Dragon Age Writer David Gaider has recently gone on record against romance in video games. What’s slightly ironic about that is that Dragon Age – along with most of BioWare’s other titles – all include romance as part of gameplay in some form or fashion. Citing romance in games as a “side show” and not necessary to the game’s storytelling, Gaider stated on his blog that romance was optional – just a little extra side quest thrown in to appease gamers and give them something else to do.
Summerfall Studios co-founder David Gaider speaks in favor of industry unionization and his studio's four day work week.
Dwarf Fortress co-creator Tarn Adams blasted execs behind layoffs as "greedy, greedy people."
Well with people it depends on which studio are we talking about, Rockstar can hold a live execution and someone will say "I also got executed in my job it's alright"
Sometimes developers want to work overtime because they are passionate about what they're creating. No one should be forced to do it, but it shouldn't be frowned upon. Keep crunch going for those that want to do it, but don't ostrasize others in the dev team for choosing not to.
I’m so tired of this argument. I hate to break it to you people who still live in your parents house, but in the real world people work overtime. I’m a coatings technician and I work 70 hours a week to take care of my family. I’m so sick of companies getting ridiculed for expecting hard work from their employees. When I hired in to my company they made it clear there would be overtime and I agreed to it so it is what it is. The attitudes of people born in the last 25 years is everything that is wrong with our country. How about instead of getting paid nothing to be an advocate for laziness and government support of everyone who has “depression” you actually do something productive.
PS
If you’re so appalled at these companies then stop buying their games.
The entire industry just seems like a problem is been eating itself since lockdown ended globally thinking that this infinite growth was forever and making investments on the back of that.
Now everyone's back to their normal lives games are still popular but since people can get outside they still obviously decline.
During lockdown globally people were playing live service titles constantly as a form of socialising now that's not as needed and despite still being popular they are declining yet every publisher is banking heavily on them. I don't play live service games much but during lockdown like everyone else I played warzone with friends every weekend for hours on end as a social activity
I'll be honest this last few months I've spent far more time playing earthbound on NSO for the first time than my ps5 which I haven't really touched since Spiderman 2 and re4 VR late last year. To me this generation feels like an everlasting dry spell broken by the occasional good game but followed by another long stretch of nothing.
Point is these live service games seemingly take more resources and manpower to develop they rely on crunch and exhausting employees to breaking point with a traditional game that ends or slows down at launch but a live service game that's where it only ramps Up
Wake up. Lots of businesses and corporate jobs deal with overtime especially when it comes to deadlines. Shut up with this bullsh*t.
Dragon Age: Inquisition, developed by BioWare, is the third installment in the cherished Dragon Age series. It represents a major evolution from its predecessor, Dragon Age II, incorporating elements that were well-loved in the original Dragon Age: Origins but also introducing new features that stand on their own. While Inquisition improves upon Dragon Age II in many respects, it falls short of the exceptional standards set by Origins.
GF365: "If you’re a reader, this list of great games for avid readers is for you. Games are a form of art, and some have written literature in them."
I think it's entertaining. Besides, some games are entirely about romance. Especially over in Japan.
It is not conventional, but a needed component in western games. Make love not war?
I especially agree with the idea that not all characters need to be romance options. It turns your character into some kind of space pimp able to get any main character into bed.
Good romances depends on good (i.e believable) character development. Putting everyone as romanceable usually means that all this character development gets spread around and you end up with little more than some new dialogue and maybe an "I love you" scene before the sex.
The article mention Allistair and his romance, which is a good example of a romance because it actually becomes a big part of the plot since he's supposed to marry another, and the fact that he will automatically take the final blow for you.
On the other hand look at any other romance in DA except for maybe Morrigan and the romances are completely removed from the plot itself. Same thing in Mass Effect, who you romance only changes a couple lines of dialogue and gives you a sex scene at the climax of the game, it never becomes a plot point or side arc in and of itself.
I have no problems with romances in video games, but whether they are choice based or not the romance option should be included because it's relevant to the story, not just added as window dressing.