With the final entry in the Final Fantasy XIII saga, Square Enix has surprisingly and decidedly broken the tried and true mould set by previous games with that number attached with a strikingly different effort in Lightning Returns: Final Fantasy XIII, but is it for the best?
Final Fantasy 13 was first introduced to us back in 2009, almost four years after Final Fantasy 12 was released, and fans had been eagerly anticipating the next installment. But when it finally arrived, there were mixed reactions, including complaints about its linearity, the lack of towns and NPCs, and the limited control over the characters. At the time, Square Enix kept its game production behind closed doors and didn't take in a lot of feedback — especially from Western fans.
The game has been revisited by many different Final Fantasy fans since then, and some, like myself, have come to love it again. Almost all staple entries in the series have found their way to modern consoles, so it's about time that the FF13 trilogy gets a remaster
I've been thinking about this. I agree. While I really disliked it at first I never played it again. After hating ff15 so damn much I just think it can't be worse then 15 and if I'm not mistaken atleast it's turn based. I need more of that in my life.
Recently replayed them and I agree a remaster would be great. The complaints about linearity are fair, but they only really apply to the first half of the first game and while I agree that it would've been nice to have proper towns, minigames and subquests, it didn't detract from the intriguing story, interesting characters, tactical gameplay and amazing soundtrack in my opinion.
XIII-2 fixes a lot of the issues of XIII and expands on the story in interesting ways. The combat and progression builds on top of the systems of XIII and the nonlinearity and discoverability of secrets is a big inprovement over the original game. It's easily the best game of the trilogy.
Lightning Returns was probably a bit too experimental for it's own good. It tried to reinvent the wheel for no reason. The solo party for most of the game and the outfit based combat felt like a downgrade over XIII-2 combat system. It does have a unique vibe, but the plot kinda goes off the rails and many of the story beats didn't land as much for me as they did in the first two games. The race against time aspect was an interesting idea, but it never felt like it mattered, because it wasn't much of a challenge to manage the remaining time even while doing all the subquests.
As we celebrate Final Fantasy’s 35th anniversary, let’s look back at the underrated soundtracks of the Final Fantasy XIII trilogy.
It's alright but I mean with so many other FF games it's not even in the top 10 for me
You just can't beat IX, VII, X and my personal favourite VIII when it comes to music
Even the theme song sucks, instead of just having an English version of the Japanese theme they got X Factors Leona Lewis to do the song which didn't sound like FF theme song.
I agree, regardless of the general consensus of the game itself, FF rarely lets down when it comes to the music at least.
After about five years since the last patch was released for Lightning Returns: Final Fantasy XIII Steam version on PC, Square Enix released a new patch today.
i find it sich a waste that they didnt release them on the ps4.
i know alot of ppl dont like 13, but 13-2 is amazing ha.
No, they aren't.
I just want to see this game. I am a fan of ffxiii but ffxiii2 was just a mess.
The crux of my worries for this game: SE use the time limit mechanic to water down the game. In other words, the game gets put together lazily because of a "who's going to stop and stare when the clock is ticking?" sort of thing.
This could effect a lot of aspects of the game, not just the visuals. I just hope they don't cut loads of corners or something. A clock that's always winding down doesn't really give them licence to do that, and I hope they realize it.
But whatever, it's their game. If it really turns out to be crap I just won't buy it. Yeah I'm a fan and I contributed to their success by buying their games, but I didn't make any of them. You can't act too entitled about these kinds of things, and at the end of the day, they're not as serious are some people like to think. I think the only time videogames become serious is if they're considered in a cultural light- what they bring to a culture, be it positive or negative, good or bad.
Can't tell if its a platformer pretending to be an RPG, or an RPG with platformer elements.
@-Gespenst-
I expect the time element will be used as a replay mechanic. That to get to the ending you'll have to play it multiple times.