130°

The Astronauts dev: "Gamers are the ultimate trolls"

The Astronauts and ex-People Can Fly developer, Adrian Chmielarz, says that the problem of high budget cost in games is not the fault of the publishers or developers, it's the gamers fault.

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theastronauts.com
StockpileTom4109d ago

What!? So my desire for a non-linear not-on-rails shooter is because I am a troll? Damn I thought I was just wanting to play a good game that allows me to take the lead of my fireteam and approach the mission as I see fit.

With devs like this out there it's no wonder why this industry is lacking creativity... and why franchises like SOCOM are getting killed off...

ScubbaSteve4109d ago

Developers and Publishers sure have seen fit to insult the people keeping them in business lately. Gamers are awesome, look at kickstarter half that stuff is a scam and we still give them money in hopes of getting a good game.

ziggurcat4109d ago

"Developers and Publishers sure have seen fit to insult the people keeping them in business lately"

because the people keeping them in business have proven themselves to be a bunch of spoiled, whiny crybabies that moan, and utter death threats over every little thing they don't like.

ScubbaSteve4109d ago

Customers have always complained, will always complain, and have the right to complain. They're spending their money on the product. This doesn't mean companies listen to everything they say or cater to every individual. But, in business you don't go around insulting the people keeping you in business.

For some reason, since gaming is largely entertainment, people overlook their consumer right. You buy a shitty blender you can take the blender back. You buy a shitty digital game you're out of luck. How about used games? I don't have to buy an online pass to use the blender I bought at a garage sale. What about all those EULAs where companies secretly have you sign away your rights to litigation.

Digital distribution is still relatively new to the industry and you'd be a fool to not voice your opinion on the subject. Months ago you couldn't log onto this site without seeing an article about gamers being entitled, but here's the thing as a consumer you are entitled to certain things.

In my opinion you're probably just jaded and read too many forums. The vast majority of people aren't sending out death threats, but every teenager with a net connection will tell you how to improve the next CoD iteration.

zerocrossing4109d ago (Edited 4109d ago )

Actually you're right

(I've Posted my previous comment for the purpose of discussing the subject below)

+ Show (1) more replyLast reply 4109d ago
Mutant-Spud4109d ago (Edited 4109d ago )

I'll be interested to see how badly they mangle the next Brothers In Arms game, apparently it's going to be "edgy", which is shorthand for dumbed down gameplay,gratuitous violence, profanity and general Hollywood style degeneracy.

The article is actually funny because when you set up entertainment in real life you have to spend most of your time pre empting patron's vandalism and general stupidity.
At one point in my career I was involved in building museum exhibits and organising school tour groups, no joke, little 12 year old kids would turn up with Leatherman multitools and hex keys in their pockets and start unscrewing the cases or cutting bits out of the carpet, every day you'd find some new and bizarre way in which someone had tried to mess with your work.

tehpees34109d ago

The picture is definitely fitting.

BanBrother4109d ago (Edited 4109d ago )

The article makes perfect sense, I suggest reading it as it has some good points.

The guy who calls gamers trolls, also includes himself in that. He isn't using the term 'troll' in the typical negative way, but just pointing out that us gamers (himself included) are always testing a games boundaries, which forces developers to basically work harder to implement measures.

The title might imply us gamers are being ridiculed by some ass, but that is not the case. Regardless, as is typical, people will not read the article and post some pretty stupid s***.

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70°

Witchfire Q&A on Long Dev Phase, EGS Exclusivity, DLSS 3's Boost, FSR/XeSS Support and System Specs

Wccftech interviewed The Astronauts CEO Adrian Chmielarz to talk about Witchfire, the dark fantasy roguelite FPS debuting soon in early access.

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wccftech.com
210°

People Can Fly expects that its cooperation with Take-Two Interactive will come to an end

"PCF Group S.A. (People Can Fly) has informed via the current report released on September 23, 2022, that it has received from Take-Two Interactive a letter of intent to terminate the development and publishing agreement by means of mutual understanding between the parties. This agreement pertains to Project Dagger, new action-adventure IP, that has been in development for the last 2 years – under the direction of People Can Fly’s team based in New York.

In addition to the standard provisions parties are to set out detailed terms of settlements differentiating the terms of settlements and the amount of advances received from the publisher for the game’s development to be repaid depending on the model in which the game will be commercialized, i.e., depending whether the game will be self-published or released with another publisher.

The Publisher has also not declared the intention to exercise its option to buy-out the intellectual property rights to the products produced under the agreement."

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peoplecanfly.com
Knushwood Butt569d ago

'and the amount of advances received from the publisher for the game’s development to be repaid depending on the model in which the game will be commercialized, i.e., depending whether the game will be self-published or released with another publisher.'

Yikes, so how do they work around that?

RaidenBlack569d ago

“We strongly believe in the Project Dagger’s potential and are now committed to continue its development within our self-publishing pipeline. The game is still in pre-production – our team is now focusing on closing combat and game loops and migration from UE4 to UE5. ... Of course, we are not ruling out working with a new publisher if this creates a compelling business opportunity.”

Knushwood Butt569d ago

Ah, so that's what happens when you read the full article!

Yui_Suzumiya569d ago (Edited 569d ago )

They've been hopping around so much the past decade. Epic, Gearbox and then Take Two. I'm looking forward to an eventual Bulletstorm 2.

neutralgamer1992569d ago

This is the kind of studio that needs resources and should be acquired instead of spendings billions on publishers who already have all the resources in the world

RaidenBlack569d ago

People can fly was acquired by Epic Games in 2013 and was rebranded as Epic Games Poland.
2015, the studio split from Epic Games to become People Can Fly again.
This Polish studio has a nice little back story behind its studioname revolving around the studio's struggles, successes and hope.

neutralgamer1992569d ago

RaidenBlack

Epic games just don't want to fund AAA development. If they were to partner with someone who gives them the creative freedom and resources I think they could make some amazing FPS games

EternalTitan569d ago

Where is that 10 year plan for outriders?

rakentaja569d ago

People don't play that game, so I assume people don't want that 10-year plan. It's up to the players, not the developer :D

jjb1981569d ago

All jankiness aside I actually enjoyed the game. I can't see how this game has a 10 year plan though. The potential to expand on it seems limited because the mechanics are very simple.

jznrpg568d ago (Edited 568d ago )

The demo was so janky I hated the game. Some Xboxers enjoyed it because it’s all they had to play at the time and mediocre is acceptable when it’s on a subscription plan

glennhkboy568d ago

Outriders had improved its performance between the demo & the final release. It was the best sellers at launch on all platforms, including PC, Xbox & (you guess it) PS5.

glennhkboy568d ago

This smell like the "Scalebound" scheme again.

110°

Outriders Developer People Can Fly Acquires Phosphor Games

Outriders developer People Can Fly announced the acquisition of Phosphor Games, which will be renamed to People Can Fly Chicago.

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peoplecanfly.com
waverider1090d ago

what they should buy are more servers and fix the terrible online connection of the game. Terrible.....

Silver_Faux1089d ago

It ain't that bad mate and you know it. The game is developed by a non AAA developer. Theremk1 is going to be issues but the actual gameplay is fantastic. PCF are being very transparent on their mistakes and how they are fixing them.

Zeref1089d ago

Thats that gamepass money

1089d ago