160°

6 Horror Games And The Studios That Should Make Them

Dead Pixels pairs some of the biggest horror games with developers they think would make fantastic horror games! A Ninja Theory developed Silent Hill? How about a Naughty Dog developed Resident Evil? Read on for more!

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bloody-disgusting.com
RogueStatus284112d ago

Naughty Dog developing Resident Evil... No thanks.

Riderz13374112d ago

I know right! The thought of them actually making a good Resident Evil game frightens me! LOL sorry I'm just trolling. Resident Evil sucked after 4.

Thatguy-3104112d ago

Exactly. I feel that they just need to reboot that series and start the story again from the beginning. The first few games really were good and remaking them to look like today's game would make it more amazing

THC CELL4112d ago

A good horror game, they should make Freddy vs Jason vs ash vs mike

Treian4112d ago

Amnesia devs should make a Resident Evil game...

OhMyGandhi4112d ago

What a horrible list...
The only one I agree with is Remedy making a Fatal Frame game. Everything else is nonsensical.

r214112d ago

This is one wish list that will never happen :L

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410°

Former Hellblade Director & Ninja Theory Founder Explains Why He Left The Studio

Former Hellblade director and Ninja Theory co-founder has offered an explanation regarding his departure from the now Microsoft-owned studio.

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twistedvoxel.com
XiNatsuDragnel16d ago

I hope he forms a new studio soon

Cacabunga15d ago

It is a good studio.. i really enjoyed their dmc game that i platinumed it.
I did not try hellblade, because it doesnt tell me much.. Enslaved was very mehhh
Heavenly Sword was good not great. Amazing graphics back in the day but so repetitive and not so engaging in the long run.

stoney10115d ago

I really enjoyed Enslaved and Heavenly Sword back in the day. Wish they'd return to that sort of game. Hellblade isn't really for me to be honest. Not saying it's not a good game, I just couldn't get into it.

Popsicle15d ago (Edited 15d ago )

That is fair. I enjoyed Hellblade but can definitely see how it isn’t for everyone.

Would like to see how Heavenly Sword would have turned out if developed today. It’s easy to forget that games like Heavenly Sword were unprecedented and in their infancy.

shinoff218314d ago (Edited 14d ago )

Enslaved has been their favorite game for me. Loved the atmosphere.

1nsomniac15d ago

Heavenly sword was a staggeringly good game!! One of the most memorable of the PS3 generation in my opinion.

Babadook715d ago (Edited 15d ago )

Heavenly sword was good. It had ambitious graphics and as a result the frame rate suffered and as a result the gameplay suffered. But the story was phenomenal. Great acting, especially Andy Serkis as the king.

Jingsing15d ago (Edited 15d ago )

"Microsoft" we all read between the lines. We have seen the exact same thing happen with many of their other acquisitions

InUrFoxHole15d ago

Jesus man! Try reading the article at least.

cthulhucultist15d ago

One thing that pleasantly surprised me, was the Switch port, as back then it was my only console. The graphics were amazing and the artistic design helped a lot to enhance the visuals.I took some really impressive screen shots while playing which I still revisit them from time to time to remind me what a capable developer (QLOC) can achieve with weaker hardware.

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110°

No More Heroes Creator Picks His Top 2 Actors to Play Travis Touchdown in a Movie

Game Rant chats with the creator of No More Heroes about who he would like to see play the role of Travis Touchdown in a live-action adaptation.

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gamerant.com
LikAChicken27d ago (Edited 27d ago )

Actually Ryan Gosling makes a ton of sense.

Edit: If this can be done in a Scott Pilgrim movie kind of way that would be dope.

rolando12327d ago

The more I think about it, the more I kinda want it to be a thing lol. Ryan Gosling would be awesome. He would need to play it less serious, but he's shown that he can be a goofball.

430°

Naughty Dog’s Next Game Is “Really Ambitious” And Will Be “Really Hard” To Create

Speaking on what’s coming next for Naughty Dog, which could be either their new IP or The Last Of Us Part III, Druckmann gave what he seems to feel are realities of the project he’s talking about. That it’ll both be “really ambitious” but also “really hard.”

H949d ago

"I’ve really surrendered to knowing it’s going to be really hard, knowing it’s going to stress members of the team out"
As if crunch wasn't stressing them enough

helicoptergirl49d ago

Members of the team don't have to crunch anymore

helicoptergirl49d ago

According to people who work there

H949d ago

So the people who remained in a studio that had tons of workers quiting and others laid off said that they don't have to crunch, and you are just believing that

frostypants49d ago (Edited 49d ago )

They absolutely will wind up having to crunch. Happens at the end of almost every software project development cycle, especially with release date pressures. It's part of the job. Obviously they aren't in a crunch when they aren't in that late phase. But it's wishful thinking if they think they won't see that stress again. Druckmann himself seems to be aware of that.

helicoptergirl49d ago (Edited 49d ago )

Yes I believe them. The people who want to crunch can do it. The people who mentally and physically can't, don't actually have to. Some have young babies at home. Things have changed since the Schreier report.

rlow149d ago (Edited 49d ago )

@helicoptergirl
It wishful thinking to think some workers can choose to crunch or not to do so. That’s akin to people you work with saying they don’t have to do work they don’t like and you’re the one that has to take up the slack. That’s not how things work. Especially if your the person assigned to a specific task that has to be completed for the development to move forward. It’s a team sport when it comes to making a game. As with most things in life. Now that they are a smaller group, it’s even more important for everyone to pull their weight. Peace

helicoptergirl48d ago

@rlow that was exactly the mentality before the exposure and it was talked about and reported on. It's different now. You know, sometimes things and attitudes just change for the better. They knew they needed to change and they have and they're not stopping trying to make the creative environment as good as it can be.

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Tristan198249d ago

When someone pays another person to do a specific job in exchange for a certain rate of pay, it's called work.

H949d ago

They didn't sign to crunch and neither were they paid for it, people were hospitalized in Naughty Dog

MatrixxGT49d ago (Edited 49d ago )

Exactly most of these people wouldn’t last a season in the trades.

-Foxtrot49d ago

I f******* love how many people are doing a complete 180 on their views of crunch culture despite the awful stories reported on over the many years just because we’re talking about NaughtyDog

You can’t just cherry pick what to be mad about

“They signed a contract…it’s called work…that’s life…it’s a job”

I mean really guys, if this was EA you’d be having a field day

I bet you any money if any of these guys regardless of studio went in and said to their superior “Listen, don’t feel like the over time tonight, I’ll just stick to my normal contracted hours if that’s alright” I highly doubt they’d be given a warm response

Crows9049d ago

@h9

Actually yes they did. If overtime is mentioned...that's crunch.

Christopher49d ago

@Tristan1982: The problem is crunch is because of the inefficient management and sudden changes in projects. ND made major story changes based on some feedback, that results in months of rework, redesign, etc. And none of those changes were built into the project from the get-go, so they still have to meet a deadline.

@H9: One person. And they did sign up for crunch, ND is notorious for hiring people who don't mind it. That's the problem, they tell you who they are, people just aren't listening. And, they did get paid, just their QA level of people are paid shit, which is an industry issue for something so freaking important. And people wonder why we have such broken games at launch. Because companies don't want to pay to deliver as long as people will buy enough to get them past first few months of patches and then re-release a major patch with an expansion to get people to come back.

@-Foxtrot " You can’t just cherry pick what to be mad about " -- N4G home of 'hold my beer' on that alone.

CantThinkOfAUsername49d ago

The kindda guy to guilt trip others into overwork or tell them to be better slaves ('employees'). Exactly what corps like. How does it taste?

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anast49d ago

They get paid and they signed the contract. It's not a slave factory.

Shane Kim49d ago

Shh... your in the era of feeling sorry for people.

jwillj2k449d ago (Edited 49d ago )

Assuming you have a job, how would you feel working 80 hours a week for the same pay? You’ve not experienced crunch otherwise you wouldn’t be speaking like this.

senorfartcushion49d ago

As somebody who has crunched before. No, it wasn't my choice, no, you couldn't handle it, and no, you don't work in a better industry than I do.

Markusb3348d ago

exactly, get the game out before PS6 and if it takes crunch, or over time which you get paid for, get on with it

anast48d ago

"Assuming you have a job"

Assuming I haven't worked more for less, I suppose. And yes, I do.

"Shh... your in the era of feeling sorry for people."

I feel awful for the people that fought for the workers and got stuck holding the bag and lost everything.

"no, you couldn't handle it, "

You mean "I"

+ Show (2) more repliesLast reply 48d ago
Christopher49d ago

I really hope this isn't management BS stress. I get wanting to put the best out, finding the best new ways and concepts, and ensuring your design is just top notch and not wasteful and fulfilling, but when I hear some manager talking about this my first thought is "Are these jerks changing paradigms on a regular basis that's making people play catch up and redo work to meet their new goals?"

49d ago
Kiryu199249d ago

They lost so many great experienced talented people over the past 5 years

anast48d ago

Burnout is real. I even had to change my job because of it.

Markusb3348d ago

as if you dont get paid for crunch, get on with it,

+ Show (3) more repliesLast reply 48d ago
Stuart575649d ago

That it’ll both be “really ambitious” but also “really hard.”

Not 'is' but 'will be', kinda suggests that they haven't started yet, hope not.

Come on ND, a game PLEAAAAASSSSEEEE. Desperate this gen.

S2Killinit49d ago (Edited 49d ago )

From the article:

“Working on this new game, it’s really ambitious, parts of it are really hard,…”

That is the actual quote. They are already working on it.

LucasRuinedChildhood49d ago (Edited 49d ago )

Yeah, a lot of people push fake narratives about NaughtyDog and misquote things. That quote is very straightforward.

https://twitter.com/MitchyD...
Above is the complete debunking of a false story that still gets spread around all the time. And the bad faith actors doing it also only pin it on Druckmann for some reason and ignore Straley. They want to portray Druckmann as an evil schemer, even when the false story they're spreading doesn't align with their narrative. They don't care about reality ...

SuckerPunch doesn't get even 1% of this criticism and they haven't provided any update whatsoever on their next game, and it's a sequel not a new IP, so turnaround would be quicker. That's not logical.

Markusb3348d ago

probably 7 years out at this point after wasting all that time on factions

Stuart575649d ago

Also, just off-topic slightly but..

Does anyone think that layoffs now may well be making space for AI integration of game development, and 'crunch-time', 'unsustainable', 'big budget' are all terms been used to butter us up to receiving the news that AI integration will help and maintain the level of AAA games that were accustomed to? Perhaps the layoffs were the devs that didn't join a union quick enough and if only they had the smarts of SAG members and strike while the time is right, before its too late?! Imagine DEV's on strike at a time like this, there's already a game drought.

isarai49d ago

Nah, quite literally every industry around is having layoffs.

shinoff218349d ago

I work in manufacturing. Layoffs here to. Especially people with no skill. I feel bad for them more then anything.

isarai48d ago (Edited 48d ago )

I work in advertisement, Im being laid off in may despite being the 3rd best on my team of 15 just under the team lead and assistant team lead, and the assistant team lead is out next week. Yet the last two years we've all been congratulated for record numbers. Times are weird.

shinoff218349d ago

Game drought. Lol what. I can't keep up. There's so many dope games releasing. I gotta ask what do you play

Stuart575648d ago

Not Naughty Dog games, not this gen. You know, Naughty Dog? Who the article is about?

+ Show (2) more repliesLast reply 48d ago
Brazz49d ago

I hope they remember to make it realy fun to play.

FunAndGun48d ago

I hope it's extra woke and really fun to play.

Kneetos49d ago

And then Sony will lay off 900 more staff to save costs

Christopher49d ago

Is this supposed to be a big gotcha after Microsoft laid off 1,900 and we're ignoring that? Let alone the over 16,000 other layoffs from Microsoft in 2023?

Kneetos49d ago

This is an article talking about Sony, no one said anything about Microsoft

And we should always be reminded of it like people are doing with Microsoft, Sony shouldn't get a free pass either

Christopher49d ago (Edited 49d ago )

Yes, and this article is 100% about Sony firing people.

ND says new game is ambitious - until Sony lays off 900 more staff to save costs!
Sony publishes new gameplay video - until Sony lays off 900 more staff to save costs!
Sony announces weekend sale deals - until Sony lays off 900 more staff to save costs!

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