GenGAME writes: "When Eiji Aonuma announced two of the central features that the Zelda team is preparing for Zelda Wii U, I was absolutely floored to hear that non-linear game progression made the cut. But the feeling of open-ended adventure with unlimited player possibilities isn’t just about dungeon order: it’s part of the heart and soul of The Legend of Zelda."
Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."
Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her
Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.
Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."
Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before
Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.
A fan of The Legend of Zelda has recreated the iconic Japanese monster Godzilla in Tears of the Kingdom using the game's Zonai devices.
I like it would also be cool if some created Dragon Caesar in the game I would love to watch the two going at it.
The overworld (read: the non-linear aspect) has been a part of Zelda since the start, but it has slowly been removed from the game in favor of a focus on dungeons. I would like the overworld to feel dangerous and interesting like it used to be, not just a big, open field that I am forced to go through to get from Village A to Dungeon B.
Why are people begging for a Zelda game that isn't Zelda?
Its like asking for a Call of Duty without guns, a Sim Combat racer or an Elder Scrolls cooking sim.
The formula for Zelda is what makes it Zelda. If you change that then you will just have some arbitrary games with the words "Zelda" written on the cover.
If I wanted Fallout, Oblivion or Red Dead Redemption, then I would play one of those games.
Nintendo hasn't released a bad Zelda game yet, so I don't see any reason for them to change the core mechanics and methodologies.
I'm a tremendous Zelda fan. I liked Zelda II.
Personally, I'd like to see something completely different.
Skyward Sword perfected the formula, now I want more content innovation.
Whatever Nintendo does, it'll be good.
Great article and summed-up well.
-I think the WW's Stealth set maybe a KEY to this-
For instance, Getting past the Lynels and Armos was just a matter of dodging their insane speed and range attacks. You could kill them but it took a long time and it took constant dodging and awareness of the position of the other enemies on screen- it was better to just dodge through the screen (when you could).
- Some of the things in 3D Zeldas must stand-
It would be near impossible to back to burning and bombing every thing in sight to find secrets. You would need some kind of radar or graphic indication.
-I like the idea of being able to go where you want, when you want- and in such making your own difficulty. - I just hope that this does not rob you of story events- Some games skip cut-scenes when you do something out of order- sometimes you even miss-out on stuff.
i think the overworld in skyward sword was brilliant, it had enemies, traps and puzzles before you even got into the dungeon, I hope Nintendo expands on that idea