"Nothing says “play me” like the opening moments of a game. They have to be gripping, punchy and enjoyable, providing a snapshot of what you can look forward to playing.
"Not every game manages to do this well though. Some start off far to slowly, relying heavily upon your own interest and drive to push on forward to the juicy meat that the game offers further in.
"Others reveal their goods prematurely, tempting you in with their alluring visuals and – what could be – interesting plot lines. Only to leave you bitterly disappointed just a few minutes later, just like a drunken kebab.
"When you do find that perfect balance though, it’s unforgettable and undeniably brilliant."
Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me
Yuji Naka was fined $1.2 million and given a suspended jail sentence for the crime.
I find his comments around how Balan turned out to be very insightful as to why the game is trash. He basically apologises for its existence
Idk about God Of War 3. Bioshock 1 is missing. and I think Half Life 1 should have made it not the 2nd one.
I think the best opening goes to [insert Modern Shooter Game] where the building/plane exploded and I'm thrown into a firefight against terrorists with my fellow Marines.
Final Fantasy VIII.
KHI
God of War games always have amazing openings. I've seen the 30 minute starting gameplay (I'm sorry but I couldn't resist watching) and it looks incredible. Fighting on a monster that has over 100 arms? What other game can you play that has that???