StickSkills says: Grand Theft Auto IV starts off so strong. You're introduced to Niko, a fairly likable character with a dark past, and his cousin Roman, a man who clearly likes to think he's more successful than he actually is, but remains endearing despite that. Niko wants a new life, one like Roman's--free of death and crime. Unfortunately for him, it's not to be, as Roman's life has its own paths into the underbelly of Liberty City.
This sets up the game wonderfully, and as you play, you forgive the fact that the shooting isn't all that great, climbing is clunky, moving Niko around is awkward and numerous other faults the core mechanics of the game have. You overlook those because the story hooks you, because Liberty City feels like a real place--a dense, populated, living city. Evidently, this seems to be the part that garnered the game such rave reviews. Whenever people talked about GTA IV, they always mentioned the amazing feeling of the city, never the actual gameplay.
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
The team always impresses me with each release, but with how stale this current console cycle is, I don't know what they can do.
One thing I really want is return of Caps n Crooks but with random getaway vehicle placement. Way too often those playing as cops went straight to escape point.
i want the parachutes, airplanes, back that's all
GTA IV was easily my favorite.
I liked all the characters that were you're "friends"
I thought the story was very well paced out, it was a nice long story. GTA should always be a long game because they have to tell an entire characters story in 1 game.
GTA IV Had plenty of over the top missions, Three leaf clover, the libertonian come to mind.
I don't know what missions people think were over the top i GTA III and GTA Vice but to me they seemed pretty much the same as GTA IV its just GTA IV had a darker theme.
The whole niko wanting money thin always reminds me of Walter White. He says he wants a normal life. But he enjoys his job to much.
There is even a part in the game after the fight at the museum where he says he had fun killing them.