Xbox Live Gamer Hub staff member Sean writes:
''So Assassins Creed 3 seems to be a popular game. The story is supposed to be decent, the action smooth and enjoyable. The characters are said to be decent, but did everyone skip the intro? Its a genuine question. I sat down all ready to 'enjoy' the latest entry into the franchise, things went a bit slow...and odd. Here I am playing as this spiffing gentleman with a fancy hat and coat. His accent is wonderful, as too is his chiselled jaw line, and he's an assassin, wonderful. So here I am with this wonderful chap about to embark on a little errand. The errand in question involves going into a opera house and ending some poor blokes enjoyment of the show.''
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
With the recent reveal of Assassin’s Creed Mirage and the promise that the series will return to its roots, there hasn’t been a better time to get stuck into Assassin’s Creed’s back catalog, whether it’s replaying an old favorite or getting lost in previously looked-over classic.
I really enjoyed Assassins Creed 3. My only complaint was that I didn’t enjoy when I had to switch from Connor to Desmond. It’s a personal preference, but Connor’s story was just more fun for me.
On a side note, Black flag was the most enjoyable of the AC games I played.
What did I just read?
This is actually true. I couldn't believe as to why you have to climb such walls with hundreds of people around you. Sure, a lot of people had there eyes fixated on the show; but it's pretty ridiculous that no one questioned or saw this bloat jumping walls.
With this in mind, Ubisoft needs to make the NPC' a lot smarter in combat and in over all intelligence. I hate when there is a stealth mission and the NPC's see me and don't give a shit once I hide or don't get caught in there full red marker.
Well, this person never played any of the other AC games it would seen. Public assassinations, hiding in plain sight, using crowds as cover are all hallmarks of the series.
I will say though, that ACIII is certainly not as strong (in any area) as the ACII trilogy was.
I disagree. There were numerous times in previous titles where you were climbing in clear view, or you COULD. But the AC games aren't about that - yeah it's stupid and doesn't make sense. But your assassinations are supposed to be public.
I guess it's also assumed,even if it's not shown, that the characters are doing their best to remain hidden or blended.
aww, it's cute when dimwitted 14 year olds try to be funny! keep it up!