330°

GTA V dev costs over $137 million, says analyst

Sterne Agee's Arvind Bhatia expects Take-Two blockbuster to sell 18 million, make over $230 million in operating profit

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gamesindustry.biz
aCasualGamer4095d ago

But imagine how much they'll profit.

Rockstar estimates to sell over 25 million copies first year alone, which i believe is an underrated estimate. It'll probably end up selling well over 30-35 million copies.

ThatGuy24095d ago

Really?Gta 4 today has only sold 12 million...i can see gta 5 selling around 9-14 million...i think it might acully be less do to the sales for games and hardware being low...but hey...games like call of duty keep on selling more ad more every time so i think gta could sell more but dont even think about it getting near 20 million...

HappyGaming4095d ago

It would sell more then the previous GTA because by the looks of it it will be far better and the size of the market is much larger then in 2008.

But lets assume 10 million sales.

10x$50m = $500,000,000
And that based on using ridiculously low boundaries imo.

RuperttheBear4095d ago

@ThatGuy2

GTA4 sold over 20 million.

aCasualGamer4095d ago

Thatguy2@

GTAIV on 360/PS3 sold more than 20 million. Add to that all the "complete editions" and you'll be closer to 24 million.

NOW... Don't you think, there is a chance that with all the hype surrounding the game, it can sell over 25 million on both platforms? Considering there are over 100-120 million potential buyers?

I have no doubt in my mind that this game will sell more than 25 million.

born2live4095d ago

@gumtrol

You are not taking into consideration that, off that $50 bucks, less than half of it goes to the developper... Your example would stil generate a nice profit, though.

ChronoJoe4095d ago (Edited 4095d ago )

@Thatguy

GTAIV sold around 10m units on each platform, more if you count the complete editions and dlc.

PC figures are untracked outside of physical retail, so whilst for instance vgchartz only lists 0.7m units sold for the PC version, the figures for that platform are much higher.

GTAIV easily sold in the realms of 25-35 million units across platforms.

@Gumtrol

Only about $20 makes it back to the publisher. Something like that, not too much. Plus the marketing budget for the game will probably be similar to it's development costs.

+ Show (3) more repliesLast reply 4095d ago
guitarded774095d ago

They had to spend a lot of $20's researching hookers and cocaine for in game assets.

omi25p4095d ago

Rockstars British so its pennies.

N0S3LFESTEEM4095d ago

What? Wouldn't it be Pounds?

ThatGuy24095d ago

Uk's is not part of the euro money system....but probably will be in the near future

HappyGaming4095d ago (Edited 4095d ago )

It is just pocket change for a game that is guaranteed to make a profit.

@N0S3LFESTEEM
Pennies are the equivalent of cents in the UK.

@FarCryLover182
Not all countries in the European Union believe the Euro is a good idea.

@ThatGuy2
Are you kidding me?
Britain has been against a European Monetary System ever since it was brought up in the 70s... Watch BBC news they will never say something good about the European Union.

+ Show (1) more replyLast reply 4095d ago
ATi_Elite4095d ago

they are about to sell like 25 million units so who cares!

and the DLC should push GTAV revenue over the billion dollar mark!

I'm ready for GTAV

Mottsy4095d ago

i cant wait to "kill hookers and get points" !

+ Show (2) more repliesLast reply 4095d ago
Prcko4095d ago

omg,this is much much muchh

Software_Lover4095d ago

Its sad that "game development" has come to this. But everyone has to get paid somehow.

Motion actors
Music score
voice actors
the actual dev team
packaging
licensing fees
royalty fees
fee fees
shipping costs
shipping fee fee cost
etc etc

No FanS Land4095d ago

in this case, it's not much music score, but more music licensing, imagine all the royalties for the songs on the radio.

3-4-54095d ago

I would bet some of the younger generation artists or artists that are gamers would possibly take some sort of a discount to have their song in a GTA game.

Think about it.....your song doesn't just get it's 15 minutes of fame on real radio, but it is placed in a game forever !

We can hear their song years from now. It's great advertising for an artist.

But yea the overall cost for this game is much more than I would have thought, but this would be one of the 10 games I would suspect would cost a ton to make.

20+ million copies sold in 2013

10+ million copies sold in 2014

cleverusername4095d ago

They're using music scores in GTAV too apparently

SandWitch4095d ago

So it's the most expensive game to date?

Jamoora4095d ago

Most expensive game would be star wars the old republic with a production cost of 155million and took 5.6 years to make.

ExitToExisT4095d ago

GTA V development still has 8 months ahead, and it would probably surpass that figure

FarCryLover1824095d ago

and that game....tanked?? Right?

DOMination-4094d ago

It is still highly profitable

Trenta274095d ago

Halo 4: $50 million
God of War 3: $44 million

If that budget for GTA V is true, that is insane compared to other top games. Damn.

Tultras4095d ago

uncharted 3, $20 million.

It's how you use the money.

Dfooster4095d ago

It doesn't work like that. Just think how big the gta map is going to be compared to a more linear experience like uncharted and then think how many people it takes to create something that size in that amount of detail. That's where the money goes, that and creating the assets to populate a world that size with.

Norrison4095d ago

GTA V isn't a 10 hour linear game. Its an open world game with tons of different features.

ThanatosDMC4095d ago

Fernando Martinez and Lazlo better make a comeback.

cleverusername4095d ago

GTA4 $100 million, GT5 $80 million

acmegamer4095d ago

Who disagreed to those well known game budgets? lol

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50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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pcoptimizedsettings.com
80°

The Best Open World Adventures In Gaming History

The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.

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wealthofgeeks.com
140°

Rockstar Need to Learn From This Mistake for Grand Theft Auto 6

Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.

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culturedvultures.com
boing136d ago

Cost of realistic looking movement.

lucasnooker36d ago

Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…

Profchaos36d ago (Edited 36d ago )

Oh and hundreds of millions of dollars in revanue to boot.

Lots of complaints about gta ever since the hd era started and yet it's bugger than its ever been with gta vi up to 180 million trailer views alone. The next game is shaping it be be another genre defining game

MetalGearsofWar36d ago

They already learned they dont have to actually make a great game

sagapo36d ago

The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.

Zhipp36d ago (Edited 36d ago )

I did accidentally beat someone to death a couple times. An unfortunate mistake but besides that I didn't have any problems with the controlls

jznrpg36d ago

Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games

Profchaos36d ago

I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.

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