170°

Visceral Games’ “Exciting New IP” Could be an FPS

The last we heard of Visceral Games’ new IP, all we knew was that it was apparently “heavily backed by EA leadership” and that it was a “thrilling online action shooter game”.
-PSLS

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playstationlifestyle.net
badz1494114d ago

please for the love of god we have enough FPS already as it is!

saladthieves4114d ago

...it was apparently “heavily backed by EA leadership” and that it was a “thrilling online action shooter game”...

Translation: lots and lots of DLCs.

MattyG4114d ago

That would be awesome, but could that be considered a new IP? Even if it didn't have Dead Space in the title, but was in the same universe?

MizTv4114d ago

That could be interesting

Red_Orange_Juice4114d ago

you deserve more votes down, cos that WOULD NOT be interesting

MizTv4113d ago

Thanks
And I'm sorry for being interested in a game

FarCryLover1824114d ago

Please be a next-gen launch! Might be awesome if so.

Slapshot824114d ago

I really hope it's a brand new IP. I'm a big fan of Dead Space (and Visceral Games for that matter), but Dead Space 3 looks like they're reaching a bit too hard. I think they could use a fresh start for awhile and then come back with a killer Dead Space in a few years.

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320°

Five Cancelled Video Games That Deserved a Chance

Gotta wonder why Starcraft: Ghost literally became a ghost.

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thegamebutler.com
shinoff2183410d ago

Wish they did more then 5. There's a ton more out there.

TheSenorCheese410d ago

It's obviously something that can be revisited. But, yup, agree.

darthv72409d ago

Im surprised 1313 has not been revisited after the success of Fallen Order.

shinoff2183409d ago

Hope I will cause it sounded amazing.

Knightofelemia409d ago

I was always curious about Scalebound until it was scrapped.

TheSenorCheese409d ago

One of the titles we missed covering. But our guess? Uneasiness between Platinum and Microsoft.

Godmars290409d ago

You mean MS wanting a MP component for an obvious SP game.

porkChop409d ago (Edited 409d ago )

Platinum said they actually deserve a lot of the blame. Realistically both parties made mistakes. Platinum bit off more than they could chew at the time, and MS didn't quite understand how to just sit back and let the devs work their magic.

Hopefully the two can come together and try again because the game sounded really good.

jznrpg409d ago (Edited 409d ago )

If it was a single player game I think it would have had a better chance of coming out . Ms wanted it to be online co-op . Dragon games aren’t easy to make and making it co-op is even harder and to me that was the major factor of why it failed

gangsta_red409d ago (Edited 409d ago )

Not sure where people are getting their info that MS 'wanted' it to be co-op. From it's first teaser it was shown to have some type of co-op feature. It was probably pitched to MS as a multiplayer co-op game and Kamiya has gone on record saying he bit off a bit more than he could chew. You can definitely see elements on what they wanted to do with Scalebound in Bayonetta 3.

https://www.gematsu.com/202...

Godmars290408d ago

@gangsta_red:
Largely because the game existed before MS wanted it. Another is that more if not all Xbox titles have been online coop. Lastly, in in-game continuity, it made no sense to have customized versions of the same character popping up for boss fights. At least, as a hyped feature of the game, I've never heard explanation for it.

Regardless of what a dev, who wants to do business with MS so likely isn't going to badmouth them, says. Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew".

gangsta_red408d ago (Edited 408d ago )

@godmars

"Largely because the game existed before MS wanted it."

Where are you getting this info from, because the story I've read is that Kamiya had the idea for a while and always wanted to make it but ultimately went with Bayonetta. He then pitched the idea to MS and then started to develop it. There may have been ideas for features from in other games that may have found there way to Scalbound, but Scalebound was not created beforehand.

"Another is that more if not all Xbox titles have been online coop."

That may be true for most MS games but that still doesn't mean it was mandated by MS for Platinum to do. And even if it was, Platinum agreed to do it, there wasn't a surprise by MS that they needed to add multiplayer halfway through development. That is not how third party development works, both parties agree through signed contracts beforehand what's expected with milestone deliverables.

"..it made no sense to have customized versions of the same character popping up for boss fights."

Not sure what you're not understanding, but there were customized versions of different players coming to help for boss fight. Maybe there was a mechanic to have characters equip different gear, the same type of features that is pretty standard found in multiple games of its type.

"Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew"."

Kamiyah has never held back his opinions, he's been extremely outspoken in the past. Enough years has gone by for him to have told even a fraction of what you think might have happened and still not him or anyone from Platinum, from recent employees to any ex employee has said anything of what you are claiming.

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150°

Dead Space is Alive, But Visceral Games is Still Dead

The Dead Space remake might have brought the franchise back, but much like all the other studios EA felled, Visceral Games itself remains dead.

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techraptor.net
CaptainHenry916998d ago (Edited 998d ago )

Visceral games and Sledgehammer games is Striking Distance studios now and they're making the Callisto Protocol 😊

lonewolf10998d ago

Yep, looking forward to that one for sure. Just started the original DS again, still great to play now, impressive for a 13 year old game.

isarai997d ago

Exactly, which is why i rolled my eyes when EA announced this remake. Both fans and the devs behind Dead Space have been asking for a new game in the series for a long time and EA just wouldn't listen. But now that the devs have taken things into their own hands making Callisto Protocol, EA suddenly wants to show interest, so petty.

sourOG998d ago

Visceral is dead, long live visceral.

CaptainHenry916997d ago (Edited 997d ago )

I would like to see EA make a Dead Space sequel or reboot from scratch without Visceral. Now that would be interesting

sourOG997d ago

The only way I see them making a good dead space reboot is if respawn made it. Motive needs those visceral fundamentals imo. And dead space one deserves a makeover. Any team can make dead space 1 better, it’s already near perfect.

annoyedgamer997d ago

Calllisto Protocol. Dont support EA.

HeliosHex996d ago

"EA reacts to what other publishers are creating rather than striking out on its own."
Man...this really describes them perfectly. I suppose Capcom making resident evil remakes made them interested in dead space. I feel a bit guilty even purchasing this remake now. Maybe I wait for callisto protocol.

370°

Dead Space 3 Isn’t As Bad As You Remember

The final chapter in Visceral Games' horror trilogy isn't so bad after all.

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thegamer.com
-Foxtrot1002d ago

It was...I mean jeez, it basically killed the franchise

- It lost all its big horror themes

- It went full action, a crime which at the time was committed by Capcom with their latest Resident Evil games, so they clearly knew the consequences but did it anyway.

- The new character, you're partner, was a bland, generic space marine with no personality, I mean they set up Elle in Dead Space 2 and she was in this game, if they HAD to include co-op why not her?

- Speaking of co-op...the feature as a whole, again they didn't learn off Capcom where they were killing the Resident Evil franchise, loosing the horror element. The game also then sucked when playing play yourself, you lost that alone, isolated tension and overall lost the horror element.

- The story got ridiculous, I mean the overall story of Dead Space is out there I'm not going to pretend it's not, but by the end we had a giant moon sized Necromorphs. Like, they could have just stuck with the marker and brought in a central "queen" Necromorph overall, probably would have been a better route to go down, either that or just someone at the head of EarthGov or Unitologist cult The Circle.

gantarat1001d ago

Also the love triangle subplot.

Psychonaut851001d ago

Oh yeah I forgot about that. That was so fucking stupid.

1001d ago
giovonni1000d ago

Hey!!! Spoil alert… I never played part 3… then again if it’s as bad as you all say…. Carry on

bouzebbal1000d ago

I enjoyed this game a lot.. didn’t disturb me at all it didn’t stay dark because the first two were also very action oriented..
I enjoyed the possibility to craft weapons and that they removed the loading screens between levels.
What I didn’t like though is that they didn’t create any new enemy for this one they were all seen before.

For the first post who says like Capcom did with RE, RE4 5 6 were a complete redirection whereas DS3 kept the same gameplay recipe.. yes big part of it was happening in the daylight but that’s not a change in direction..

bouzebbal1000d ago (Edited 1000d ago )

Giovonni

Never heard of objectivity.? Tastes are a nature thing.. I for example loved DS3 I didn’t feel any off track it felt the same with some very welcome additions I ,mentioned above. The game is almost free now, give it a shot
The game felt similar yet very different and fresh.. DS2 felt exact same as1 due to the environment being the exact same. DS3 tried to do thing differently and I’m glad they did

+ Show (2) more repliesLast reply 1000d ago
Kaze881001d ago

Last halloween played through Dead space 2, loved every second of it. Tried Dead space 3 right after. That cartoony look, love triangle and human enemies, coop partner that you never hear or see when playing alone but appears on the cutscenes (the maps even don't fit two players properly lol)....after 2h I was sick of it and quit the game - delete local content. It's not shit, but it's bad enough when compared to the first and second instalment.

neutralgamer19921001d ago

Yeah DS1-2 are awesome tried DS3 but never got into it

Tody_ZA1001d ago (Edited 1001d ago )

Don't forget the resource gathering robot that took 10 minutes to get you supplies unless you paid real money to get your resources in 5 minutes.

One of the earliest, most predatory ideas of a microtransaction to ever 'grace' a game.

Oh, and having quite literally 900 bullets and 25 med packs in your inventory is hardly the survival horror Dead Space was built upon.

Yeah, it is as bad as I remember.

DeadManMMX1001d ago (Edited 1001d ago )

Damn beat me to it

DeadManMMX1001d ago

Micro transactions for resources to upgrade your weapons.
It was effectively impossible to find enough to max out your weapons. Eghh

septemberindecember1000d ago

The one coop element that was cool was the fact that one of you was going crazy the whole time. However, they butchered it. They could have made it subtle where you were t sure if you were going crazy. Instead they filled the game with clowns.

Kaze881000d ago

Yeah I saw a video about that, great idea that never came into fruition because of EA management. It went something along the lines that they wanted to steer more to into horror territory and design the whole game around that other one sees everything as is and other is going crazy and seeing hallucinations. EA told them to scrap it, then later told them to add coop because of RE5 was a success. the maps etc. never were designed for it. they never had the time to balance it properly and it shows.

TheHan1000d ago

Coming from ones opinion, I on the other hand and many others disagree.

Seraphim1000d ago

while it failed miserably at bringing more of what Dead Space 1 and 2 offered it was still a good, enjoyable game; imo. As you mentioned, there is no shortage of notable issues with Dead Space 3, though. It was a disservice to the franchise but a good game nonetheless.

& let's be real here. When a developer strikes lightning in the bottle it's more probable than not everything goes downhill at some point. Especially when the publisher is pushing for change which is what's rumored to be the case and reason for Dead Space 3 being what it was. What, one or two games later Visceral was shuttered by EA; or at the very least I believe most of the core team and management were gone. side note: It still baffles me anyone at EA or Visceral thought a police based Battlefield was a good idea.....

Thing is, for all intensive purposes Dead Space was a perfect game. Dead Space 2 was more of that solid experience. Then the suites step in, allegedly. We need this game to move more units so make it more accessible to appeal to a wider audience, cater to multi-player gamers by giving the game co-op etc. Dead Space is very much the definition of what a solo player horror game should be. Minus the mediocre story. I think if Visceral were able to make the game as they wanted it would've been another banger. But in EAs infinite greed they decided the game needed change; allegedly.

& here we are over a decade later and EA is handing the reigns to another team since Visceral is shuttered and I have absolutely no faith that they'll pull off a Remake. Furthermore, why even remake what is already perfect? The game simply can't get any better. Maybe you add a few more shit your pants moments or whatever but you're taking a supermodel and sending her in for plastic surgery. Surely with EA's emphasis on making it more appealing and pushing max units sold.

gantarat1000d ago

EA Want Risk with Dead Space 3.

While Dead Space 2 Sold Very Well (over 4 million copies) but still not enough to Them since the game was cost $60 million to make (+ marketing, tax, etc)

Limitedtimestruggle1000d ago

Right on, this game was a disaster.

gantarat999d ago

About The Brother moons, the Visceral Games plan it since the first game.

There is a hint/reference on Dead Space 1 and 2.

+ Show (6) more repliesLast reply 999d ago
gantarat1001d ago (Edited 1001d ago )

It's not a bad game, just not the fans want.

I really like the idea your coop partner (Carver) saw something that you (Issac) can't see.

dreamed1001d ago

Yeah buddy those coop missions were good fun... Issac having to defend you both, while carver has gone all fetal position....coop asymmetric gameplay 😎👍

JCOLE131951001d ago

Definitely not a bad game, just not the best dead space game.

bloodyspasm1001d ago

This. It's not that the game itself doesn't have merrit, it's just not what fans of the series were expecting

Sciurus_vulgaris1001d ago

I did enjoy making weapons in Dead Space 3. However, Dead Space 3 lacks tension. Ammo was far too easy to manage. Also, the weapon crafting allowed the player to create some rather overpowered [or overly effective] weapons.

Fist4achin1001d ago

Agreed. When sequels are supposed to build upon the prior iterations, make improvements, tie up the story arc, maybe put the storyline in motion for a new direction, etc... And it just disappointed in all those aspects and traded it for an action game. Call of Dead Space was more like it.

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