Simon looks at the recent announcement of Tomb Raider's multiplayer and says why games which are renowned for single player shouldn't give into multiplayer.
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Multi player is a necessary evil these days with all the kids screaming "I won't pay $60 for a 10 hour game with no multi player". That puts devs in a position were they HAVE to put in multi player.
I'd rather pay $60 for a great 10 hour game than an open world repetitive game that is just go to point A and kill this person and come back to point B and I'll give you money missions over and over and over again.
I would rather get both in one package since there are enough games out there that offer both. And with a very good single player campaign I can overlook a lame MP and judge the game as if it were a SP game.
There are many games out there that have both online, but a spectacular single player offering. In fact, you could just get the game for the offline portion only, and still have a blast.
These include Uncharted 2 and 3, Gears of war 1-3, Resistance 1-3.
Why is Tombraider taking so much flack for adding some MP that looks decent so far? Pretty much every game now a days has co-op or some form of MP.
Multiplayer adds replay value to a game. So as long it doesnt damage the single player experience I'm all for it. Just look at uncharted 2.