On mobile devices, there are games … and then there’s everything else.
Joe 'Three Sheets' Neate (Executive Producer): "As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers. Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!"
Garrr... more people to walk the plank and send to Davey Jones locker.
would have been funny to release this on talk like a pirate day.
Devstream 178 was filled with so many cool announcements for the game's community, and were able to ask a lot of questions about Warframe: 1999 and more!
From The Growing Stones and Valkyrie Interactive comes The Mildew Children on Xbox and PC. Ready for the fairy tales and horror it brings?
Problem is that currently mobile games are shallow experiences. I game pretty much daily but rarely on my mobile as the games are short lived time wasters. Also a touch screen has very limited game mechanic possibilities. When I see games on mobile that are comparable to that of consoles and PC I'll start to take these claims seriously.
Note that the author is CEO of Kabam, a developer of mobile and Facebook games.
Future 400 degree article right here.
Yeah, I'm not going to choose fumbling around on a tiny little screen as my main gaming experience anytime soon, thanks.
To me mobile gaming is for people who are entering the industry late, who haven't grown up playing games. They are jumping on the gaming bandwagon because it's a trendy part of owning a mobile device, not because they truly love gaming.
The thought of mobile gaming killing consoles is laughable.
Their core demographic is split right down the middle, if it does happen it's going to be a looooooooong time from now.