"Sony’s consoles and handhelds have always been under the scanner as far as game development is concerned. Their systems are powerful but we all know that they are difficult to develop for. Although, some developers, specifically Sony’s first party developers like Naughty Dog have pushed the system to it’s limits and have seen amazing results in the form of the Uncharted franchise."
Garethvk:
Here is a look at the new HD version of the game played on a PS5. I am not a fan of the camera system which makes viewing in third person harder than it should be but the game looks great otherwise.
I liked the game back when it was released, especially the squirrel-gun of course (were they squirrels? Not sure) and the other weapons, and some fun enemies. A genuinely original game, but I doubt I’ll bother with the remaster. When you look at the textures they really feel low-res and outdated.
Neil writes: "For many the mere mention of an Oddworld game ushers up memories of Abe and Munch, even more so after the recent release of the brilliant Oddworld: Soulstorm Enhanced Edition. But there's more to this universe and some seventeen years ago Stranger rocked up to deliver his wrath to the OG Xbox. It's fair to say it didn't go down as well as expected. Now though he's back, as Oddworld: Stranger's Wrath HD hits Xbox and PlayStation."
Excellent game. It was a bad decision not to launch on PlayStation initially.
I have it on PC, but highly recommend those with a Playstation or Xbox to give this one a go. Great game.
Ok, good game, i finished it on og Xbox, PSVita and PS3. But... enough, wasn't it better if they made a part 2 or something?
Shame, PS5 and XBSX could have easily ran this at 120fps. Even if they targeted a lower resolution like 1440p or 1800p still would have been worth it.
Switch has received a few different entries in the Oddworld series, and it now looks like they’ll soon be bundled together.
They did a fantastic job, im totally loving this game on my psvita.
"He was also a bit critical about the Vita’s rear touch panel, believing that not too many people use it.
“Well, we worked on a couple of different things for that, like rope climbing, rowing the boat, punching and binocular zooming. However we’ve found that a lot of people just don’t like the rear touch pad, so we’re adding in an alternate control that negates its usage at all,” he said."
I think I never played this game om Xbox but didnt it used the full control setup of xbox? So isnt the rear touch pad replaces those missing buttons on Vita?
Wait, they said that creating games for Vita was difficult? I know the PS3 was hard to develop for but the Vita? Before the Vita released I saw so many articles on this site about how developers were praising Sony for making the Vita very easy to develop games for....I just don't get it...some say it's difficult while others say it easy. I guess that's how we distinguish the b rated from the a class developers. Not that Just add water isn't good. They just don't make enough games to fully get the hang of the hardware I guess.
Sources:
http://www.lazygamer.net/ps...
http://www.playstationlifes...
http://www.develop-online.n...
i think it's Quad Core..
It's not a vita problem, i'm guessing where they are porting the PS3 VERSION over, Your going from a 3ghz machine, to a lower spec, even though it has quad.
Obviously if this is the first attempt at a vita game, you must build an engine for VITA.