60°

Aerosmith Guitar Hero Exclusivity Ends, Songs Coming to Rock Band

Hardcore Gamer: Not only is this notable for bringing some Steven Tyler sung hard rock, but also because it's the first appearance of the band in the game since Activision rendered them exclusive to the Guitar Hero series.

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hardcoregamer.com
rodiabloalmeida4101d ago

I used to play these games a lot back then. Today I just can't even see someone playing. Does anyone still plays GH/RB games besides when you're at an event or a party? Just asking...

KrystofKage4101d ago

All the time! Rock Band got burnt by Guitar Hero's greed. If people gave Rock Band 3 a chance they would be surprised by what an amazing game it really is. I'll still be playing Pro Drums for years to come!

iistuii4100d ago (Edited 4100d ago )

Me too... Got the ions..

NexGen4100d ago

And all three people who cared rejoiced!

130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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thegamer.com
Christopher479d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai479d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood478d ago (Edited 478d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai478d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood478d ago (Edited 478d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood478d ago (Edited 478d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long479d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim478d ago (Edited 478d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz478d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit479d ago

Can it work? Yes. Does it compare? No.

monkey602478d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

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30°

Looking Back to 2010 and Rock Band 3 - the First Death of Rock Band

Dave writes: "Hopefully time will be kind to Rock Band 3. It’s the equivalent of a Blade Runner or Van Gogh, unappreciated and undersold in its own time, but something that has undeniable quality. We may never see another Rock Band, no encore to this great series, but in Rock Band 3 and Rock Band 4, we got some pretty awesome final tracks."

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thexboxhub.com
60°

My Kids Stole My Controller: Chapter 3 – Junior Gaming

Player 2's long-form feature about kids and video games continues with a look at introducing toddlers to games for the first time.

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player2.net.au