The Federation of German Consumer Organizations (VZVB) has sued computer game distributor Valve because it prohibits Steam-gamers from reselling their games.
Fan projects Team Fortress: Source 2 and Portal 64 have shut down after Valve intervened in their development.
First they open Steam up to more AI, now they are shutting down fan projects when at one time they used to support or even give the fans jobs.
Wonder what's going on with Valve at the minute.
There's potential that Valve had already planned to bring Source 2 to TF2 officially after Counter Strike 2. It's been getting some renewed attention lately.
You got Nintendo to thank for Portal64 being taken down. As for TF2, most likely it's due to the probability of Valve working on a source 2 port themselves. It's sucks but Nintendo are the biggest pricks in the business and not letting this drag out into a huge court drama is the best decision.
Valve has updated its stance on AI games on the Steam storefront, allowing creators to publish AI-created games.
Hell no. I want games that have been made by creative minds who have a passion for their craft, not a bot with a penchant for plagiarism.
So instead of paying for an engine and assets to create a game they are paying for an engine and assets to create a game.
Valve has officially warned against inhaling the Steam Deck vent fumes in an official response due to potential health hazards.
Wow people will huff anything nowadays some people just have way too much time on their hands.
Another reason to love the PlayStation Portal, no chance of breathing in noxious vapors.
Get a Steam Deck they said, to which I reply, what are you high?
Faith in humanity restored.
Thanks Germany!
Hmm... But people could have also chosen to just not buy things on Steam if not being able to sell games on is a bother. Most of the games I buy on Steam cost less than they would've for a 2nd hand physical copy anyway.
As long as they pass the reduction in distribution costs to the consumer then it's better for gamers and developers (devs get cash that is otherwise lost when a game is sold 2nd hand and also that cashflow means they can keep making games, that aren't AAA, because only AAA games work on a boxed retail model now).
Another point, if Valve were forced to allow 2nd hand sales on Steam, loads of developers would stop using steam and just self publish (to restrict 2nd-hand sales). Steam would only be attractive to tiny developers who need to appear on there for publicity, which again I feel self publishing can work especially because of their specific niche audience.
think people are not getting the whole picture its about OWNERSHIP of what you buy no matter if it is digital or retail, not just reselling for cash
Im not sure I like this, as a programmer myself I dont want people reselling my code to each other. It doesnt wear out like an actual material thing. Whats going to end up happening is that programmers are going to have to make sure their code breaks eventually, just like engineers do with material electronics.
it'll probably go nowhere they've got to have a ton of stuff in their terms and services about it... on greenman gaming you can trade in certain digital downloaded games never understood how that works tho do they just reset the key or something?