Bracken Lee-Rudolph from ITF Gaming writes: Most modern gamers have had experiences with the Ubisoft Montreal developed Assassin’s Creed franchise, and most gamers have their opinion on what made it as successful as it is, as well as what features could have been added to either improve it, or just give it that extra boost in variety. I am no exception to that, and I believe that the stealth elements of the title seemed to lack that bit of work that could have put the player right into the boots of a historical Assassin.
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
With the recent reveal of Assassin’s Creed Mirage and the promise that the series will return to its roots, there hasn’t been a better time to get stuck into Assassin’s Creed’s back catalog, whether it’s replaying an old favorite or getting lost in previously looked-over classic.
I really enjoyed Assassins Creed 3. My only complaint was that I didn’t enjoy when I had to switch from Connor to Desmond. It’s a personal preference, but Connor’s story was just more fun for me.
On a side note, Black flag was the most enjoyable of the AC games I played.
No, a cover system would not have benefited the game... what would have benefited the game was developers who didn't make the game progressively worse with each launch.
Maybe so.
But I also think it could have benefited from a 'not sticking to walls when running system' aka ANOTHER F*****G BUTTON!
They kinda half hearted a cover system in Ac3, if you stand next to an edge of a building he'll automatically stick to the wall. I could see a full blown system working quite well.
short answer: yes, long answer: yes! TERRIBLE GAME