190°

Ubisoft Massive's Artist Experiments With CryEngine 3 And Creates A Gorgeous Open-World Environment

DSOGaming writes: "To be honest, it does not surprise us to see artists from various studios experimenting with different game engines. Truth be told, they are dedicated to their teams but what happens when – and if – they get fired and are not accustomed to other engines? That’s right, it will be really hard to get a new work on another studio. So, today we bring you three screenshots (first three images) from Ubisoft Massive’s environmental artist, Cristoffer Radsby, who is currently creating an amazing open-world level in CryEngine 3."

Read Full Story >>
dsogaming.com
claud34092d ago

down right awesome... Ubisoft are so skilled

StraightPath4092d ago

That looks amazing assasins creed 3 had gorgeous visuals and landscapes.

claud34092d ago

we all have the seem feeling, is this an actually game

and the outcome is no, it is just a what will next gen look like

4092d ago Replies(1)
Skate-AK4092d ago

Wow those are awesome. Some of them look real. The one with the lightning is cool. Havnt seen it in a game like that before.

Riderz13374092d ago

Open-World games are going to be amazing next gen (graphically).

profgerbik4092d ago (Edited 4092d ago )

They already are that amazing on PC but sure they will no doubt be just as amazing on Next Gen system that are capable of housing more computing power.

I mean no doubt that was all done on a PC anyway. To me I don't necessarily consider that "Next Gen" but my definition of next generation seems to be bit different than others.

I have seen this type of realism on PC's for maybe two years now so I can't define that as a step ahead into a new generation of gaming if you get my point, I define generations by completely new technology implemented into video games.

Example, like the first time we ever saw real physics used in games to me that defined a new generation of gaming ahead.

BattleAxe4092d ago (Edited 4092d ago )

Looks like the artist was influenced by the Canadian Rockies in British Columbia. I wish someone would come out with a game in this environment excluding RPGs like Skyrim.

stone_cold4092d ago

is that means Crysis 3 is an open world game?

tachy0n4092d ago

no, it just shows what the cryengine is capable of.

more games should use this engine :)

Show all comments (19)
120°

David Polfeldt leaves Ubisoft

From GI.biz: "Former head of Ubisoft Massive David Polfeldt has left the company following a six-month sabbatical.

In an interview with Nathan Brown's newsletter Hit Points (via VGC), Polfeldt confirmed his resignation and is now working his six-month notice period at the company."

Read Full Story >>
gamesindustry.biz
z2g766d ago

probably a smart move, all things considered.

neutralgamer1992765d ago

True because ubi could be bought next

SyntheticForm765d ago

I wouldn't blame anyone that had creative vision for wanting to leave Ubisoft.

neutralgamer1992765d ago

Exactly that's a company that believes in copy and paste more than any other. They wish they were as greedy as EA. They even found a way to make people pay for XP boosters because they even knew their games were filled with grind

TGG_overlord765d ago

I would have done the same as he did...

90°

Stalker: Noises of the Zone - Crowdfunding Campaign is Live, New Gameplay Video Released

Check out the new gameplay video of Stalker: Noises of the Zone, the upcoming fan remake that based on CryEngine. Crowdfunding campaign is now live. More infos after the break!

Read Full Story >>
translate.google.com
_-EDMIX-_2560d ago

Good luck to the team. Will support

annoyedgamer2560d ago

I like this...
Hopefully it doesnt turn into vaporware.

140°

Tom Clancy’s The Division Survival DLC May Kill Update 1.4’s Momentum

What if the premise of Massive's new game mode strips everything they did to make The Division enjoyable?

Read Full Story >>
xboxoneuk.com
_-EDMIX-_2713d ago

? I'm confused is this a mode or is this an update that's actually just changing the entire game to be about survival? From what I heard from podcast this is just a mode that can be chosen.

admiralvic2713d ago

Here is the gist.

Basically survival is a new mode, one that many people have already bought via the season pass, which requires you to, well, survive. The issue the writer has with this mode is that people wanted to progress and version 1.4 addressed these concerns by implementing new loot systems so people can progress. However, even though you can progress, survival starts you at a fixed point, so it doesn't matter how much prep work you do, you'll always be back on square one.

The problem with the writers point is the core issue with DLC in games like this. It's hard to make DLC appealing that requires XYZ progression. Typically games that do that find a way to make progression less important. Destiny gave people an item that brought them up to the minimum needed to do the DLC, ESO made areas scale (so you could do the DLC, which is at the highest level, at level 1 and have the power of a really weak person at the cap) and so forth. The Division had the choice of making the DLC require or potentially greatly favor those who invested the time, but instead choose something that both fit the concept and evens the playing field.

_-EDMIX-_2713d ago

OHHHH ok. Good read. I might actually get this and get the season pass to play this mode if I hear more about it

smolinsk2713d ago

No it's just a DLC you can play if you choose to.

2713d ago
smolinsk2713d ago (Edited 2713d ago )

Then don't Play survival when it comes, it's vary simple. I just love that you get striped of everything and have to build you self up again in a blizzard and survive. If you want to run all over shooting with all your super equipment then just don't play survival.

Vegamyster2713d ago (Edited 2713d ago )

I've played it on the PTS, it uses the same world map but due to the new weather, lack of a mini map and waypoints ect with added survival mechanics it does feel like a new activity and it's certainly more interesting than Underground, in fact it's the closest thing in the game that gives off the reveal trailer feeling.