GenGAME writes: "Just like Ocarina of Time‘s 3D world caused a revolution for the franchise, adding a deep multiplayer component will forever change the series’ conventions. No longer will we think of multiplayer as something for spin-offs and extra modes: it’ll become a core feature instead.
"While the fact that Zelda‘s kind of 'late to the party' in terms of taking full advantage of cooperative play means it won’t completely change the way video games are made going forward, it’ll still mean that the series will at long last have dived fully into 'next-gen.'"
Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."
Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her
Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.
Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."
Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before
Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.
A fan of The Legend of Zelda has recreated the iconic Japanese monster Godzilla in Tears of the Kingdom using the game's Zonai devices.
I like it would also be cool if some created Dragon Caesar in the game I would love to watch the two going at it.
Co-op...in a Zelda game
NO...just NO
I love Zelda because it takes you on an epic single player journey where you can escape to a fantasy land full of mythical things and surroundings. What people don't need is to be interupted and miss half of the stuff on screen, story related because your talking to your friend about something else. I've seen it happen to a ton of people when playing Halo for example
"Yeah I honestly don't know why she even said that to me at college I mean - Woah....what's just happened, who's he, where are we going now"
I know what some of you are thinking..."You don't have to play co-op" but the thing is like Dead Space 3 for example they would spend their time making your surrounding built for two people when playing so if you can play by yourself it will feel off.
Zelda like Fallout, Uncharted, Elder Scrolls, Hitman for example should stay single player in the campaign. Co-op should not exist in any shape or form, if you want that go play another game
then can add co op if they want but id like the core gameplay to still be solo.
I think for a 3D Zelda they should do what the Souls series has been doing. Not really co-op but the ability to leave messages or be sommuned by someone would be interesting.
Yeah. Just what the industry needs. More pointless multiplayer. It seems that some people are really that lonely.
I actually wouldn't mind seeing another 4 Swords type since I didn't get the chance to play the earlier two properly.
But for a main entry, I would prefer it to remain single player. I am not against the option to have a co-op campaign. While I loved Skyrim as a solo adventure, my brother and I are waiting to play through again because someone is working on a multi-player mod for PC. Done well, the co-op could add replay value. Again though, it has to be optional.
My primary concerns are:
A) It is a copy of other games (such as the author demonstrated by mentioning classes, which I complete disagree with) keep it a Zelda game, not a clone with the Zelda name.
B) It is tacked on like the star bit collection in Mario Galaxy, instead of a proper full application where each player has equal responsibility for success and/or failure.
C) It takes away from the main game's development *cough* Mass Effect 3 *cough*.
I'm wary anyway given Skyward Sword and Nintendo's leanings for hand holding lately, but while difficult, I try to keep an open mind until more information becomes available.