ZD writes: It’s interesting to talk about the size of the bosses in the Zelda series, and I wrote about this before in another article, where I talked how the bosses in Zelda had stagnated in terms of concept and design. All the bosses at the time seemed to be titanically huge, follow a tired, predictable formula, and were ironically extremely easy to beat despite their intimidating size. Skyward Sword seems to have begun to reverse that trend a bit, but I’ll get into that later. The main thing is, after Skyward Sword, I think this topic should be revisited in more detail.
Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."
Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her
Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.
Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."
Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before
Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.
A fan of The Legend of Zelda has recreated the iconic Japanese monster Godzilla in Tears of the Kingdom using the game's Zonai devices.
I like it would also be cool if some created Dragon Caesar in the game I would love to watch the two going at it.
Ill just say in skyward word fighting the imprisoned 3 times was annoying.
The Zelda boss's are easy and predictable,are you kidding me.have you ever played ocarina of time where you fight you're self in the shadow link saga!was he easy and predictable.
Older style boss' were always something I knew I could beat. Each boss had a patern and I had to follow it.
Skyward sword, which might be my new number 1 however often left me wondering what to do. I had to google real quick on the final boss simply because I wasnt putting the patter, the boss puzzle, and getting the openings to kill him.
Imprissioned 3 sucked. I couldnt figure out how to run around him in time to fight him for the longest time. the game holds my hand every step of the way expect the one time I as a player dont see a solution.
Anything that blocked was also annoying. Ghirahim fight 1 while I never took damage took for ever and left me as a player feeling like I had to cheat the wii-mote. I pointed it to my right, then quickly moved it further right so that link would do a slash from the left. I never felt like a skilled swords man due to it.