100°

We Need More Drama in Gaming to Elevate the Medium

"When you look at the world of entertainment outside of gaming, there are many genres, but the most popular in film, television and literature always seems to just be basic, run-of-the-mill drama." | Explosion.com

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explosion.com
AmayaAi4094d ago

I think it's improving day by day. Consider the Walking Dead game. It's more like a movie and a lot less like a game.

dvewlsh4094d ago

The TV show is a complete mess, the game is just amazing and gripping.

rpd1234093d ago

But not quite as good as the comics.

Blacktric4094d ago

As long as it's not forced drama like Mass Effect 3's ending, I'm fine with it.

DOMination-4094d ago

Its been a year get over it already!

rainslacker4093d ago

Not to single out ME, but a lot of the drama in games is forced. It doesn't flow naturally like in a good movie or TV show.

This may be due to the nature of the medium, given that most people just complain when cut-scenes take too long to get through. Xenosaga for instance, I wouldn't say the drama was forced, however it had long and plentiful cut-scenes which broke up the game play enough to notice them.

It also doesn't help that some of the people writing the stories and scripts for some of these games aren't really equipped to write scripts, and often times the script seems to be forced into game play mechanics to add features and such.

FrightfulActions4093d ago

Are you referring to the drama the fans made about it or the actual ending itself? Because I didn't find the ending to be dramatic at all. More confusing then anything else.

Flavor4094d ago

we need more gameplay in games to elevate the medium.

Why bother 'elevating' to the level of mediums which many people find irrelevant...

You cannot put true 'drama' in most games. Angry birds with deep emotional attachment? Mass effect with a heart rending scene involving disabled kids and heroin?

Hydralysk4094d ago (Edited 4094d ago )

Walking Dead was hugely successful in it's drama, so was Spec Ops The Line, and Persona 4 Golden. That's just games from 2012.

I'd much rather play any of those, or in fact any game that treats it's story and characters as central components, than a game which simply focuses on gameplay.

PhantomT14124094d ago

Then watch a movie, or a TV series...

Hydralysk4094d ago (Edited 4094d ago )

Except TV, books, and movies are passive experiences, in video game you are the protagonist and driving the narrative forwards. Also, player choice is something that we haven't perfected, but it's still something no other medium is able to provide.

Gameplay isn't unimportant, some games like Dark Souls and FTL are amazing, and gameplay is how the character interacts with the world AND the story. However, saying gameplay is inherently more important than storytelling is something I strongly disagree with.

4094d ago
CouldHaveYelledUiiW4094d ago

I Agree.

Drama is not a must in all games but in order for that Genre to grow it has to be able to convey all of the genres of the other mediums.

But the problem is how do you do that and still make things fun
or still give the player a sense of control

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50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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pcoptimizedsettings.com
80°

The Best Open World Adventures In Gaming History

The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.

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wealthofgeeks.com
140°

Rockstar Need to Learn From This Mistake for Grand Theft Auto 6

Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.

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culturedvultures.com
boing136d ago

Cost of realistic looking movement.

lucasnooker36d ago

Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…

Profchaos36d ago (Edited 36d ago )

Oh and hundreds of millions of dollars in revanue to boot.

Lots of complaints about gta ever since the hd era started and yet it's bugger than its ever been with gta vi up to 180 million trailer views alone. The next game is shaping it be be another genre defining game

MetalGearsofWar36d ago

They already learned they dont have to actually make a great game

sagapo36d ago

The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.

Zhipp36d ago (Edited 36d ago )

I did accidentally beat someone to death a couple times. An unfortunate mistake but besides that I didn't have any problems with the controlls

jznrpg36d ago

Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games

Profchaos36d ago

I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.

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