GamesBeat's Sebastian Haley: As part of a larger discussion with Gearbox Software president Randy Pitchford, I wanted to get the outspoken and enthusiastic developer’s thoughts on the Borderlands 2 level cap.
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Well, then why am I gonna buy the DLC for my maxed out character? NEED THE GRIND!
how would raising the cap in borderlands 2 be any different than raising the cap in the first borderlands?
lazy devs?
not really if you had a skill that said every point of damage done heals 1 hp , and that was the max in one tree
and another skill in anotehr tree that said every hp healed does 1 damage to targeted enemy
those 2 are never meant to engage together
so raising the level cap to give you one mroe skill point
would create situations where
every damage done healones hp which deals damage which heals which deals damage which heals ad infinatum its potentially gamebreaking,
thats what there saying
we could raise the cap if we changed all the skills ala wow but if we change the skills we may create more problems.
in another example, if you ever played a card game called magic the gathering, certain sets worked fine in a bubble interacting with nothing but themselves
but once those sets got out in the wild and mixed with others potentialy game breaking combos occured
once such combo is stuffy doll + pariahs shield with stuffy doll targeting you, it creates a infinate loop game state.
pariahs shield damage done to you redirects to equipped creature
stuffy doll, stuffy doll is indestructable, damage done to stuffy doll is done to target player,
infinite loop game breaks thats all it is
I understand that the devs are worried that their game might be different but that might actually be a good thing. On the flip side perhaps the very last DLC could have a cap increase and people do run over everything. But Gearbox really needs to make the last DLC special for that to happen efficiently and the customers appreciate it like they want.
Then say this beforehand, not after you release the dlc