1UP:DS3 falls into the banal routine of forcing the player to collect three nick-nacks in order to power some sort of larger gadget. After you manage to find what you're looking for, you inevitably stumble upon another piece of broken technology that, once again, requires Isaac to set out and gather another trio of objects. The few times that the story deviates from this cycle usual come in the side-missions, which each contain their own smaller narrative and have you descending into a dungeon-esque area removed from the main story. You'll come across wrecked souls who've boobytrapped their own ship, and generals who had no qualms with brutally killing their own innocent men in the hopes of staving off infection. I would've loved to see the entirety of DS3 exude this same sort of unique surprise.
If EA and Motive Studio plan on remaking all the main Dead Space entries, they have to change a lot of what made Dead Space 3 so divisive.
Simple, do not bother with a Dead Space 3 remake. Rather have a new entry for Dead Space.
Remaking 3 would need to be a reworked and somewhat changed remake as 3 was flawed in most peoples eyes and the worst entry.
WTMG's Kyle Nicol:
"Was Dead Space 3 really that bad?
Well, it’s a complicated question. Dead Space 3 is undeniably the weakest of the trilogy. It’s a game that deviates so far from the original formula, that it throws a lot of what made Dead Space special in the first place out of the window. Although, where it does make up for it is one of the best cooperative shooters on the market, even after all this time. Do I recommend playing this game ten years later? Hell yes. But make sure your expectations are in the right place. It has a lot of problems that bring it down."
With the upcoming Dead Space Remake, we replay and rank the original three games.
Dead Space
Dead Space 2
The Callisto Protocol
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...uhm...
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...Lost Planet 3?
They need to seriously continue this ip with a new entry. Even if it's just another movie I don't care I love everything about this game.
This game is having a beating at scores,a fluck before release.
"But that being said, this entertainment never entered the realm of horror, which ended up being a major disappointment to me. Aside from a few "gotcha!" moments, DS3 never managed to create or maintain a feeling of true terror. Maybe it was due to constantly being barraged with crafting systems, narrative interludes, and a plethora of elevators masking as loading screens. Regardless, these pacing missteps kept me from truly submerging myself in the world, which I find to be a shame." - 1up
Yep. Called it. Shit action game.
Nice to see some good reviews on this one.