PSLS: For the most part, Sly Cooper: Thieves in Time is successful. It delivers a competent and varied platforming experience that will appeal to fans of the franchise. That said, don’t expect an earth-shatteringly new or innovative game. Thieves in Time plays it extremely safe and doesn’t veer too far from the platforming norm. If you’re partial to the Sly universe, you’ll find plenty to love, but those who aren’t die-hard fans will likely see through the game’s skin-deep charm.
After Sly Cooper Thieves in Time was released on PS3 in 2013, Sanzaru Games has not had the chance to revisit the raccoon and his gang.
Is it law that every Sly game from Sly 2 onwards end on a massive cliffhanger? I wouldn’t be as anxious for a Sly 5 if they just gave Sly 4 a succinct ending.
On another note we still have yet to hear anything about how that Sly Cooper television series is coming along.
Sly Cooper: Thieves in Time Lead Designer talks about his passion for the project, how they would love to return the world of Sly Cooper, and how the first episode of the DLC is completely written.
Incoming unpopular opinion!
I thought Thieves in Time was decent, but a bit of a letdown to be honest. Sly 3 ended perfectly, giving a conclusion of sorts for the main 3 characters while still leaving a little room for imagination, and had some of the best moments from the entire series, (The fight with General Tsao, anyone?) then Thieves in Time comes along with its lame villain, destroys Penelope's character, (I legitimately thought she was being brainwashed or something. Plus, why the boss fight in that crappy little mech suit when she's a master combatant and tech wiz?) and logic that makes no sense even in a cartoon world, such as Sly purposely being sent to prison so he can break out by... Throwing the one ton iron ball he's chained to to break through the wall? When he's never showed this type of strength before, and never displays a similar feat ever again? Plus I thought the levels were better designed in earlier games, and the cast of controllable characters in 3 was much more diverse and interesting. Sucker Punch were the true masters of this series.
VGChartz's Adam Cartwright: "The stealth genre is one that some would argue doesn’t even exist – many titles include stealth elements, but actually fit into one of a number of other genres like action, platformer, or third-person shooter. Ever since the breakout success of the Metal Gear franchise (in particular Metal Gear Solid), though, the genre seems on much more stable footing and it demonstrated that you can have a veritable blockbuster on your hands relying only on stealth mechanics as the main gameplay element.
In recent years we’ve seen other things like Assassin’s Creed, Hitman and Splinter Cell continue to push the genre forward, although it still has somewhat limited appeal. Thankfully, the Vita has a healthy selection of stealth games available (and even more with backwards-compatibility), meaning if you’re looking to do some sneaking on the go then you’ll be well served with the console."
Nice review. My copy's in the mail :)
I'll be checking this out soon!
$40? Cross buy? Ehhhhh... maybe.
Such a low score because it stuck to what it does best? Ok just knowing how it stuck to how the originals played makes it a guarantee buy for me.
Obviously I haven't played it yet but it sounds like it deserves a little more if the only major complaint is that it sticks too close to the formula people know and love from the old games. Not that I'm dismissing that as a complaint. Considering we quite recently got a package of three full Sly games that don't even look dated thanks to how well the cartoony art style lends itself to HD, getting one more Sly game on another disc that just looks a little better doesn't seem so exciting comparatively. Still though, it's another effing Sly Cooper game. How could anyone not buy it?