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6.0

Ratchet and Clank: Q-Force Review - Midlife Gamer

Derek 'digi' McRoberts says:"For me, there is something inherently nostalgic about the cutesy cartoon characters that have predominantly graced the Sony consoles over the recent decades. While the Xbox was still a twinkle in Bill Gates’ eye, I was traversing the worlds of Sir Daniel Fortesque, Spyro the Dragon, Crash Bandicoot and many others right up until recent times, when I would sit with my young son and we would enjoy those worlds together. Although they have grown out of favour with him since he became a teenager, but the nostalgia lingers on and hopefully one day he will enjoy these worlds again with the same reverence to which I hold these titles.

It takes a lot to amaze me when it comes to these platformers, but not such a great deal to satiate me. As such I started up Ratchet and Clank : Q-Force with little expectations."

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midlifegamer.net
remanutd554105d ago

yea, what it isnt broken doesnt need fixing. I want a classic Ratchet and Clank game on my vita, heck i would be extremely happy to play A Crack in Time on my vita.

Neo Nugget4105d ago (Edited 4105d ago )

You say that like it's intended to be a permanent replacement for classic Ratchet.

remanutd554105d ago

Hopefully not, i really want to know if we are gonna be able to play Full Frontal Assault on the vita tomorrow

Cam9774105d ago

I want the HD Trilogy on Vita, somebody make a survey or contact Insomniac. I adore classic R&C, to have it on Vita would be incredible.

dorron4105d ago

I think this one will be one of the few games I'll leave unfinished this gen. Sooooooo boring...

Classic Ratchet, please!

Good_Guy_Jamal4105d ago

This franchise has lost its luster of late. 2 meh iterations in a row.

60°

A Look at All of the 3D Platformers Available on Vita

VGChartz's Adam Cartwright: "3D platformers have long been a favourite genre of mine. Growing up on the likes of Crash Bandicoot and Spyro the Dragon on PS1 means I’ve been conditioned to love the colourful, vibrant worlds and the exploration-based gameplay that often goes with the 3D platformer. In recent generations the genre has stalled, with fewer new releases and publishers unwilling to invest in new titles, and even older mascots falling by the wayside.

Yet thanks to its brilliant backwards-compatibility with PS1 and PSP games, the Vita has become something of a home for the neglected genre, with plenty of classic games playable (especially thanks to HD Remasters from the PS2 era) and a few brilliant modern titles thrown into the mix too."

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vgchartz.com
100°

A Look at All of the Third-Person Shooters Available on Vita

VGChartz's Adam Cartwright: "Thanks to some solid late-in-life Japanese support, and a sea of backwards-compatible games, the Vita’s library of third-person shooters is a lot better than it first appears, covering a variety of sub-genres from horror to stealth to tactical, all the while providing games that are a tonne of fun to play."

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vgchartz.com
2053d ago
Zjet2053d ago

Missed so many games.

Also backwards compatibility differs from region to region.

Literally some stores like the NZ/Aus store will allow syphon Filter 1 and 3 but not 2 and the USA store is different again

IanTH2053d ago (Edited 2053d ago )

I haven't done it in a while so unsure if it has changed, but you used to be able to download any PS1 or PSP game to a PS3 and then transfer it to the Vita and it just worked - regardless of whether it showed as something you could buy in store for, or download directly to, the Vita. It opened up a huge library of back-compat titles that way.

Spectator22052d ago

What's missing, out of interest?

90°

PlayStation Vita's 10 Most Technically Disappointing Games

VGChartz's Adam Cartwright: "Despite being the most powerful handheld console to be released in 2011, and being more than capable of handling ports of PS2, PS3, and even PS4 titles when the developers put the effort in, not every company was willing to take the time to ensure that the Vita version of their games turned out well - and as such a large number of games are hugely disappointing on the handheld simply due to the way they run.

In this article, I aim to examine these ports – what was disappointing about them (and why they should have been better than they were), as well as possible explanations on why they turned out the way they did - and ultimately come to a conclusion as to how well the Vita did as a machine capable of handling console ports during its lifespan."

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vgchartz.com