770°

Sony Cuts Ties With PlayStation All-Stars Creators, Studio’s Fate In Question

Sony has cut ties with PlayStation All-Stars Battle Royale creator SuperBot Entertainment, just days after the development studio laid off a number of its staff.

All of the game's future content will be handled by Sony's internal studios.

sinncross4092d ago

Sure does... I hope the SB employees can find new jobs soon if the studio really does close down.
PSBR could have been better but I thought for a first time effort it was good and a lot of fun.

I wonder what this means for DLC... and the signs of a sequels...

Phil324092d ago

You didn't even have to click on the article to see what it means for DLC. It clearly says on this page in the summary, "All of the game's future content will be handled by Sony's internal studios."

Skate-AK4092d ago

Santa Monica are handling future DLC.

sinncross4092d ago

my point was that SB were a group who at the moment were dedicated to making the DLC.

It is sort of like LBP DLC: it is not even made by MediaMolecule but another group who have the current job of making said DLC.

Santa Monica have tons of projects going on, DLC for the game (if it did not sell well) is probably not high up on their priority list.

4092d ago
UnSelf4092d ago

nobodys mad but can u name these thousands of games?

or hundreds?

ok dozens?

pixelsword4092d ago (Edited 4092d ago )

So, what then:

-Did is sell well or not?

-Did it play well or not?

Or is it just:

-Sony were through with them for the game (job well done, now parts ways)?

-Sony didn't want to pay them for DLC (too much money with a jillion developers on retainer)?

-Sony doesn't want to work with them anymore?

DasBunker4092d ago

It sure sucks.

IMO the biggest problems with the game is the lack of a normal health bar mode, being able to fall from stage and neeeds more characters.

Hopefully DLC or PSABR 2 has these.

Reverent4092d ago

@Crusader, looking at your profile... You've been banned a lot, haven't you? Well, enjoy being banned again considering the massive amount blatant anti-sony trolling you're pathetic self has pumped out in just today's time.

Larry L4092d ago

I agree that there no being at least a mode with regular health bars was a major thing that put off potential customers. I know that's one of the major reasons I was put off.

But I think the major reason the game failed was that it was being looked at by Sony as a Blockbuster they could sell as a full $60 retail game, but all SuperBot created was a $20-$30 brawler. For All-Stars to be worth $60 it needed a roster of like 50 characters, and that's not exaggerating or wishing for too much. With the 20 playable characters it had in reality, for it to be a big seller it should have launched as a $30 title......$20 by now, and they would have had successfull sales.

I really don't know what they were thinking with that TINY roster. DId they really expect people to pay even $40 for a simple brawler with only 20 playables, where it's likely each gamer is only going to really like 1 or 2 characters? I wouldn't pay more than $10 for the game as it sits. I was excited at the thought of this game when announced......but it really needed at LEAST double the playables to be good. Content is KING in games like this.

Mr_Writer854091d ago

20 isn't small at all consider the fact that 19 of them are unique and don't all come from one game. And if you play the game you would find that the none health bar works.

The game is fun it's a shame people automaticity dismiss it.

Nexgensensation4091d ago

believing this would eventually happen. I guess this is what you call a confirmation.

Ritsujun4091d ago

not surprised, the game sucked

darthv724091d ago

hasnt sony done this with other studio games before? Meaning that while they start off being developed by one company, at some point sony takes control of the IP and gets sequels or new content developed in house by their own teams.

business is business and maybe sony felt they were better suited at continuing development than SB.

It sucks for SB but if it means the game will get continued support or possibly a better followup then it is just the way things are done.

Look at god of war. It was started by one development house and then it was later taken over by Sony and has been a staple for Sony ever since.

That doesnt mean the company that started it was bad but it could mean it was more lucrative for sony to shift development to another house and free up the originator to do other projects.

+ Show (10) more repliesLast reply 4091d ago
HarryMasonHerpderp4092d ago (Edited 4092d ago )

Well it sounds like they will be okay since Superbot released a statement saying they are looking forward to the next chapter. I personally liked PS All Stars and can't wait to see what superbot do next.
Good luck to them.

BitbyDeath4092d ago

Playstation All Stars - Goes Multiplatform.

Snicker.gif

Skips4091d ago

I personally hope Sony Santa Monica does the sequel. Since they were the ones who helped create it in the first place.

It would be pretty damn awesome if the next installment (If one is made) has the gameplay mechanics similar to that of the God Of War MP.

3D environments and all.

zebramocha4092d ago (Edited 4092d ago )

Can some one tell me if they were contracted to make this game? or are they a formation of people from some of Sony's first party studios?

Outside_ofthe_Box4092d ago (Edited 4092d ago )

After reading this article I'm confused...

SuperBot is an independent studio? Didn't Sony hand pick the developers that were of fighting game background to form SuperBot? Or did SuperBot just now became an independent studio because Sony cut ties with them? I am very confused right now.

Battle Royale isn't even a bad game though. So I guess the sales are poor? I don't what it's official sales are, but I heard it was around half a million which is not poor at all when you consider that the game released only 3 months ago and is exclusive and is a new IP. Not sure why Sony would cut ties with them unless if SuperBot were independent from start and only had a contract with one game and if that it is the case then now it makes sense.

mcstorm4092d ago

There were 2 problems with Ps allstars. The 1st one was it was not pushed enough by Sony and the 2nd one was this is not the type of game Sony fans want. Look at lbpk and this is another game ps3 owners don't want. If they wanted games like this they would buy a Nintendo console.

I don't think this game was as good as any if the super smash bros games but it was not a bad game at all. I really enjoy playing the game on my psv and on ps3 with mates but I do think this game would not be misses if it was dropped in development.

maniacmayhem4092d ago

Superbot was formed by an ex Sony employee that I guess still had a great relationship with Sony. They were then contracted by Sony to make PSAS, but they were still very much an independent studio.

The sales must of been pretty bad if Sony is ending their contract (after one game) and moving all DLC/updates to their Santa Monica studio, not to mention the studio laying off it's staff (which most studios do anyways after a project). The game was released at a very bad time and honestly there wasn't that much mass anticipation for this type of game to begin with.

Outside_ofthe_Box4092d ago

Thanks for clearing that up.

Battle Royale was a good first effort imo. I was interested in seeing how SuperBot would improve on the game in the sequel. Maybe Allstars can be a 3-d fighter now that it's in the hands of a different studio as I was hoping for that the first time the game was revealed, but the super only system of this current game is fun and refreshing to me.

yeahokchief4092d ago

yeah wtf

i thought they did a fantastic job on PSASBR.

who is going to do the next game on the PS4 now and what about future dlc?

this is one of the few games i will definitely buy dlc for.

this sucks.

xXBlondieVanHarlowXx4092d ago (Edited 4092d ago )

NOOOOOOOOOOO!! I loved PASBR! T-T
Granted it wasn't perfect but my friends & i continue to have lots of fun with it. I hope this does not rule out the possibility of a PASBR2.

DeadlyFire4091d ago

Sony likely wanted a 10 star glorious game out the gate, but it didn't come across as that. Still decent and I enjoy it. So they will likely try again I say 2014 we will see a sequel.

zeeshan4092d ago ShowReplies(4)
TheTwelve4092d ago

It does suck, I wish Superbot the best.

I've been playing the game since day one. It's not the perfect game, but a really good game. There are some very obvious imbalances...certain characters are just too easily abused and therefore overused (Kratos, Drake, Raiden) and there are simply too many ways to be cheap with the characters that use guns in this game. Like P4A, it becomes in most cases not a matter of skill, but a matter of who is best at being cheapest.

As the guy above me said, having a health bar option/inclusion would have gone a LONG way in balancing the game out.

...but you know it's really hard to make a solid fighting game. Very hard. So many nuances and things to check and test. Street Fighter 2 Championship Edition is a classic for a reason.

I'll keep playing PSABR but I do hope the game's many errors are hammered out.

Again though, all the best to Superbot --- they took on a herculean task.

12

user39158004091d ago

No, the game suck, tried to make it like mario party and failed. Well done sony, now get rid of the rest and save some money.

Hicken4091d ago

... like Mario Party?

-Bubble, Trolling.

zerocrossing4091d ago

Agreed.

It was supposed to be Sonys own Smash bro's, but it just didn't quite make it...

Im sure more DLC would have helped with adding extra modes, characters and fixed some balancing issues, Im genuinely saddened by this news as I thought that even though PSBR wasn't quite as good as Smash bros yet it definitely had great potential.

I hope this dose'nt mark the end for the franchise.

miDnIghtEr20C_SfF4091d ago (Edited 4091d ago )

Game was a let down, rated and sold lower than they wanted. Too bad for them. Maybe they'll make an original game next time.

ps, great reading all the comments on how the game isn't that great now. Before it came out, SDF was cramming down peoples throats how good this game was going to be. I played the beta, didn't seem that great. Now people are saying how it isn't that great. People who said that before had disagrees up the yin yang, and marked for trolling.

LOL... love when time goes on and you get to see the results of something like this. Vindication for those who said the game wasn't that great. (not that studios were shut down, that fanboys are now saying the game wasn't that good... that part. :D )

Tzuno4091d ago

well the game freaking sucks :) what do you expect?

OhMyGandhi4091d ago

It does suck.
But I believe at the back of everyone's mind, and the elephant in the room, is this: Why didn't they completely copy Super Smash?

I was incredibly excited for a Sony rendition of the Nintendo brawler, and was disheartened by it's change in creative direction.

+ Show (10) more repliesLast reply 4091d ago
Cocozero4092d ago (Edited 4092d ago )

Sony obviously has high standards, if you don't meet the standard you are gone.

-Mika-4092d ago

Pretty much this. The game felt really amateurish. Everything about it was lacking quality. Hopefully if sony creates a sequel. I think they should give it to Sony Japan and have Capcom assist with the development. It would create a great partnership with Capcom and we could actually get a quality fighting/party game.

Oh_Yeah4092d ago

Yeah, whatever team of theirs that made power stone, I'd be happy if they picked up ps all stars.

ZombieNinjaPanda4092d ago

Capcom kills everything they touch. Why the hell would you want it being handled by Capcom?

lizard812884092d ago

Crapcom would DLC it up the ass and then maybe cancel it, due to not enough people joining the dev room....and then blame the fans for not wanting it.

TBH, Sony does a great job with 1st party games. Tekken was a sony exclusive, so maybe have Namco take a crack at it?...Then again, times have changed and Namco leaves everything in Japan these days.

-Alpha4092d ago

I have to agree: production values were nowhere near what they should have been. Undoubtedly, the game was very rough around the edges and was not fleshed out with more options and modes. Post-release suffered from bugs and annoying glitches. And the roster lacked a number of heavy hitters, that will be glaringly obvious.

But throughout all that, I love this game. The core mechanics with the supers, IMO, are fun, and I enjoy the intensity that comes out of playing this game's meta-game. I wish there was more options, more modes, and a lot more in terms of single player, but I was hoping all that was for a sequel. I was really hoping Sony would nurture the studio and that they would pull a bigger budget next time around to maybe get bigger names. But it's just bad luck, and I can't fault Sony for walking away when they've been suffering a string of letdowns as seen by Starhawk, LBPK, Twisted Metal, etc. In the end, it really is about what's best for business.

+ Show (1) more replyLast reply 4092d ago
SuperLupe4092d ago

When its MS its because they're evil ...

omi25p4092d ago (Edited 4092d ago )

Double Standards at its best.

oops i mean, YEAH GO SONY WOOHOO

PunkXIV4092d ago

this has nothing to do with ms or nintendo, stfu

pepsilover_20074092d ago (Edited 4092d ago )

^ Well i see that we found one person who was just found guilty of doing it. Not gonna name any names, but the arrow should point it out

insomnium24091d ago

Every single thing MS does is centered around the principle of making as much profit as possible. They already abandoned the core gamer by closing down studios and putting hc-studios on projects for Kinect.

From a hc-gamers perspective MS IS pure evil due to the actions they've taken and words they have spoken. It's been one flip flopping EXPENSIVE ride.

But hey atleast they have teh margetsharez!!! Next up Kinectimals 2.

vega2754091d ago

Every company principles are centered around making maximum profits not just microsoft. Thats what all businesses care about which includes market shares.

Sony has also closed down studios. More so recently within the last 2 years and unlike microsoft who would ratther put these studios to work on projects that cater to other gamers to expand to more people than just the core gamer. Sony put studios on project thats in their eyes are suppose to sell on hype and word of mouth. But no marketing unless its ND or a god of war.

But hey I love those commercials for sly4......oh thats right they haven't put one out just like they have with many other games they sent out to die with no promotion

DOMination-4091d ago

You're right this has nothing yo do with MS. But that means to guys shouldn't cone into ab article about 360 games and post your ps3 lists.

MS did shut a few studios down years ago but they've since opened a lot and own nearly 2x what Sony owns.

As for ps3 owners not wanting this game.. Ludicrous excuse. The reason the game was made was because people demanded it. When it was announced there were hundreds of articles here about it.

Anyway this game wasn't eventat bad. Just seemed a bit rushed because Sony didn't have any other games for xmas 2012.

+ Show (4) more repliesLast reply 4091d ago
LAZL0-Panaflex4092d ago

Except for hatchett and frank, or jak and lester.

Reverent4092d ago

Beautiful attempt at trying to be funny there^

Yodagamer4092d ago

Yes because that stopped them from giving resistance to nihilistic after the gem of a game Playstation move heroes. Or the time they closed zipper (they weren't as good as they once were,but they were still doing good) and liver pool.

Good_Guy_Jamal4091d ago

Ah yes, it's Insomniac all over again. Before they went on their merry way, you couldn't say a single bad thing about them without being lynched and having your entire lineage insulted. And then after they went multi and it was open season!
Same thing with SuperBot, people were patting them on the back for a job well done for their first time round and expressing how they couldn't wait for more PASBR from SB. Anyone who said otherwise was labelled an x##t. But now here we are, SONY have cut ties with them and we have to make SONY look like the hero by villainizing SuperBot and making it seem like SONY did the right thing as always.
Tired of this hypocrisy from the SONY fans.
I dare you to find one Xbox fan who carries any bad will towards Bungie for going multiplatform.

PandemicPrawn04091d ago

You make some good points about the double standards around here.

And I have to agree with your veiw on Bungie. They gave us all so much with their work on Halo, in my opinion they earned the right to go independent.

Bubbles.

maniacmayhem4091d ago (Edited 4091d ago )

I remember saying something about PSAS being heavy inspired by Smash. I also said that the game just didn't have a lot of appeal to it. I was slammed, called a troll, I was PM'd and was told to provide proof that the game was everything I mentioned as if anything I would say would convince them otherwise.

Now that the game has been out for a while it is funny to see the backsliding and even the absence of some of the folks who defended it so carelessly.

Anyways you are absolutely correct. People need to stop being so involved emotionally with their consoles and look at things with non-objective open eyes.

pain777pas4091d ago

This debacle is not Sony's fault in the least. Superbot were made aware of problems and suggested by fans to make numerous changes to the look of the game, to the UI, to a depleted heath bar, to using too many characters for other characters supers. I mean Clank and Daxter have their own games for crying out loud and Daxter actually sold more than the best selling of the Sly series. Look, we have to be honest they could have made the game look like anything they wanted. Modnation racers has Kratos, Ratchet, Jak, Drake, Sly and company IN AN ORIGINAL art style. Everyone could tell what the Kratos avatar was. They did not even have to try and rip the characters straight out of their games. No imagination. Single player save for the actual fighting mechanics, stages and intro was amateurish at best. The fighting system without depleted health was a miss in addition to supers for more quick kills which would have saved the game. Superbot was bashed over the head and they did nothing but went head long with THEIR GAME. Well this was an easy assignment really. GIVE THE FANS WHAT THEY WANT. We want an encyclopedia on PS IPs in videogame form not some amateurish half hearted stuff. They did not need Crash and Spyro to make a GOOD game. All they needed was tender love and care with what they did have. I want all the cover arts for the game, individual fonts for naming the stages, being able to rotate the camera when you customize your character!!!!!!!!!! The game lacked soooo much and look at Sanzaru 9/10 from Game Informer for Sly 4. They just thought like a gamer and honored the developer and they should be the ones screwing that IP up because that has history. You have so many fans that give instructions and they are ignored because it is SUPERBOTS game. NO Superbot this is Sony playstations fans game. Don't ignore us or this is the end result. Trust me I hope Sanzaru or Ready at Dawn get the job to make the next game because they may not have as intricate a fighting system but they will make a quality and polished game. Also online was broken from the beta and I still play AS CHARACTERS I DID NOT CHOOSE. That is not SONY that IS SUPERBOT not doing their jobs. /rant

PS. I will be positive in most posts this just rubbed me the wrong way and I bought the game to support the devs and advised them to patch the game before the launch in Japan with new UI, story mode etc.... because I said this game is not going to fly as is for Japan it is so amateurish in so many ways. Even they should look to Japan studios to make the next game. We can hope...

+ Show (3) more repliesLast reply 4091d ago
Root4092d ago (Edited 4092d ago )

See Sony you should of waited untill you could get the big names like Cloud, Crash, Spyro, Gabe Logan, Solid Snake etc but you didn't you added third party characters that were obviously done to promote their games instead of waiting to get what we wanted.

I know I know...it wasn't up to them but if they couldn't get the characters then they should of just waited to do this another time. They were in no rush

Lets not forget they have a TON of first party characters themselfs still and nothing, still poor third party characters.

This game could of been so much more and even if you loved it like me you know deep down it could of been.

pr0t0typeknuckles4092d ago

sadly, i agree with every word you said, and it sucks because i was hoping that if there was a sequel we could have seen those characters and could have gotten much more, looks like that wont be happening now, or maybe santa monica will make all stars 2, i think that that would be the best move at the moment, all stars is one of those games with a lot of potential but just needs to build on it to make it a home run game.

smashcrashbash4092d ago

What are you talking about? Just because Superbot is disbanded doesn't mean there is no plans for DLC later. We can still get those characters later.They clearly said 'PlayStation All-Stars Battle Royale and the title's forthcoming DLC releases will continue to be fully supported by Santa Monica Studio." Sheeh, read the article before jumping to conclusions.Oh right I forgot.N4G people don't read articles.

Root4092d ago

Having them later when they game is long out is not the same as having them on the release...especialy if you are marketing the game

Crash, Spyro, Cloud, Snake they would of been great to get peoples interests

Veneno4091d ago

And why was there ABSOLUTELY NOTHING from Team Ico.? Not even a crummy STAGE for crying out loud. Thats first fucking party for gods sake.

fantasygamer4092d ago

WTH! I like Playstation All Stars..

LAZL0-Panaflex4092d ago

Game blows. Not one of their better games. Infamous rules, then god of war, then killzones, then uncharted.

WeAreLegion4092d ago

Game blows? Did you play it?!? It's the best brawler since Power Stone 2, dude.

Lord_Sloth4092d ago

I thought it was very fun and showed promise for future evolution of the title. Hope it doesn't die off like this.

Son_Lee4092d ago

Not surprising when you make a terrible game. Pretty bad when you can't even copy Smash Bros. right.

phantomexe4092d ago

I didn't care to much for it ether but it's still worth another game. It could of built success in the long run. Looks like sony is given up on it alittle to fast.

Veneno4091d ago

Yeah they gave up too soon. But I'm certain that we'll see another attempt at this game some time down the road in PS4, when there will be a newer batch of IPs to pull from

Tonester9254092d ago

Because they weren't copying smash bros......

ZombieNinjaPanda4092d ago

Smash Brothers is essentially the standard for the party fighter genre. They took the basic gameplay of smash and then ruined the synergy by giving it that silly 'use ultimate attacks to kill people" only thing.

Would have been fine if it was a game mode by itself, but other than that, nah.

MaxXAttaxX4092d ago

General consensus says otherwise. It is not a "terrible" game nor was it meant to "copy" Smash Bros.

WeAreLegion4092d ago

It totally destroys Smash Bros. You didn't play it, obviously. All-Stars is in MLG. Brawl is NOT. All-Stars is a real fighting game with perfect balancing.

Ducky4092d ago

Err, Brawl was part of MLG too.

Not sure how that even counts as an argument anyways since CoD is in MLG.

DwightOwen4091d ago

MLG was started by losers who suck at LEGITIMATE competitive sports.

Father Time4092d ago

If you honestly think they were trying to copy Smash Brothers you either haven't played this game, haven't played smash or are just dim.

Quick recap. To win in smash you knock your opponent off the screen which becomes easier to do when they take damage.

To win in PSABR you hit your opponent enough to gain AP and use super moves. Hitting them off the screen doesn't kill them.

FantasticBoss4091d ago

Not that I don't really enjoy both games but this argument is like saying two nearly identical sandwiches are nothing alike because one has turkey and the other has ham. There are a lot of shared ingredients going on here.

+ Show (2) more repliesLast reply 4091d ago
Show all comments (169)
280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

Read Full Story >>
techraptor.net
ChasterMies15d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken15d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga15d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken15d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6414d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long14d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197214d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic14d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 14d ago
DivineHand12515d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91315d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer14d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit14d ago (Edited 14d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91314d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit14d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 14d ago
Christopher15d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6914d ago (Edited 14d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit14d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal15d ago (Edited 15d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher15d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken15d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197214d ago (Edited 14d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic14d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2315d ago

Correction, they have no issue playing good live service games

shinoff218314d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit14d ago (Edited 14d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder15d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts15d ago

Headline truncated:
"... off a cliff"

Show all comments (43)
80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades21d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken21d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades21d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken20d ago (Edited 20d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii20d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

Read Full Story >>
gamesindustry.biz
S2Killinit22d ago

Big victory for Sony. And a long time coming.

DarXyde22d ago (Edited 22d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

22d ago
Profchaos22d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9522d ago

Patents suck. Most of them are complete garbage.

Knightofelemia22d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

Show all comments (13)