80°

EA delays Fuse launch

EA just announced during its latest financial results call that it has delayed the launch of Fuse. The new IP was originally set to release in March.

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gamingeverything.com
Root4096d ago

EA you can delay this walking disaster as much as you like but it's still going to be generic as hell. Everything you guys touch turns to crap...just like Activision.

Bioware, Visceral Games, DICE and now insomniac Games

mandf4096d ago (Edited 4096d ago )

EA is just a publisher. A publisher makes discs for mass distribution. With Insomniac they own there studio. They use EA for distribution nothing more. Not every video game developer has a factory to make discs. Depending on how large you are it's not cost effective. Now some use EA to fund there games and then publish it. A lot of gamers don't know what a publisher is. Now for the people that will say EA can make changes to a game. Yes to a point so they won't get sued or have backlash.

Root4096d ago (Edited 4096d ago )

REALLY....are you seriously saying EA has no say in this what's so ever, of course they do, they are the publishers, they are the ones who put money into the studio to develop a game, they want the game to do well so they get their money back and earn a profit.

As I've said below compare Over strike with FUSE and you can see it's EA who told them to change it into this generic looking garbage.

They did the same with ME2 with the ammo system and the lack of RPG elements because they knew shooters sold more then RPGs.

Lets take DICE, why Battlefield 4 all of a sudden instead of BC3. Why was the B3 on line more like COD then like the multi player found in B2 or BC2.

Not to forget Visceral games with Dead Space 3...despite knowing we hate Capcom for ruining their horror game with action and co-op they still did it...because like Capcom they wanted more sales.

Come on man...wake up, EA are the ones pulling the strings. Insomniac have no say, they'll just go along with the ride because they want to stay in business...they aren't going to bad mouth EA yet

TheFanboySlayer4096d ago

https://www.youtube.com/wat...

Apparently EA are playing no role in this game according to Ted but with that being said, I think Insomniac has got this game all wrong.

MikeMyers4096d ago

Root, you're contradicting yourself. You're blaming EA for the delay when in reality you should be thanking EA for allowing Insomniac to have more time to polish the game. Having a positive outlook doesn't really work for you though does it.

Root4096d ago (Edited 4096d ago )

@MikeMyers

Oh look MikeMyers again with a boring silly comment against me, how fun...ANYWAY lets talk logic

EA are only delaying it really because it would be destroyed in March...God of War AND Gears of War....they aren't stupid. EA saw that it's sales would be hurt and decided to delay it, it wasn't because they were noble or because they care it was just good business.

Use some common sense...however knowing what your like it you can't. Maybe if you calmed down once in a while and didn't get so angry over small things which don't even relate to the article/gaming industry

Having some common sense doesn't really work for you though does it.

@mawiko

Yeah but Ted doesn't want to loose his job does he. I'm pretty sure Bioware did the same when they asked if EA influenced them...which they did

MikeMyers4096d ago (Edited 4096d ago )

"Maybe if you calmed down once in a while and didn't get so angry over small things"

Says the guy who's on here 24/7 making big issues over small things while getting upset over everything. I guess the logical question is, why are you even here then if you don't care about the game?

Baka-akaB4096d ago

A marketing test led the dev to completely change the artstyle of the game and you believe EA had no say in it ? uhuh .

Anyway it's obvious the game was pulled from the slaughter , given how little hype and interest it generates , at least so far .

+ Show (3) more repliesLast reply 4096d ago
majiebeast4096d ago

It wouldve been killed in March so maybe it stands a chance in April or later.

FarCryLover1824096d ago

Remember about GTA 5. If it releases after GTA, then it might be killed then.

BigStef714096d ago

I look forward to buying it. I will always support Insomniac Games. Hopefully this game doesn't bomb but if it does (unfortuantely thats what its looking like) I really hope they would reconsider going back to Sony and becoming a first party studio for them

Unicron4096d ago

Insomniac wants to own their IPs from here on out though. Becoming first party negates that.

Root4096d ago (Edited 4096d ago )

but it's silly because they are being more restricted by EA then if they were with Sony.

They're kind of contradicting themselves

Look at the Over strike reveal trailer then FUSE...thats EA's influence. If they were developing this with Sony Overstrike would still be about because Sony allows freedom with developers.

BigStef714096d ago (Edited 4096d ago )

I understand that but what I'm saying is if this game bombs they really have no other choice. Its either get bought by Sony or risk having your studio get shut down
@Root
Yea I agree. With Sony they had total and complete freedom. I mean EA had to have some part in them changing the direction of the game

MikeMyers4096d ago (Edited 4096d ago )

"Look at the Over strike reveal trailer then FUSE...thats EA's influence. If they were developing this with Sony Overstrike would still be about because Sony allows freedom with developers. "

Prove it. If you want to accuse EA for the differences between Overstrike and Fuse then it is your job to prove it.

http://www.destructoid.com/...

I'll wait for you to point out EA's influence.

Now about Sony allowing freedom. List all of the unique ip's Insomniac has done while under Sony's guidance. All 4 One had Playstation Move controls, do you think Sony had any influence on that? How about Heavy Rain and how Quantic Dream wanted to add more content but Sony wanted Move controls instead.

Root4096d ago (Edited 4096d ago )

@MikeMyers

Now your taking this too far, I know you have this thing for me and LOVE to try and disagree with my comments but to try and defend EA and say they had no influence......you've took it too far now

Lets see.....oh I know because they turned it from a bright, colourful pixar looking fun co-op game with funny, witty characters with awesome styles to a boring looking, generic, typical third person shooter with a flat story.

It's got EA written all over it.

Just stop man before you say anything else stupid

MikeMyers4096d ago (Edited 4096d ago )

Root, you didn't provide any proof EA had any influence nor did you elaborate about Insomniac having freedom under Sony or how they and Quantic just happened to have Move controls in their games.

That's 0-3 my friend.

Insomniac was stuck with Ratchet and Resistance games while under Sony. That is probably why they wanted to created their own IP and have complete control of it.

Unicron,

Why play them? That would make far too much sense and could backfire from the negative campaigning.

Unicron4096d ago

"Lets see.....oh I know because they turned it from a bright, colourful pixar looking fun co-op game with funny, witty characters with awesome styles to a boring looking, generic, typical third person shooter with a flat story. "

With all due respect... what game did YOU see? There was a trailer for Overstrike, no gameplay. There was no genre even shown! The shaders used were all very realistic, with characters that were SLIGHTLY exaggerated. Borderlands design it was not.

With Overstrike - you have no idea how fun it was, what the story was, or what the gameplay genre was. People are making a TON of assumptions based on one trailer. Maybe they should give Fuse a fair shake and PLAY it?

Good_Guy_Jamal4096d ago

So now it's silly to want to own the IP's you create huh Root? Creative freedom is pointless when in the end someone else reaps the reward for all your hard work.
Fail or not, overstrike belongs to Insomniac.

+ Show (4) more repliesLast reply 4096d ago
Knushwood Butt4096d ago

If this bombs they could well go under. Hard to get a gig after that.

Good_Guy_Jamal4095d ago

If SONY bought them and it bombed there's no guarantee SONY wouldn't shut them down.

mandf4096d ago

Ea is not in charge of insomniac. They are called a publisher. They mass produce the game disc. The same things happens with books. Insomniac games funds the making of there own game then ea makes it ready for distribution. Not all developers work this way but in this case it is this way. I wish all video game journalist would learn this.

Veneno4096d ago

What you are missing is that a publisher just doesnt throw money at a dev to make just any game. The publisher has to be confident in what they see in order to invest, so therefore they can have a huge say in what goes into the game. And its clear thats whats happening here because theyve changed the entire identity of the game because they were not confident in what they had before.

This game is gonna bomb.

Drainage4096d ago (Edited 4096d ago )

lmao Overtrike was a CGI trailer ! Why do people think Isomnicac can make that game? Everything else is still there. The guns, characters, humor. Everything except the pixar look because it was a CGI trailer. lmao at people thinking this was orginally a UNIQUE GAME from the GODS and turned into dog shit. Its the same game from the trailer except with less frames per second and uglier.

Blame IG for making a new IP after burning Resistance to the ground with Resistance 2, which never recovered after that.

Show all comments (29)
160°

Fuse Is the Best Co-op Game Played Single-Player Ever

Fuse from Insomniac Games is a co-op third-person shooter that is actually a blast to play alone, thanks to being able to switch between characters.

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escapistmagazine.com
BeRich2331487d ago

This game was bad, played with a friend, we beat it and he said the same thing.

Majin-vegeta1487d ago

Yea the original vision was better.shame EA made them turn it into another cookie cutter FPS

DOMination-1486d ago

Strong and powerful point apart from that the article says it was third person.

210°

13 Games That Suffered From Publisher Interference

Whether self-published or under a larger company, these developers suffered their share of outside meddling.

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gamingbolt.com
Yi-Long1719d ago

No Scalebound on this list seems like a weird omission.

DerfDerf1719d ago

Probably because Scalebound was a monumental failure on PG's behalf and not MS's. PG bit off more than they could chew and Kamiya is the first to admit that PG messed up. He went on to even thank them for showing up when trying to sell his next game and still having faith in him after the whole debacle.

Godmars2901719d ago

Because it was a SP title yet MS - likely - insisted on four player co-op.

Hell, Square has yet to put FF14 on Xbox because of policy issue with MS, and yet they're the one's continually apologizing for it.

IamTylerDurden11719d ago (Edited 1719d ago )

PG said "both sides failed" in the interview. Inaba and Kamiya were being stand-up guys, but Inaba definitely said Microsoft could have done better and that the game was shown way too early. Also, Microsoft wanted a massive AAA headliner, but did the team have the manpower or budget for a huge open world RPG featuring a 4 player Online co op mode? A human protagonist and a huge semi controllable Dragon, the largest bosses PG has ever done, an actual RPG story, and potentially 4 players and 4 AI/player controlled dragons on-screen at once with a 100 person team? PG was so overworked that executives got ill due to stress and took a leave of absence. Yet Microsoft didn't mismanage the project?

Microsoft showed Scalebound way too early and escalated expectations with an unrealistic CG trailer.

The game was far behind schedule yet Microsoft insisted on online mp.

The team was never equipped for a huge open/semi open world RPG featuring online mp/co op. Microsoft as a Publisher should've realized from the jump that 100 people to make a game of that magnitude was unfair and irresponsible. Not only did Scalebound get cancelled, but the team crunched for about 3 years and people had stress induced illness just to see their game cancelled. The team at PG worked their ass off, Microsoft mismanaged the project because they wanted a massive AAA at a budget price. Why do u think they hired Ninja Theory and Compulsion? Undead Labs and inXile? They want big games but they don't want to spend big money. In the case of Scalebound, it didn't work, and i blame Microsoft.

IamTylerDurden11719d ago (Edited 1719d ago )

Crackdown 3?

GB demonized Sony for using Lair to promote Six Axis, but Microsoft used Crackdown 3 to justify the statements they made regarding Cloud tech. Microsoft mismanaged Crackdown 3 as badly as any game in recent memory. They sacrificed the game in order to shoehorn in native 4K and Cloud technology. The game had 3 independent developers working on it and the Cloud Engine technology that was supposed to be powering it was bought out by Epic along with one of the developers several months prior to release. It was a mess, Microsoft showed it too early, over-promised, and they showed a totally misleading Cloud tech demo which raised expectations to a level that was never going to be achieved. Microsoft also elevated expectations for Crackdown as if it was an A1 franchise. They originally promoted and positioned it as if Crackdown was a huge franchise when it never had been. The original gained notoriety because of the Halo 3 beta and Crackdown 2 was an utter flop. Neither game sold 2 million copies. When you position a game as a huge AAA system seller and its previous iteration sold just over 1 million copies and received bad reviews, something is up. The thing is, Microsoft tried to oversell a middle of the road franchise because they just didn't have much else. This also raised expectations.

How about Fable Legends?

Take a great AAA developer and throw them on Kinect. Then make them pimp their own franchise again by turning f2p and pull the rug right before release. Had a beta and everything. Why on earth wait so long to axe a game?

ME Andromeda

EA/Bioware took the team behind ME 1-3 and put them on that awful Destiny clone while they thought a ragtag team should have the keys to Mass Effect. Good job publisher/execs two fails for the price of one.

Anthem

The game that got Xbox fanboys hot and bothered at the Microsoft conference with even being exclusive. The game that doomed Mass Effect. The game that made ppl appreciate Destiny, which is hard to do in this day n age.

Godmars2901718d ago

Its that there are so many examples of MS interfering in game production that has me doubting they'll do anything "great" with all the studios they've just bought.

Over-hyped, but not great.

IamTylerDurden11718d ago (Edited 1718d ago )

Mars

Do u know that Kameo 2 was well into development when Microsoft axed it and forced Rare to work on Kinect games? Kameo 2 would've likely been a huge improvement on the already good original because the original in no way leveraged the power of the 360 considering it was actually developed as a GameCube game and merely brushed up for the launch of Xbox 360 when Microsoft acquired Rare.

So many terrible decisions by Microsoft and needless interference, it's astonishing that they were protected in this article considering how egregious they were. But then again, Gaming Bolt..

How about an article about the worst cases of a publisher mismanaging a developer? Rare would have to be top 5 and perhaps Lionhead? It's actually sad that a great studio like Obsidian is under the control of a publisher like Microsoft. If only PoE2 didn't flop commercially..

TheColbertinator1719d ago (Edited 1719d ago )

The list is
Deus Ex Mankind Divided
Halo 2
Dragon Age 2
Fuse
Haze
Telltales's The Walking Dead
Dead Space 3
Dungeon Keeper
Need for Speed Payback
MGSV
Star Wars 1313
Lair
Middle Earth Shadow of War

kneon1719d ago

Overstrike looked like it could have been great, it had character and originality. Meanwhile fuse was so generic it should have been sold in a plain white box that just said "Game" on it.

TheColbertinator1719d ago

Overstrike was my most anticipated game of the year. Then E3 came and EA stepped in and... the game died in my eyes.

Servbot411719d ago

Dang that's a good description. Like Beer beer.

Krew_921718d ago

Thanks for listing them out for us.

IamTylerDurden11719d ago

GB says Halo 2 was terrible and they hail Halo 3 as being superior, but Halo 2 actually has a higher Metacritic and was actually a very fun game. I much preferred Halo 2 over Halo 3.

They rip Deus Ex MD yet if u ignore the overblown preorder controversy and the ridiculous little MTs it was actually received very well by critics. GB claims it had a poor reception, and it did commercially, but the game is an 84 Meta. It really didn't deserve to bomb commercially. If anything choose Deus Ex The Fall. Blame the publisher for turning a gritty, sophisticated stealth masterpiece into mobile trash.

I love me some Insomniac, but can we honestly blame EA for Fuse? Didn't Insomniac go multiplat in order to have more control? Yet EA made Fuse bad? I have to blame Ted Price on this one.

Sony wanted Six Axis implemented into Lair "allegedly" but Lair was flawed well beyond the Six Axis control scheme.

GB has a line where they say 'if u thought Ubisoft was above this" and then they mention Haze. Ubisoft is among the worst offenders, why would we think they are above mismanagement and greed when AC is ridiculously milked and their games are often stuffed with MTs? And who keeps buying The Crew? The Crew 2, a terrible sequel to a terrible game. Virtually every Ubisoft game is a "service" based game with MTs. Oh, and they've had numerous downgrades this gen. The funny thing is, ppl somehow slammed Sony for Haze.

Blame Disney for 1313, they were the ones who cut development once they acquired Lucas.

Segata1719d ago

Project Hammer is another. Nintendo royally fucked over NST with that game leading to its cancelation and by that point, they were forced to change it to a Mii party game. Phantom Dust and Scalebound from MS as well. Sony with Lair.

IamTylerDurden11718d ago (Edited 1718d ago )

Phantom Dust 100%. First Microsoft announces a Phantom Dust remake, then radio silence, then they announce a Phantom D remaster and ppl are confused as to what happened to the remake. Then, low and behold, Microsoft stealth releases a Phantom Dust port with no visual improvements and microtransactions. It was a disgrace. I bet the game is either delisted or shutdown by now. They showed a Phantom Dust CG trailer at E3, so i would imagine they had bigger plans for the franchise and something got screwed royally.

Segata1718d ago

MS demanded a lot for a game that had a $5 million budget. MS wanted a bunch of multiplayer and the studio said they needed a bigger budget for that so MS canceled the game and shut down the studio laying everyone off. MS nearly put PG out of business with canceling Scalebound as well. Thankfully Nier saved them.

160°

5 Games That Would Have Been Totally Different if They'd Stuck to Their Original Pitch

Sometimes, games change drastically between their initial pitch and the version players get their hands on. Such was the case with these five games that would have been totally different if they'd stuck to their original pitch.

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twinfinite.net
Potnoodle9991863d ago (Edited 1863d ago )

Versus....😭😭

Daeloki1863d ago

Oh hell no, Borderlands is perfect the way it is, that gritty/serious vibe would have killed the game

Father__Merrin1863d ago

if this game had the ff13 battle system it would have been a joy to play. it just doesnt seem like a ff game to me

AK911862d ago

Twinfinite you come with some pretty cool lists but the fact that they're multi page kills it.

Fist4achin1862d ago

I was happy with how Prey turned out, but there was a reveal for Prey 2 and it looked awesome. They should still develop that concept into a stand alone game.