Gi - Nintendo broke a combo that the video game industry had built itself around over the past decade or so. They released a console during a time when it already had a home console that was still performing pretty well, and at a time when no competitor had a rival console on the horizon. A conscientious decision to set itself apart. Nintendo has proved to us with the Wii that new ideas on how to play and develop games (motion controls and touch screens) are useless if they don’t have new ideas on how to market and sell them (embracing more family and casual markets).
After being benched for 20 years, and returning only to be forsaken again despite being a splendid game, it's time Kid Icarus gets salvation.
The Nintendo Switch is potentially nearing its lifespan, and several Wii U games haven't found their way over as ports yet.
I think it's better to leave games like AC: Amiibo Festival and Mario Tennis: Ultra Smash forgotten on the Wii U. Best case, they are mediocre games; worse case, they are very bad. It was a dark time for the Wii U, and the first only exists to sell Amiibo cards, whereas the second was put together in a couple of months with a shoestring budget, and it shows.
The rest of the list does have some really cool games, though. I would love to see a remake of Star Fox Zero with decent controls, and Xenoblade X doesn't require that much modification to work.
This article leaves out Nintendo's most controversial game to date devils Third.
I personally found the cover system really fun in that one compared to at the time most fps games completely lacking one.
Kirby is always ignored or forgotten by people, so good to see it mentioned here.
Play Kirby Canvas Curse on DS, and then play Rainbow Curse on Wii U, they're really fun and unique 'platformers' without any actual jumping.
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
wtf?
If you only bought the 3DS for playing indoors, your an idiot.
It's a mobile device for mobile gaming.
WII-U is a home device for gaming.
No it doesn't. There is a clear line of 3DS software and Wii U software. One is mobile, the other isn't. And is this only in the US? Cause there is no way in hell this would happen in Japan.
*Looks at 3DS's record breaking sales*
Um no.
I love my Wii U and my 3DS...but.....just no.
You can't take your Wii U with you to play anytime, anywhere.
Also, development costs for Wii U games are considerably higher than for 3DS games, so there's that appeal for making games for the 3DS, as well.
Regarding the games coming this year... we're barely staring 2013, so we don't know how the release calendar will pan out for the 3DS yet.
Lastly, but most important: Nintendo has always made sure to make unique gaming experiences for their handhelds, in order to differentiate them from their home consoles. By making sure both products offer different experiences, they make sure both products are successful. And everyone knows that Nintendo's first party games will play a BIG card in said success for both platforms, so I don't see them dropping the ball on Wii U, and much less on the 3DS.
So, no... Wii U won't be a 3DS killer at all.
I still don't see the point to the Circle Pad Pro.
I don't think it matters there's a bunch of shovelware. If there was less shovelware, there wouldn't be more good games.
The reason they're not doing that 3DS to Wii U thing is because not everyone has a 3DS.