to make a new Fallout game with Bethesda, New Vegas 2 or otherwise. Urquhart was the director of the very first 1995's Fallout game after all.
And don't forget Brian Fargo and his studio inXile, as Brian Fargo was the director of Fallout's 1988 predecessor: Wasteland

KyRo28m ago(Edited 27m ago)

Obsidian should take over the FO IP. They're do far better with it than Bethesda who hasn't made a great game for almost 15 years

Duke1910m ago(Edited 8m ago)

I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.

Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.

50°

The dark fantasy bullet heaven "Necromantic" is coming to PC via Steam EA in 2024

"The Vancouver-based (Canada) indie games developer Blinkmoon Games  are today  very happy and proud to announce that their dark fantasy bullet heaven "Necromantic", is coming to PC via Steam Early Access in 2024." - Jonas Ek, TGG.

50°

Athenian Rhapsody Throws WarioWare into a JRPG

Athenian Rhapsody is a JRPG with a difference: alongside turn-based combat & exploration, you'll need to complete WarioWare-style microgames.