"Imagine yourself as a stealthy assassin or thief right now. You’re wearing a hood, you’ve got an impressive arsenal of concealed cutlery under your robes, and you’re athletic enough to give Michael Phelps a run for his money.
Now, imagine being unable to crouch. You also can’t press up against walls in order to hide from enemies. Also, you only have two speeds you can move at; you can walk forward at the brisk pace of a man strolling through the park, or you can sprint for your ever-loving life, making sure your every footstep is loud enough to turn heads at a nightclub. The guards who patrol the installations you regularly intrude upon have the eyes and ears of an owl on crack but the memory of an Alzheimer’s patient. Did I mention they have telepathy and can inform every guard within a mile radius of your presence? Also, those aforementioned installations often have only one door you can enter, which is usually heavily guarded by forces you have no chance of sneaking past or e...
This should make fans and collectors very happy. PureArts & Ubisoft Announce Assassin’s Creed Hunt for the Nine 1/6 Scale Diorama Assassin's Creed Hunt for the Nine 1/6 Scale Diorama available for pre-order on January 25.
AC3 was released during a turbulent transition period for Ubisoft and the Assassin's Creed series. It ventured into uncharted territory, narratively and mechanically, which caused it to receive mixed reviews. At its core, though, it's a damn good stealth game.
Nope, I hated 3, connar was bland, literally the most flat character in the entire game. Not to mention to myriad of bugs, camera issues, and that annoying thing where he automatically ditches his weapon you payed for for the sake of a cool finishing move forcing you to trek back to your base after almost every encounter just to re-equip your own weapon. It just didn't work as fluidly as the others like 2 and 4
The series peaked at AC3 for me. It’s been my favourite in the series. Connor will always be one of my favourite video game protagonists.
No. Game was BORING. Connor was really dull. Environments, while impressive, because of the geographic location and time period were not really exciting to be in. I would love some kind of game set in there colonial American time period, but a game like AC that back then centered around parkour and vertical traversal really didn't fit those environments.
Nope
There was a lot of issues but mine is how they handled the war
They told us Connor was not going to get involved, that the war was more of a background setting for the real story and it wasn’t going to be one sided
They lied, even the cinematic E3 trailer showed Connor emerge from the Colonist side and slaughter the red coats to get to his target, inspiring the Colonists to fight back
I just thought it would have made more sense lore wise that the red coats were mostly compiled of Assassins fighting the Colonist templars who wanted to take the new world for themselves.
Since the Red coats lost the war, it would then explain how the Templars started to gain the upper hand and how on the future the assassins were mostly killed off and the Templar’s had pretty much taken over everything.
Instead it just felt like they didn’t want to p*** off the American audience
Even Haytham was cool, he should have been an Assassin through and through and should have been the main lead.
I’m one one of those weird people that liked Ass Creed 3, but to be fair I never got around to finishing it.
There are good video game protagonists, and there are bad video game protagonists.
I disagree that max is unlikable. Chloe is infinitely more unlikable in my opinion.
Most of these aren't even that bad. Especially comparing to others like Squall "Whatever" Leonhart, Forspoken's Frey, and the guy from Atomic Heart.
i had to stop reading after the "blatant misogyny" in the Dantes inferno section.
i actually liked Max haha.
the forspoken chick is missing tho
You can't even crouch...there's a start
I mean, for example, Far Cry 3 had better stealth and that was a first person shooter.
It's funny, ever since Jade Raymond stopped working on Assassin's Creed (after Assassin's Creed 2) The series began to suck, like a lot. It was no longer about assassinating or stealth tactics. Damn shame, a series with so much potential lost.
I wish these games were a lot more stealthy. I don't think the controls would lend themselves well to it though.
You should be able to crouch though, it's ridiculous.
Assassin's Creed wouldn't suffer from a more linear, level based approach like other action games, so much of the present format is just filler anyway. I can see people wanting more stealth options, I personally use a ranged/stealth approach in most games where there's a choice but the best stealth games have that relentless forward momentum Hitman, Splinter Cell even some RPG's and FPS like Skyrim or Crysis and FC3 can be played that way .The AC series lacks that momentum despite it's controls and character development being very much focused on becoming an unstoppable killing machine, there's too much to get sidetracked on and it dilutes the experience.