1UP - Expanding on what makes Bethesda's games special is the way to go.
The release of Fallout London, a massive mod for Fallout 4, is just a couple of months away, and today plenty of its content was revealed.
A team of modders is currently working on a Fallout 2 Remake in Fallout 4's Creation Engine, and here is a gameplay trailer for it.
It's funny, I can't believe they've never officially done a remake of the first two Fallout games in the style of the Bethesda ones.
The Fallout London total conversion mod will be the icing on the cake for Fallout 4, learning some lessons from the base game
After London they should create their own version of a fallout game and release it so ps5 players aren't left out, since Sony clearly doesn't care if ps5 have any wrpgs. Sony never did anything after ms bought up the western rpg market.
It looks super good but the sad thing is this kind of squashes any small chance we had of Bethesda or Obsidian doing a London based game now.
The Location sounds interesting, but it does not belong in Fallout Lore. It's not about the UK and never was. Thanks, Me-too fan-hard-modders, but no thanks.
Number 1 on my wishlist is just don't be as EASY as Fallout 3 and it's expansions were, they were still awesome to play through, they were just to easy with VATS. And don't be anything like Fallout: New Vegas.
I think New Vegas's dialog choices were the best. FO3 and Skyrim have many Black or White choices, but FNV had some tough decisions to make.
One thing I would like back is a better perk system like FO3 had. New Vegas didn't do it that well. Not only, should we get perks for leveling up, but also for doing things in game (ie stabbing the Oasis tree or radiating yourself for the Survival Guide) so that you reap a greater reward than a weapon or armor. I would also like to see a skill tree in the next fallout game. Maybe if the main character was a bit of a robot (after an accident or something) you could link wires together(skill branches) or just make a tree we can focus on. Skyrim did a really great job of that.
Weapons should be more involved. I loved FO's crafting system and I think it would be great to focus more on a good crafting system.
Companions. New Vegas did this perfectly. Companions having story arcs is brilliant. Improve them a bit.
I would skip the faction system this time. I like the civil war branch in Skyrim, but I think that new Vegas suffered a little from having 4 huge branches that lead entirely in a different direction. I think there should be one main story path but with other clan/faction quests, side quests and tasks. The ES series always had a good structure to unmarked quests, and keeping track of them in Fallout was hard because they were just notes and tapes making it tough to pursue.
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They should bring the survival mode from New Vegas.
Better enemy Ai's
More rare weapons
No more Multi endings
Horrible Weather
Build your own house/Town invite NPC or your friends to live
I love the ideal in the artical, which explains having an effect on the world.
Example: killing a father of 3 in a town or whatever, then seeing the kids struggle, or in a deffernt town. Or going back to lets say their farm and you see their crops completely dead and inside the farm you fine 3 skeletons.
I'd love a realistic survival Fallout. Similar to the Hardcore Mode seen in Fallout NV but with more detail and realism.
I think it should actually feel like you're trying to survive out in the wasteland and every move you make should be carefully calculated. There should be no stimpaks to give you your health back, just medicine and bandages to help take care of the wounds.
Day Z is a good example of what i'm trying to explain.
You should also have the freedom to use ANYTHING at your disposal, and I mean ANYTHING. Breaking windows and using glass as weapons or breaking the legs off of chairs to make blunt weapons and also the ability to combine things to create weapons.
You should also be able to make your own gang and give quests to other Ai's.
better engine
meaningful story