Gary Swaby of TheKoalition.com writes:
Recently our editor in chief Richard Bailey wrote an awesome article 13 Games that will be revealed in 2013. But after his article went live rumours started circulating that Fallout 4 would be revealed by Bethesda this year. I for one am extremely excited at the possibility of a new Fallout game developed by Bethesda. Fallout: New Vegas was cool but we all know that Fallout is rightfully Bethesda territory, and nobody can nail the post-apocalyptic intensity like them.
Fallout 3 was one of my favourite games this generation, and it did a lot of things right. So I don’t have a typical list of 5 things I want from Fallout 4, but I do have 3. Let us know if you agree with this wishlist below.
Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.
Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.
Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.
When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.
The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.
If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.
We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.
I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.
Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.
Yeah, let's all advocate for smaller gaps between series' releases, then we'll probably get headlines about how the series have dropped in quality and they could have benefited from more time in the oven. Let them cook.
Bethesda [or Microsoft] would have to reallocate internal and external studios towards fallout and elder scrolls titles. Bethesda has the issue of developing 2 big IPs that are large RPGs on rotation. If you want more Fallout and Elder Scrolls, development will have to be outsourced.
The RPG has seen an explosion in popularity thanks to Amazon's TV show, but it was Bethesda's most controversial Fallout for a long time.
I loved it. And I platinum'd it. I guess it's like most "divisive" games. If you don't like it, so what? Let those that do, enjoy it.
Fallout 4 wasn’t so much divisive as not very good. But there aren’t many first person RPGs so what else are fans of the genre supposed to play?
I think it was the lack of morality gameplay and lack of path to completion options compared to what fallout 3 and New Vegas offered. I think the issue mostly arose because of the voiced protagonist and how many lines of dialogue that needed to be recorded. Didn’t leave for many options beyond “good” “sarcastic douche” and the odd question or two for nearly every interaction. Personally I thought the game was fantastic as an adventure and exploration game, I liked the park system and base building, but the rpg aspects were fairly gutted. It made shooting much more tolerable too but it still wasn’t anything fantastic. The faction choices were ok and I felt like they all provided a more grey moral choice dilemma compared to older games which felt more good/evil but it wasn’t presented as such as prominently as I would’ve liked. You had to do some more internal and critical thinking of your own to come to decide why you’d support one faction over another unless you were in it just for some in game benefit or another.
1 Bad writing, the main quest is terrible. The sense of urgency of the story is at odds with the open world nature of the game
2 Boring, bland factions
3 too much personality for the main character. The game decides that you're married, that you love your son, your voice... a rpg like fallout should have a blank slate mc
4 dead open world. Fallout 3 and nv have a bunch of small cities and locations on their maps that give you interesting quests and dialogue. In Fallout 4 it feels like 80 per cent of the map is focused on combat and environmental storytelling, it feels more like a post apocalyptic action game rather than a dialogue heavy rpg
Fallout 4 is a very fun open world fps with really cool environmental storytelling but a very poor rpg
For those looking to jump into the post-apocalyptic RPG for the first time, here's everything you need to know about it and its upcoming next-gen update.
Got it installed on my PS5 ready for this. Not sure I'll play it very much though because I didn't like the settlements feature, it just never seemed to gel with me.
Looking forward to giving it a shot though
Tried to play it again on PS4 last week to finish Far Harbour, the game kept crashing on launch. Hopefully this new patch let's me start the game lol
Here’s the one Pro Tip you need—play as Evil, it’s impossible to keep track of who you are supposed to be for and against with all the Factions—I say F them all and play Evil so it’s no stress! Lol
If you're a Fallout fan, you should check out this article and see if you agree or disagree with the theories brought up.
More Unique Weapons.....I love the challenge of finding those things, especially if your a low level. I used to try and get the Vengeance in Death Claw Sanctuary when I just came out of the vault, I used to go to the tec museum to get some Stealth boys then go....it was tense.
Shame they don't offer that kind of challenge in Elder Scrolls.....mostly everything is just randomly generated weapons wise.
Oh and I know this might sound harsh but don't add children if we can't kill them...look at Mayor Mcreedy in the last game, he was a little prick and I couldn't even blow his smug head off.
i want one of these 2 things:
1: take away enemies that fire on you from afar because the player can't shoot at long range without a sniper rifle but the enemies can.
2: give the player the ability to fire far away accurately.
more than often i would lose a ton of health from enemies firing at me from a mile away with SMG's and Pistols.
I highly disagree with the artcle's #2 point:
#2 - Make loot more meaningful. The author says that theres tons of loot but all he needs is ammo and health?? Whaaaat!? I found every piece of loot in the Fallout universe to be worth something, even if nothing more than a handful of bottle caps at a vendor - especially when you have recipies/blueprints to make weapons and potions.. you'll wind up looking for coveted and abstract things like railroad spikes, steam guages and toy cars.. And remember the "Rock-IT launcher" from Fallout 3??? Once you build that thing, every peice of loot became valuble ammo. Shooting a teddy bear and bowling pins at enemies at high velocity ftw!!
If there's one thing I want from the next Fallout, its a higher level cap. I could play that game all day!