190°

Is Gaming Too Easy Today?

OXCGN:

"I’m always after new experiences.

Therefore, I recently purchased a PS3 for Christmas, and one of the first games I bought was the highly-touted Uncharted: Drake’s Fortune.

I soon realised, that even though I’ve had my PS3 for just under a month, I’ve blasted through the Uncharted Series, as well as Ghost Recon: Future Soldier and DOOM 3: BFG Edition.

It got me thinking: have my skills as a gamer increased over time, or are games not as challenging as they once were?"

Proeliator4097d ago

I definitely agree that games have gotten easier, but I disagree with Max Payne 3. That was a legitimately difficult game.

8bitHero4097d ago

-struggles w/ max payne on normal-

Campy da Camper4097d ago

What I think it is is that there are too many explanations as to what to do to beat an enemy or an icon pointing the way. That is why I love dark souls/demon souls. No flashing arrows or red flashing parts of enemies. The combat itself is not hard but not knowing what to do means lots of trial and error.

Also, back in the day there was no way to Google something if you were stuck.

RIPSKATEDESTROY4096d ago

Demon souls and dark souls are NOT. Easy

pixelsword4096d ago (Edited 4096d ago )

With Max Payne, all you need to know is that when you have groups of people, aim for the one in the back, while shooting through the ones in from of him.

You can't win withe stuff like this because when games are too hard people complain, so even very hard games nowadays aren't that hard.

At any rate, the writer of this article needs to study-up just a little bit more on the subject:

"I’ve blasted through the Uncharted Series"

Since all of them have puzzle elements contained within it, I highly doubt he blasted through them. It's very easy to complete games when you have the option to start at "easy" and "very easy", which I think he did.

"The original Halo contained health kits, and was a more challenging game because of it, but it too conformed to recharging health"

The original Halo INVENTED recharging health.

"I remember playing the original DOOM games, where after doing battle against a horde of demons, I’d be low on health, knowing I’d have to get past more demons in order to gain precious health kits.

It might be just me, but I felt there was more tension and intensity present, knowing that one wrong move would kill me, and making it to safety would give me a greater sense of accomplishment."

Or, you can just run pas them, which greatly cut-down the difficulty factor. The speed-run was invented by people who played games like this and many other games on the PC because they gave you unmatched agility when your computerized opponents could barely move coherently.

"Games such as Mega Man were brutally difficult. This is a franchise where precision timing and skill were needed in order to retain the precious few lives the player was afforded."

Not really; Mega Man all played the same: once you find the easiest level, you get a weapon from the boss, and then you find the next easiest level and kill that boss with that weapon, which will kill that boss with ease. It's a puzzle game, and not a very hard one once you see the pattern.

If you want hard games, here's a list and why:

Killzone 1 and 2: has checkpoints, but are very far between one and the other

Kill.Switch: out of all of the cover-shooters, this one was one of the most brutal: unlike Uncharted and Gears of War, you don't have people to assist you at any point of the game.

King's Field: PS1 RPG with very deep gameplay as it progresses, difficulty is not too over the top at any one time, but the challenge is consistent throughout the entire game.

And the most logical point of having extra lives or save points in games is because most gamers aren't layabouts or kids who have hours on end to play games; you go too far back into gaming, and gaming will die because only those two groups of people will be able to play those types of games, because most people don't have the time to play whole levels over and over again. Gamers WANT to face very hard challenges, but they don't have the time to waste half of a day to do so like they did when they were kids. Save points will allow them to continue the challenge when it's good for them to. Demon Souls balances it out very well in that regard.

da_2pacalypse4096d ago

@RIPSKATEDESTROY

But see how much those games stick out like a sore thumb? These games would be normal in days of past.

So yes, games are too easy these days. They're catered towards the lowest common denominator... That's why.

+ Show (1) more replyLast reply 4096d ago
shutUpAndTakeMyMoney4097d ago (Edited 4097d ago )

Consoles did it. Definitely wasn't pc gaming.
http://www.gamespot.com/new...

lol every generation new 12 year olds get into gaming and consoles are just to popular. One button games sooner or later.

Not to mention that horror and tactical shooters are just about dead. The only stealth games left are MGS and dues Ex. Splinter cell looks like a joke now.

How easy are games?
http://youtu.be/YuhfD48VRGE...

Like stealth? here!
http://youtu.be/YuhfD48VRGE...

MysticStrummer4097d ago

There are easy games on every platform, and if you think PC gaming is immune to the epidemic of accessibility you're insane.

"One button games sooner or later"

Look at early gaming controllers and then look at the current standard controllers. Controllers aren't getting less complex. Motion controls don't have anything to do with it so please don't try to play that card. Motion controls will stick around to lure in the casual gamers who are put off by the standard controllers, but we can all see that games designed purely for motion controls are firmly in the casual category.

th3n00bg4m3r4097d ago

Play Demon's Souls and God Of War 3 and then tell me if those games are easy.

ThanatosDMC4097d ago

Wait, how is God of War 3 difficult?

-MD-4097d ago

I don't remember Max Payne 3 being difficult.

Dude4204097d ago (Edited 4097d ago )

Or perhaps it's because of the fact that so many games follow the same formula more or less, such as fps and action/adventure games. Think about it, we've played so many rpg's, fps's and a/a that it all becomes so familiar to us. All we have to do is pick up the controller, learn the functions and play, rinse and repeat. Most of the time we can predict what will happen in x scenario and then know how to proceed.

Take Demon Souls and Dark Souls for example. Demon Souls was a very punishing game, but it was unlike any other game we've played before, hence why it was extremely difficult. Once I've started to learn how the game functioned, then it wasn't so bad. After entering the realm of Dark Souls, it wasn't as punishing as I thought it would be, but that's because I went through so much with the previous one.

dantesparda4097d ago

Games on the hardest setting are not easier than the games of yesteryear. And anybody who says so is just boasting and usually over exaggarating their skills

MysticStrummer4097d ago

Agreed, but today's Normal feels like yesterday's Easy in many cases.

Dark_Overlord4096d ago

I'm sorry but they most definitely are. Go play some old NES (Battletoads, Ghost and Goblins etc) or Amiga (Midnight Resistance etc) games, then come back to your Ps3/Xbox/Wii/WiiU/DS/3DS the games are far far easier.

dantesparda4096d ago (Edited 4096d ago )

@Dark_Overlord

p.s. I've beaten every game you just listed, back in the old days all you had to do was remember the pattern, and you could play the game exactly the same way every time. It was easy once you new what to do. I dont think I've gotten worst at gaming as i've gotten older, but who knows, maybe i have. Im just saying that games are not easier on hard than the games of games gone by

NeXXXuS4096d ago

inb4: demon's souls and dark souls.

solar4096d ago

yes they are easier, gotta make games for the casual more then the hardcore like when gaming was a niche and not mainstream. they gotta make them $$$$

+ Show (4) more repliesLast reply 4096d ago
wishingW3L4097d ago (Edited 4097d ago )

we have different difficulty settings on most games and even on their hardest they are still easy. When you go from Ninja Gaiden 2 to Ninja Gaiden 3 the difference is like night and day and it's the same with every single game this gen. And let's not even talk about the ones from Nintendo. Mario Galaxy is so easy even a baby could beat it.

ShaunCameron4097d ago

Um. There was nothing easy about Donkey Kong Country Returns. Or even Super Mario Galaxy. You're just talking out of your ***.

<And let's not even talk about the ones from Nintendo. Mario Galaxy is so easy even a baby could beat it.>

AdvanceWarsSgt4096d ago

Advance Wars and Fire Emblem (especially Fire Emblem) are easy games???

hennessey864097d ago

To finish halo 4 on legendary, in fact I did the last levels on a lower difficulty.

Reverent4097d ago (Edited 4097d ago )

The thing about difficulty levels with games like Halo, or Battlefield, Call of Duty, or just any shooter out there... Strike that, ANY game with difficulty options, is that all the highest difficulty level does is give the enemy MORE damage, and the player LESS health. I'd hardly call that a fair way of calling a game truly difficult... It's more frustrating than anything.

It's for reasons like that that I really appreciate games like Demon's/Dark Souls because they achieve a different kind of difficulty. They don't have to resort to making the player extremely weak and the enemies really powerful, they make the game difficult by punishing impatient and unobservant players.

Just my opinion, but that's why I don't like to consider the higher difficulty settings on games as being "difficult". If a game is going to be called "difficult" it should be because the game is NATURALLY difficult. You shouldn't HAVE to set any sort of level to make it more so. And games that are only difficult because they throw more bullets at you, I just don't think they should count. Again, my opinion though.

Irishguy954097d ago

Halo actually improves the enemy Ai too...but I see what you mean.

Reverent4097d ago

I actually knew that, but thanks for bringing it up because I do respect that Halo at least does more than what I am talking about in that aspect.

Allsystemgamer4097d ago

In halo the AI improves, they get more health more damage AND use proper tactics.

Example in 4 if they see ur shield pop they will charge u even if ur behind cover and those with shields that go out will take cover. It became insanely hard on legendary but the health wasn't the issue. The AI was smart and KNEW when to attack.

mav8054096d ago

I totally agree that this is the type of difficulty that I think games need to go back to, not just going up against overpowered enemies.

Personally, I do not consider Demon's/Dark Souls as "hard" but what they do is make you consider your environment, the enemies and your abilities in a way other games haven't done in a long time, and for me, that makes a much more enjoyable game.

Anytime you actually NEED to learn the mechanics and intricacies of a game in order to beat it is a good thing in my opinion.

Reverent4096d ago

@mav, see that is exactly what I'm talking about. I love games like that. When you actually have to LEARN in order to overcome them, that's when the game can be called skillful.

+ Show (2) more repliesLast reply 4096d ago
pr0t0typeknuckles4097d ago

uh yeah, seriously the last game i played whare i felt i had to try but i liked it still was darksiders 2 on apocalyptic, besides that every game in 2012 was easy ,heck i beat prototype 2 on the hardet difficuly and platinumed it in 2 days and those days were when i had to go to school.

Dark_Overlord4096d ago

Its well known Prototype 2's difficulty was toned down a hell of a lot from the first.

The first is rated about 8/10

and

the second 2/10

for difficulty :) (Thats at ps3trophies.org)

Son_Lee4097d ago

I don't think it's so much that games have gotten easier, it's just there is WAY too much hand-holding.

Show all comments (84)
70°

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The prevalence of parrying: Why is it so popular?

Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way.  Why?

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phoenixwing24d ago (Edited 24d ago )

i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)

Dudeson24d ago (Edited 24d ago )

I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.

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Hidetaka Miyazaki claims Dark Souls 2 “carried” the series forward

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anast49d ago

The game isn't good though.

Rols49d ago

DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.

CrimsonWing6949d ago

The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.

I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.

Aussiesummer49d ago

And it will happen in the future when he doesn’t touch them as he is planning on.

MrBaskerville49d ago

I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.