GameZone's Lance Liebl writes, "Video games. It's a multi-billion dollar industry. Whenever that much money is involved, there's going to be a lot of people drunk with a false sense of importance. In all forms of journalism -- especially in today's world where everything is online -- it's normal to have a disconnect between writer and reader. After all, you don't have to agree with everything you read. It's the writer's job to report the story with as much accuracy as possible. If it's an opinion piece, then criticism is to be expected. I don't agree with a lot of the journalists on ESPN (and don't even get me started on political pieces), but the disconnect stops at the article."
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
I personally experienced that sense of importance people can get when they think they are 'in the biz'...
I had a friend who one day took offence to a link I posted on Facebook about a PS3 exclusive game. You see, this 'friend' is a manager at a game store where I live (nowhere glamorous). He believes himself as much more informed than most about video games and his opinion could not be questioned by a peasant such as myself.
His opinion happened to be that I was not allowed to get excited for a PS3 exclusive because "teh eckbawks is duh bestest". He proceeded to tell me all the reasons his opinion was actually a solid fact that I couldn't argue with and eventually unfriended me in an act of spite.
I guess what I'm trying to say is that bias exists in almost all environments where there are two or more competing parties and because video game 'journalists' are actually involed in the subject they write about they can never be 100% objective. It's the reason you don't have a fan of a football team referee the match in which his chosen team is playing.
Also people are mostly jerks :)