With the next generation just around the corner we are due for many new gaming developments, below are some of the less futuristic things we will still have to deal with...
If you were a 90s kid excited about Nintendo’s upcoming N64 console, you likely read something somewhere about the Nintendo 64 Disk Drive, also known as the 64DD or DD64.
Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.
Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.
Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both
So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.
Microsoft has announced the Microsoft Rewards app on Xbox will be discontinued in April and has confirmed that weekly streaks will also be coming to an end.
1. Yeah, I don't see that changing unless someone wants the same PR damage that Ubisoft and other developers received for their crappy "always online" DRM.
2. That's a tough one. I think we will see some more, but sooner or later developers will HAVE to do new things. Look at this year. The AAA titles were all sequels for the most part. Two digital indie games walked away with many of the GOTY awards, one of which was a new IP.
3. Any game has room for improvement. Next.
4. This has existed since gaming first started. No surprise there.
5. Refer to 3 and 4.
6. This I really hope is not true. I really want longer campaigns. Assassin's Creed has not repeated this mistake since its first game. No single player experience should be shorter than twenty or so hours, unless of course it is justified with a deep multiplayer experience.
7. Unless a new system comes out without online capabilities, expect digitally distribution to remain a part of the norm.
Just my thoughts on the list anyway.
Good article. The one that I really want to see better implemented is DLC. I enjoy some DLC, but the bits that seem like they should already be a part of the $60 game and are nickel and dimmed out of us for extra cash is always impacts me negatively if/when I purchase it. With that said, I do enjoy when the developer gets extra cash from the game's sales and months later we get a small add-on that expands on the game in a new ways - I'd like to see more of that going forward.
These articles won't stop.
Great article. The author obviously put a lot of thought into this list. As a person who actually buys games, DRM really ticks me off. As egidem said, the pirates just download the game without the DRM and it only bothers us paying customers.
What about rising development costs and the number of people needed to make a game? The average PS360 game costs $15 000 000 minimum to make.