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10 Stunning Experiences From Current-Gen Gaming

WC: Every generation of gaming creates its own blend of unique experiences that burrow their way into our heads forever. We’re exposed to moments that bring tears to our eyes, anger in our hearts, and even make us mourn the loss of our favorite characters. Moments in gaming where our jaws drop in astonishment, and we realize that what we’re playing is something truly special.

With the current generation, game developers have done away with the pixelated blur of 20 polygon counts, lackluster particle effects, and primitive gameplay mechanics. Now, it seems that gaming is evolving at a rapid rate, and we get to witness each stunning moment first hand.

Here’s 10 of the most stunning experiences of our current generation, in no particular order, for your reading pleasure.

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4085d ago Replies(6)
Cueil4085d ago

seeing dude's nuts get sniped was to much... to much

plaZeHD4085d ago

Red Dead Redemption, when you enter Mexico.
God Of War 3 Poseidon boss fight.
Uncharted 2: Among Thieves train level.
Uncharted 3: Drake's Deception desert.
Bioshock the atmosphere.
are among the best in my opinion.

Ezz20134085d ago (Edited 4085d ago )

also uncharted 3 ship yard/yemen level/the plane level/the hourse level/the hidden city
and pretty much every boss fight in god of war 3

plaZeHD4085d ago

Yeah Naughty Dog loaded Uncharted 3 with crazy set piece, and God Of War 3 had huge scales, Cronos boss fight can possibly be the largest boss in video game history. I would also like to add the boss fight with Mr. Freeze in Batman: Arkham City.

guitarded774085d ago

The plane level was so freaking amazing. From crawling through the dark red lit particle filled corridor at the beginning, to skydiving over the desert, that entire level made me question if Naughty Dog's team is made of aliens.

Darrius Cole4084d ago (Edited 4084d ago )

Actually a better moment is the first time I saw the Uncharted 2 trailer at E3. I'm talking about the trailer where the helicopter chases Drake and Chloe and the building you are in (i.e. the entire level) collapses beneath your feet. That is the first time I can recall seeing anything like that happening in a game.

When the game actually got here it validated the trailer every bit.

DasBunker4085d ago

I liked the Hades fight better, Poseidons was good too but the finisher sequence was weak IMO and placing it right after starting the game was anticlimatic.

calis4085d ago

I see you don't know what anticlimatic means.

DasBunker4084d ago

@Calis

Compared to GOWI and II, the opening of GOWIII was anticlimatic IMO.

"anticlimactic - of or relating to a sudden change from an impressive to a ludicrous style."

Seems like you and all those who agreed with you, don't know their words.

calis4084d ago

You didn't even mention God of War 1 and 2 in your original post so that's redundant. But that doesn't matter because it is still the incorrect use of the word.

Anti-climatic relates to something in the same sequence of events. So your comparison of the opening of God of War 1 and 2 to the opening of 3 is nor even relevant to that. That's like saying Superbowl 30 was anticlimatic because Superbowl 4 was awesome. They're completely unrelated.

That doesn't even begin to discuss how you said it in your original context which was saying it was anticlimatic because it was at the beginning of God of War 3 which makes absolutely no sense whatsoever.

StrawberryDiesel4204085d ago

For me, it was taking down Maneater and Flamelurker solo in Demon's Souls. Such an epic experience.

platformmaster9184085d ago

The plane crash and running across the chateau roof as it blew up were both amazing in Uncharted 3 as was running from the water. I literally asked "which way is up?" about 10 seconds before Drake did haha. This kinda stuff is why Uncharted 3 was my favorite in the series.

I would also say slicing off your finger in Heavy Rain, having to use the middle stick in Arkham Asylum, and going back in time to change the outcome of the battle in A Crack in Time.

adorie4085d ago

Good ones. I would throw the Chronos encounter from God of War III in there too. I couldn't get over the interaction and scale of the whole experience.

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Mouktouk4085d ago

The ending of Metal Gear Solid 4 was brutally intense, one of my best moments I had in this generation, with Journey, Amnesia's playthrough and Portal 2's non-puzzle sequences (among many other moments in many other video games).

cleverusername4085d ago

The Napal level in Uncharted 2!

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No Rest For The Wicked Will Clock In Around 25 Hours Of Gameplay

The Outerhaven writes: According to Moon Studios, no rest for the wicked early acess PC release will clock in around 15 to 25 hours of gameplay.

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LEGO Fortnite: How To Get Brightcore

The Outerhaven writes: A hunting we will go... Brightcore is important for making Power Cells and other crafting materials.

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Cord Smith on the dreamy world of indie game Always In Mind

Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.