1180°

The PlayStation 4 Has A New Controller, Fancy User Accounts And Impressive Specs (So Far)

Kotaku: Last March, we gave you an early look at how the PlayStation 4—code-named Orbis—was shaping up. Nearly a year later, we're about to bring you a clearer, more timely update, including new technical specs and information on an upgrade to Sony's traditional controller design.

BrunoM4102d ago ShowReplies(4)
Root4102d ago

"Sony seems to be implementing a design similar to that of the PSVita’s by including a capacitative touch-screen to the back of the controller"

....I don't know how I feel about that

The reason I could put up with it in the PSV was because I thought to myself it's a handheld, this is best substitute for back triggers. However this is a controler, I don't want to rely on a touch screen to do something on screen, especialy if it's at the back. Unless it has R1/L1 AND R2/L2 triggers aswell as the touchscreen at the back

Keep it simple Sony you don't have to change it. Hope this isn't true

BrunoM4102d ago

Agree if the case I that try would not have an actual R2 L2 triggers but I think they will be there and they will add the back touch pad ..

Maybe if for nothing else to add "option to the Devs"

blackbeld4102d ago

"PS4 development kits—model # DVKT-KS000K—as of January 2013. As you'll see, some things have changed since earlier kits became available in March 2012."

System Memory: 8GB
Video Memory: 2.2 GB
CPU: 4x Dual-Core AMD64 "Bulldozer" (so, 8x cores)
GPU: AMD R10xx
Ports: 4x USB 3.0, 2x Ethernet
Drive: Blu-Ray
HDD: 160GB
Audio Output: HDMI & Optical, 2.0, 5.1 & 7.1 channels

Wow.... I hope the consumer console will be close like the devKID.

Bladesfist4102d ago (Edited 4102d ago )

The 8 core bulldozers are really power hungry and have some of the worst performance per watt. I have one at the moment and according to CPU Boss it consumes up to 230w. It would have to have a huge underclock to make it possible on a console.

jimbobwahey4102d ago

This is yet another rumor article that in all likelihood is completely false. People should know better than to trust articles like these, especially when they're posted on sites such as Kotaku which have absolutely zero journalistic integrity or credibility.

This article is purely fishing for hits, and it's a shame to see so many people here actually being suckered in by it. If any of the information in this article ends up being true, it will purely be the result of coincidence and luck, nothing more.

Also for anybody wondering about the specs that they claim are true, development kits are always more powerful than their retail counterparts. Therefore if those are the supposed specifications of an Orbis development kit, the actual console itself will most definitely not have as much memory etc.

FrightfulActions4102d ago

Speaking of the R2 and L2 buttons I hope the new controller ditches the curved inward style. I'm hoping they adopt something similar to what the accessory "PS3 Real Triggers" are.

I remember back in the PS2 days L2 and R2 were always default aim and shoot buttons. Now due to the weird design that is prone to slipping fingers, most games have that switched.

4102d ago
shackdaddy4102d ago

Don't know why Bladesfist got disagreed. Bulldozers are complete trash. I hope PS4 doesn't have it...

hakis864102d ago

Why 2 ethernet ports?

Can't think of a single device that has use for more than one (except routers, modems, etc of course).

Red_Orange_Juice4102d ago

^^^ have you ever been in dev studio, have you worked on a video game, it's a DEVKIT, if its there - they need it

SolidStoner4102d ago

for me, most important part for next console is it to be powerful and easy to use (it must be faster in every way) if there is a new controller and with touch screen then it again will be slow in a way... we all know that buttons are much faster and easyer to use than touch screen...

Sony have to make it right! at least make many way's to do things, then I will be happy.... some may like touch screen, some buttons! think twice!

Bolts4102d ago

Bulldozer is a garbage CPU. It's the reason why AMD stock prices are in the condition they're in right now. Seriously if Sony is coming to market with specs like this then they better make damn sure they beat MS on the release date because there is nothing enticing about this console at all.

4K gaming will totally crush this so called nextgen box.

+ Show (7) more repliesLast reply 4102d ago
Thatguy-3104102d ago

Don't see why it bothers you that it will be there. Knowing Sony they won't FORCE you to use it. They always tend to offer the option to utilize the gimmicky features or stick with the simple navigation . Better having it than not having it right.

Root4102d ago

I'm bothered because we don't know if it will remove the R2/L2 triggers

If it does then I'll be bothered

If it doesn't then I won't be

BrunoM4102d ago

Root I see what u mean but from what you read they are keeping the DS3 as is ...

In my mind they will make it bigger in size and add the back touch pad and an option to the Devs to add to their game and even Sony to interact with te ps4 Orbis os ..

But if I had to put money down I would bet Sony Keeps the ps4/Orbis controler as much as like the DS3 as they can adding 3 to 4 new things like the touchpad,sharebutoms for twits pics what ever and 1 or 2 new additions

Ju4102d ago (Edited 4102d ago )

Nobody said anything of removing the L2/R2 triggers. I understood that they add a touch control pad. This could be great; not only for games but for apps to navigate, like browser, Netflix or what ever.

This makes it an entertainment center not just a console. Me likes. I'm surprised nobody did that earlier.

iamnsuperman4102d ago

"I'm bothered because we don't know if it will remove the R2/L2 triggers"

They will not remove the R2/L2 triggers

AzaziL4102d ago

Better not, I'm liking the rear touchpad idea but they should never be used for quick touches that frequently tend to not get registered on existing touch devices.

MasterCornholio4102d ago

They need to improve the triggers though. Thats really my only issue with the DS3.

Riderz13374102d ago

The touch screen on the back will prove most useful in FPS games. You could use it to knife or jump and it would allow you to never move your hands away from the analog stick which would then not delay your aiming.

BitbyDeath4102d ago

I'd rather a back touchpad over a front touchpad.
At least the back one won't be a plastic screen. It should just still feel like a normal controller.

Ju4102d ago

Don't like it on the back. I don't even like it on the Vita. No game really uses it in a smart way and if I press it in the wrong moment because my hands are to big and rest on the back. Should be front touch because it interferes less with the other inputs on the controller.

ABizzel14102d ago (Edited 4102d ago )

@Root

I don't think it really matters. If it doesn't work within the game, then developers will simply not use it. I'm sure you'll have a couple of games force it on us at launch, but I don't see it becoming something standard.

Look at the Vita, the front touch is fine when it used right, but the only game to use the back screen well IMO is ModNation Racers and that's for building maps. LBP does a decent job of pushing objects out of the background, but more often than not you miss the object simply, because you can't get an exact visual of where your fingers need to be when using the back of a controller.

If they do add a touch pad then it should be on the front of the controller, but there's really no space for it, unless they make a bigger controller. Maybe they can move the Select, Start, and PS button to the bottom of the controller (below the thumbsticks), and that entire middle section can become a 2" - 3" touchpad / touchscreen. That would work. And while they're at it fix the L2 and R2 triggers.

What would be better IMO is to add a memory card into the controller (1GB), and allow use to use the touch screen to download save files, screenshots, gameplay videos, etc... to our controllers so we can share them when we go over a friends house. That's how you innovate a controller.

The thing I hope doesn't happen is games begin to take full advantage of the touchscreen and become tap the screen to win like in Marvel vs. Capcom for the Vita.

Ju4102d ago

Sharing wouldn't be necessary if everything is saved to the cloud and especially with the new multi user login support (which I would imagine requires to be online on any console; not just your own to, for example, sync trophies at your friends house). I find if that's streamlined, that's quite an awesome feature.

And I fully agree with the rear touch assessment (see my comment above).

KwietStorm_BLM4102d ago

But why do you suggest relying on it? It could be a great (optional) ADDITION to what's on the face of the controller. Its so much easier to multitask in a game on PC because of the placement of keys, button mapping, or just the sheer amount of extra toggles. I can't believe we're about to go into the 8th generation, and we still don't have the option to map buttons how we want. Just one example of how this is hindered on consoles is in Battlefield 3. Spotting enemies requires you to take one of your thumbs off the sticks. Arming/disarming an M-Com while trying to aim and shoot and the same time is a headache. I think this approach would open up some things for console input without drastically altering what we're used to.

LackTrue4K4102d ago

If they ever add a screen to the controller, I hope they only use it for reading messages sent to you. And a fast way to go to the ps3 menu, other then that....I hope I has little to do with gameplay. I want my eyes on the tv.

1nsomniac4102d ago

What a strange thing to say, of course it has L2/R2,it says its the same config with an added rear touch & also the pad itself clicks in for an extra button. Why wouldnt it have L2/R2?

Root4102d ago

Yeah I know that

I was just saying with things changing I wouldn't WANT them to remove it in the end.

Crazyglues4102d ago (Edited 4102d ago )

OMG! OMG! OMG... if these system spec's are to be believed, the PS4 is going to be a Monster... Wow

OMG!... This is better spec's then my wildest dreams..

Can you picture what the Games will look like... Oh my god.. with these specs -Unreal 4's engine is going to have no problem running..

This is going to be the most amazing Gaming year ever... I almost passed out, just thinking about what GT6 is going to look like on PS4...

OMG......!

.____........___...____
.____||......||.......____||
||.........___||.......____||

DragonKnight4102d ago

Don't believe anything Kraptaku has to say about Sony. Since they've been blacklisted by Sony after the Home situation, anything and everything they have to say is almost certainly a load of B.S. that no one should pay attention to. Especially since they've had a grudge against Sony since the Home situation.

isarai4102d ago

It's nice to have it as an option like the sixaxis. I could see it being used for some pretty neat stuff like puzzles, lock picking, safe cracking, zooming in(binoculars/scopes), etc. however if it comes at the cost of having very expensive controllers i think i may want it left out

porkChop4102d ago

It has all 4 shoulder buttons still, the touchpad is just an addition. It's a good idea I think, more buttons/controls allow for more complex games.

infamousinfolite4102d ago

I don't think it will be the focal point of a game like the six axis controller function is for the ps3 in MGS4 where the function is used for side things like when you call up rose or to heighten the camera module on the Mk 2. It'll be up to developers to figure out how they'll have the players use that function.

Cam9774102d ago (Edited 4102d ago )

I despise the Vita's rear touch pad. You can't see where your finger is and it puts the user in awkward positions that make it easy to accidentally drop the Vita. Get rid of it, Sony!

That is literally the only problem I have with the Vita!

THC CELL4102d ago

Or is it that u.are useless, I will love the back touch works well when I play lbp.. Also do u look at the buttons on the front too

4102d ago
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+ Show (14) more repliesLast reply 4102d ago
a08andan4102d ago

If anyone is worried about the small hard-drive size, don't be. With the next generation of Blu-Ray players inside the ps4 you wont need to install almost anything. The content can just be streamed I think ^^ The Blu-Ray in the ps3 is too slow for it do to it as the ps4 will be able to :)

4102d ago Replies(2)
FlyingFoxy4102d ago

as a PC gamer, installing to HDD/SSD is better than constantly reading from a disc.. it's also great because it shows we don't really need Bluray discs for games.

PC games are just compressed, then unpacked to the drive ready to play where they are much bigger negating the need for Bluray.

if consoles just had tidy sized hdd's (with maybe an ssd to compliment it with fast speeds) then there would be no need to have a Bluray drive in the first place except maybe to watch movies.

Arksine4102d ago

Many PS3 games have uncompressed 7.1 audio and their FMVs are encoded at a much higher bitrate.

I game on a PC and love me some Steam games. But most FMVs have artifacts, and the audio isn't quite as good. Is there a real "need" for bluray games? No, but it does add to the experience.

It would also be nice to have the option for full or partial installations, but not necessarily the need to do so. If you compress data on disc then you eliminate the option.

SmokingMonkey4102d ago

Ni No Kuni is DL on PSN

...it

...only

...does

...everything

Kur04102d ago

"negating the need for Blu-ray" A lot of PC games come on 2 DVD discs+ now...

nukeitall4102d ago

I vastly prefer installing a game, than running it of a disc for three reasons:

a) wear and tear on the optical disc drive

b) speed. loading off hard drive is faster than optical disc

c) noise

+ Show (1) more replyLast reply 4102d ago
AznGaara4102d ago

Or just spent $50 on a 500gb hard drive. I'm assuming Sony will keep with the standard 2.5" laptop hard drives that you can just pop in and format.

sway_z4102d ago (Edited 4102d ago )

Awesome....I'm anticipating purchasing 2 awesome consoles in the near future!!

...Wii U is not one of them Lulz

*When did 160GB's become small??

ABizzel14102d ago

It was small for the PS3 with all the data installs and PS+ easily eating 250GB HDD.

However, with faster Blu Ray drive speeds, 160GB shouldn't be as big of a problem going forward with the PS4.

DarkHeroZX4102d ago

idk, 250gig should be the minimum standard. I had 700 gigs but used up 500 gigs just on all the digital titles I've bought.

dboyman4102d ago

I'm now glad got that 1TB WD Scorpio Blue HDD for my PS3 during that boxing day special... If PS4 same way get another 1 TB HDD if on special...

Drainage4102d ago

so you will be buying 2 of the same console lmao

celticlonewolf4102d ago

The hard drive is probably small because this is the dev kit which doesnt need a large hard drive but does have extra memory over the retail version

Show all comments (162)
280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

Read Full Story >>
techraptor.net
ChasterMies13d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken13d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga13d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken13d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6413d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long13d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197213d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic13d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 13d ago
DivineHand12513d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91313d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer13d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit13d ago (Edited 13d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91312d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit12d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 12d ago
Christopher13d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6912d ago (Edited 12d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit12d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal13d ago (Edited 13d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher13d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken13d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197213d ago (Edited 13d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic13d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2313d ago

Correction, they have no issue playing good live service games

shinoff218313d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit12d ago (Edited 12d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder13d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts13d ago

Headline truncated:
"... off a cliff"

Show all comments (43)
80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades19d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken19d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades19d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken19d ago (Edited 19d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii19d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

Read Full Story >>
gamesindustry.biz
S2Killinit21d ago

Big victory for Sony. And a long time coming.

DarXyde21d ago (Edited 21d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

21d ago
Profchaos21d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9521d ago

Patents suck. Most of them are complete garbage.

Knightofelemia21d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

Show all comments (13)