60°

The Kinect Conundrum: What Exactly Is It Now?

Xbox Live Gamer Hub staff member Sean writes:

''Kinect has always confused me. It seems to be in a state of confusion, to be fair it's been in that state for a long time. It's yet to produce a true quality title that the masses will remember as a good game. Sure the Just Dance and Dance Central games showcase how to use the Kinect effectively, but bar them what else do we have? 2012 has seen some of the worst Kinect titles released to date. The likes of Steel Battalion and Dragon Ball Z Kinect could have been top titles, instead they turned out to be awful messes.''

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mandf4123d ago

The concept of Kinect and the Eyetoy are cool, but not essential for gamers needs. A controller or km is more accurate and faster for most games out there. Kinect is good for party or dance games but not pratical for fps, tps, or rpgs. While not a horrible product, gamers need fast controls for gaming.

darthv724123d ago

its more about "tradition". i mean since the days of pong we have been used to the feel of a physical controller in the hand. The traditional controls have evolved by adding more degrees of movement and number of buttons but the basic idea has remained the same.

So taking away that physical interactivity and replacing it with virtual interactivity can put many people (especially long time gamers) into a very defensive posture as they feel this sort of thing infringes on their way of play.

i can see that but at the same time there is some legit uses for it. the main issue is the number of really good uses are overshadowed by the quick and dirty way to capitalize on the trend.

In popular culture there are movies and tv shows that depict a future of more interactive entertainment and/or ways to control the various parts of our lives without the need for physical controls.

I can think back to a time when it seemed hard to believe that you could take your entire music library with you anywhere. We have phones that are replacing full size computers.

we may not be ready for a full on controller-less play but that doesnt mean we never will.

mandf4123d ago (Edited 4123d ago )

I agree with your insightful points, but I'm a traditionalist as you stated. In my mind saying shoot just seems silly, when I can control the rate of fire with a button. I don't know if it's crappy games or the fact innovation is taking a backseat for profits. Kinect should be creating new genres not tacking it on for the sake of having a kinect enabled feature.

I would think it be great for a good baseball simulator to improve hitting skills or say golfing mechanics. With kinect and the eyetoy innovation is not being used for new things. it seems forced into games with the same mechanics that have been used for years.

I think the industry as a whole lacks imagination into other avenues than just games. I would love to have a learning game with usb keyboard to learn how to play piano in a fun, intuitive way. There are so many options for new controls, controller types, instruments, etc etc.

edit was for spelling

StrongMan4123d ago (Edited 4123d ago )

Kinect was only good for dancing games and people are already tired of those. That fad has quickly passed.

2010 Dance Central- 2.95 million sales
2011 Dance Central 2- 1.89 million sales
2012 Dance Central 3- .48 million sales

The games that were supposed to bring the hardcore to Kinect all failed miserably.

The Gunstringer- 300k sales
Steel Battalion- 60k sales
Child of Eden- 40k sales
Fable: The Journey- 140k sales
Rise of Nightmares- 39k sales

The numbers don't lie folks and those numbers speak for themselves. This is a business and when games sell numbers like those the developers go out of business and people loss jobs. Devs can't afford to give a game a sequel when the first sold that poorly. Kinect games just don't sell and that says it all. Kinect has been demoted to a lowly microphone to yell out commands in a few games and when that novelty quickly wears off you won't use it again. Buttons are just the way to go. How good would you be in COD if shouted "THROW GRENADE" instead of just pressing the button?

darthv724123d ago

a product can fail if the demographic it is geared towards fails it. The games are the ones that suffer at the hands of the gamers.

the concept of the games and the ideas that are the potential for a product are genuinely thought through. Given there are many who find change a troublesome thing to adjust to would rather fail to grasp the concept thus resulting in the products own demise.

we also have to understand that for the few that put in the time and effort to really make something work, there are dozens that would choose to cash in on the trend instead. thus spoiling the experience for everyone else.

There is a legitimate market for this type of interactivity just as there is a legitimate market for 3d in entertainment. You have to keep out the scrubs that really are only in it for the quick $$ and have no substance to offer the individual.

Belking4123d ago (Edited 4123d ago )

This is true. There are some crappy Kinect games out there. But then again, there are also crappy games for xbox and PS3 as well. I think the device is very useful and very innovative when used the right way. I think the hardware mostly holds it back. The device has it's place in gaming and the next version will improve on just about everything. One thing for sure is that it definitely gave MS that sales boost it needed when it launched. The device hasn't come through as something the core would chose but it overall it has been successful.

One thing for sure is that kinect isn't for everyone and Strongman is just trolling as usual.

Kinect sports---5 mil
Kinect sports 2---2 mil

Kinect disneyland----2mil
Kinect joyride----1.5 mil
Kinect Star Wars---1.2 Mil
Kinecttimals----1.4 Mil
Rise of Nighmares----350,000
Fable the journey----150,000
Steel battalion------600,000
Zumba fitness----1.7 Mil

Godmars2904123d ago

So the VirtualBoy failed because its target audience failed it, and not because it was awkward to use and actively irritating after few minutes of use?

Kinect may not be as bad as that, but because the emphasis was more on promotion than making it functional, taking out a processor so it could be sold cheap, it may as well be.

4123d ago
aLucidMind4123d ago

"What exactly is Kinect?"

A failed concept; a good idea that resulted in a crappy product that barely works properly beyond dancing games.

darthv724123d ago

there have been many good ideas before their time. some have made a comeback at the right time to go on to be hugely popular in society.

It just takes the right time or maybe even the right name backing it to make it a success.

Belking4123d ago

Yea, but move is pretty crappy too IMO, plus it doesn't hardly have any games built for it.

DigitalRaptor4123d ago (Edited 4123d ago )

Whilst that might be true, there are more success stories on PS Move than Kinect when all is said and done, and I'm not talking about sales. plus, when Move has never been pushed as anything other than an alternative control scheme for people who like motion control in the games they already like, it doesn't matter hugely that there aren't enough games built for it. Those ol showcase titles are smaller budget PSN titles that most people don't know about.

In 2013 alone, I will be playing BioShock Infinite, Portal 2 and Until Dawn in their entirety with Move, and that counts for more than the surplus of dance and fitness games that define the Kinect.

Not saying that it doesn't have potential with much more capable hardware, but it's had that "potential" since it was called Natal. I'm much more satisfied with the middle ground hardware that strikes the right balance, instead of a device that relies completely on kinetic motion of the body, which is neither comfortable nor that enjoyable to me, and I'm neither fat nor lazy.

TheBrit4123d ago

Funny thing is, I really enjoyed Fable The Journey and I really like Tiger Woods golf. Both of these titles work extremely well with kinect, at lest they do in my house - surprised that people gave up on Fable so quickly.

from the beach4123d ago

At this point it's sort of in limbo until the next Xbox and a new version, but I think it's served us well this gen - decent sales and lots of original, fun games.

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20°

Joy Ride Turbo - The Beginning of the End for Xbox Kinect

Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.

300°

10 of the Biggest Video Game Hardware Failures Ever

Cultured Vultures: "Sadly, not all hardware is created equal, and no matter how much developers might try, some gaming hardware just fails to hit the mark. We’ve compiled a list of 10 gaming hardware fails, and boy did some fail hard."

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culturedvultures.com
Knightofelemia824d ago

I would label the Power Glove, Kinect, and that Tony Hawk skateboard more as hardware addons hardware failure would be like the Virtual Boy and one day Stadia.

Magog823d ago

Kinect was bundled with every Xbox One and inflated the price on an already underpowered and low RAM machine so for the One it wasn't an accessory as much as a white elephant.

CaptainHenry916823d ago (Edited 823d ago )

Definitely the RROD but that power glove had a lot of issues as well. The Kinect just didn't work

823d ago
CrimsonWing69823d ago

Hardware add-ons are more like RAM or a video card, basically components that enhance capabilities or performance of the computer.

If you really want to get technical the Kinect is more of a peripheral device, kind of like a keyboard or mouse to a computer.

ThatsGaming823d ago

The person in this article obviously is not up on their gaming history....

Sega Saturn, Sega Dreamcast, Coleco Gemini, Commodore 128, Commodore Amiga, Atari 5200, Atari 7800 were all massive failures and in most cases cost their companies participating in future gaming generations.

Gamer79823d ago

Sega saturn (successful in Japan) and dreamcast were not failures.
Seems like you're not up on you're gaming history

septemberindecember823d ago

@Gamer79

How in the world are the Sega Saturn and Dreamcast not seen as failures? They both sold around 8M each, which is much lower than the ~30M that the Genesis had sold before it, and even the Master System before that. They were both the worst selling consoles in their respective generation (PS1, N64 outsold Saturn, PS2, GC, and Xbox outsold Dreamcast). Both of the consoles were incredibly short lived. The Saturn was discontinued in every territory but Japan after just three years. In Japan the console was discontinued after six years. Meanwhile the Dreamcast was discontinued worldwide in 2001 after launching in most territories in 1999 and in Japan in 1998. The failure of the Saturn and Dreamcast lead to Sega pulling out of the hardware market. Which, by the way, all of this occurred when Sega was massively dropping the price of their consoles quickly to compete. Sega was hemorrhaging money at this point.

None of this indicates a successful console. Saying the Saturn was a success because it did better in Japan is like saying the Vita is a success (they both sold around the same amount of units in Japan). Even the Wii U outsold these consoles worldwide.

Magog823d ago

The picture should be the 360 RROD. When I think of gaming hardware failures that's what springs to mind. Kinect and it's bundled price tag definitely hobbled the already underpowered Xbox One though for sure so I would give it a close second place.

porkChop823d ago (Edited 823d ago )

That's not what the author means by failures. It's about hardware that failed in terms of sales (Wii U) or just failed to deliver on its promise (Kinect).

Magog823d ago (Edited 823d ago )

Given that the 360 had a year head start, much easier hardware to develop for, was cheaper, and still ended up in third place I think it qualifies especially when you factor in the frustration and huge losses incurred by RROD.

porkChop823d ago

Selling over 80 million consoles isn't a sales flop. We get it, you don't like Xbox, but that doesn't mean the 360 is suddenly a failure.

Rhythmattic823d ago

Porky....
You know how many people I know bought a 2nd or third 360 due to RROD? Even when MS had to confront the issue with replacement systems, my mates couldn't wait for even the turnaround of sending it in, and waiting for a replacement.,,..,..
If that's how you consider it a win... OK.. but so is having 5 , of which 3 don't function.... Its a win win....mwhahahahaha

porkChop822d ago

"my mates couldn't wait for even the turnaround of sending it in"

You're acting like it would take months. When I sent my 360 in I got a new one literally 5 days later. As soon as MS had tracking confirmation that you sent yours, they'd send a new one to you the same day. No one is going to spend hundreds to buy a new console instead of waiting a week. I swear you guys pull some of the dumbest shit out of nowhere and think people will actually believe it.

Regardless, none of this changes the fact that this isn't what the article is even about.

Rhythmattic822d ago (Edited 822d ago )

Porky
"You're acting like it would take months"
Sometimes it could.. FFS.. 'Strya here...
Best turnaround I reckon was 2-3 weeks.....
Either way, My mates experiences still exist.. So Sorry, no point trying to earn Xbox Achievements when it doesn't feature in what was a situation you never dealt with,,,,
3 of my friends would disagree (overall, 10 extra Xboxes purchased)
Regardless.. MS sold a lot of 360's that was due to this reason.. That is sales. Fact

"none of this changes the fact that this isn't what the article is even about."
Headline says HELLO !
Oh and "Sadly, not all hardware is created equal," that's enough to pass this on without taking your article bias into consideration.....
As for the rest.... Ok.. But you've actually gone out of your way to give MS a Pass... Fap on.

+ Show (2) more repliesLast reply 822d ago
Aloymetal823d ago (Edited 823d ago )

Yup, and because of that big fiasco MS had to fork out 1 billion but knowing them I think they're very proud of the 360, it's the only time a MS console reached 80mil+ sales, RROD played a big part of that and a record they will never break again.

Rhythmattic823d ago (Edited 823d ago )

So true.. Even when MS accepted they where caught out in the biggest lie of any generation, The wait for a replacement was outweighed by just buying another, and having one be returned as a backup, which, btw, generally failed on first swap.
I own honestly can't believe MS tards are just supporting , or arguing why and what MS did by just dismissing it....

lonewolf10823d ago

Lol I had the Atari Jaguar, surprised its "competition" the 3DO isn't on the list too, both as "popular" as each other.

SullysCigar823d ago

Lol same. Played the crap out of Aliens Vs Predator and Tempest 2000 .... aaand that's about it really!!

lonewolf10823d ago

Sad but true that was pretty much it.

Kurt Russell823d ago

Agreed, I never actually saw a 3DO make it to retailers in the UK. At least the Atari Jaguar was sold for around 6 months.

lonewolf10823d ago

It made it to some my brother got one, fared just as well as the Jaguar so most probably hard to find in general.

darthv72823d ago

3do had way better games. Jaguar not so much. Neo Geo sold less than both and yet isnt considered a failure. Go figure.

LWOGaming823d ago

Stadia is a weird one. It hasn’t sold at all well but in terms of how it works it’s still miles ahead of Xcloud in terms of stability and performance. Xcloud is still a way behind and that needs sorting but it will be in time. Stadia for me is one of those things that will go down as a what could have been moments. With better marketing it could have been a roaring success. I still play it and it remains the best place in my opinion to play CyberPunk 2077. Only platform I have played it on without having any issues at all. The tech is great. The concept is fine. Marketing terrible. Shame really.

Magog823d ago

The sales model was awful. They should have teamed with an existing player to allow for local and cloud access to games or a gaming subscription service.

LWOGaming823d ago

It was a strange mess from such a huge company, as I said, as a system it works really well but without gamers it’s nothing. Such a waste,

LWOGaming823d ago

The Xbox One was Microsoft’s Nintendo Wii U. Undercooked, undersold and just an unholy mess. The thing is with any of these failures is to learn from them and thankfully both Nintendo and Xbox did just that to the benefit of gamers everywhere.

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120°

Pivotal Decisions in Gaming History - Xbox Goes All-In on Kinect

Xbox 360's Kinect had flopped yet Microsoft insisted on mandatory Kinect for Xbox One, driving the price up and alienating their potential customers.

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techstomper.com
darthv721000d ago

the tech was pretty damn good but their focus on making it the centerpiece was not. Had they opted to keep it as a secondary or even tertiary device, it may have found new use for AR/VR.

PrimeVinister1000d ago

Maybe. But they were two early for VR and too late for motion control

1000d ago Replies(2)
Godmars2901000d ago

Their focus was marketing metrics. Information gathering for targeted advertising. Also "event curating" or head counting for special TV events. If MS had had their way with always online and mandatory Kinect pre COVID, as and during it they'd likely be turning into dominant presence in many Western homes. Be getting subsidized by Disney and other streamers as well as the NFL.

Thing was, Kinect as an actual game system, its games, just weren't ready. MS moved on it too soon. Thankfully.

Atticus_finch1000d ago

Sorry but it was incredibly bad for gaming. The thing barely worked as intended and the games were broken shovelware. And let's not forget all the lies from Xbox to try and sell it. What happened to Milo?
It's like Xbox it's a perpetual lying machine.

PrimeVinister1000d ago

I had almost forgotten about Milo. It looks so unbelievable in retrospect. How did anyone believe it?!

+ Show (2) more repliesLast reply 1000d ago
TheEnigma3131000d ago

Kinect requirement, TV focused, DRM, and $100 buried Xbone before it even stared.

PrimeVinister1000d ago (Edited 1000d ago )

I think Kinect was the worst of the bunch. They reversed DRM overnight and try to play down the TV stuff when they realised it made them look disinterested in gaming.

Kinect stuck around for six months, preventing sales and making more and more people upset when they dropped the Kinect and the price.

Atticus_finch1000d ago

Don't forget the inferior hardware which affects their game development to this day.
And the constant boasting and lying that hasn't change very much to this day.

kayoss1000d ago

I was kind of excited for the kinect. It had potential. That was until i tried it at one of their Microsoft store. The thing was so laggy and worker who was there, had no clue what he was doing. It kind of made rethink about buying an Xbox One with Kinect.

PrimeVinister1000d ago

I had already been turned off of the idea by Kinect for 360. Even when it worked, the games were bad and showed no potential.

Wii made you understand what they were going to do with it within about 10 seconds of Wii Sports. It went on to become a bit of a joke but at least it worked and had a purpose.

Thundercat771000d ago

The damage to the Xbox brand was so hard that til this day they are just the last place brand in the market.

PrimeVinister1000d ago

Totally. They haven't been really all that relevant since.

Godmars2901000d ago

That has to do with repeatedly failing, having to reaffirm only to again fail at creating a competent flow of decent games.

@PrimeVinister:
Until Game Pass and BC are mentioned. Only for the point to be missed.

kayoss1000d ago

thats because they dont know what they want to be. A gaming console, Television, or a gaming service?

Godmars2901000d ago

@kayoss:
They wanted, expected, to be Steam. To have everyone coming to them and paying for the privilege. That's the exact mentality on display when they tried to push always online.

brewin999d ago

Its sad because the Xbox one version of Kinect was actually pretty solid. Not for motion games, I couldnt care less about those, but for the other features that are now commonplace in the gaming ecosystem. Things like voice control and optional motion features in games. Stuff that Sony did with the PS camera was pretty sweet and they could have done some of that stuff with Kinect.

The tech was pretty sweet when implemented right though. Who remembers the implementation in Dead Rising 3?! You could lure zombies away by saying stuff into the kinect, it was a bit hokey at first, but it actually enhanced the game significantly once you learned all the different voice commands. There was and still is nothing else like that!

The focus on TV seemed to be an issue for people, but the TV pass through had some real potential. They could have had cable companies giving the XBone out instead of cable boxes! I understood what they were trying to do, but they needed to show the games too, and thats where they lost the core gamers. Being able to jump right to a sports event or TV show with out leaving the console was actually a pretty cool thing. I spent many nights switching between NHL games or TV shows and jumping right back into my games seamlessly, just by telling Kinect to do so. It was better than people care to admit, but I loved it!

People say XBone had no games, but on launch I got Dead Rising 3, AC Black Flag, Watch Dogs, Killer Instinct, Battlefield 4, Forza 5, and Ryse. That was actually a pretty solid lineup in hindsight! Then later on it got gems like Quantum Break, Dead Rising 4, Sunset Overdrive, Gears 4 and 5, the Ori games, Rare Replay, Forza Horizon 3/4, State of Decay 2, ReCore (SUPER UNDERRATED GEM), Halo 5, Halo Wars 2, and all the great 3rd party stuff as well! I dare anyone who sat on the Xbox One to go back and give it a shot now.

It was actually a pretty great console all things considered. Yes the PS4 had better 1st party stuff, stuff that MS just couldnt top or even compete with, but there are some really great games that a lot of people missed out on that they would probably really enjoy if they actually played them. Thats why I recommend a Series S and Gamepass to a lot of people, as its a great way to get an awesome lineup pf games for super cheap!

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