Michael Urban from Velocity Gamer states why it's not necessarily the lack of a voice that makes most silent protagonists boring, it's the fact that the lack of a voice is being used to hide a deeper problem:
Most silent game heroes are inactive, barely playing a role in their own stories.
Recently, players of Modern Warfare 3 and Warzone were met with a new bundle featuring the B.E.A.S.T. Glove, inspired by King Kong's armament in the Godzilla x Kong movie. However, the $80 price tag attached to this themed accessory left many Call of Duty fans feeling underwhelmed.
Morons that allow themselves to be milked continuously by this company is the definition of irony.
Spend more $$ and you'll end up In easier lobbies so you win both ways when ya spend that cash
Controversy in the COD community feels like it happens within an alternate timeline. Activision will take the piss with something, there will be a momentary fuss about it, and then they will forget about it and carry on anyway. Repeat this cycle literally every year for the rest of time.
I'm so tired of hearing about what they're doing with this game, its never going to change and it's never going to value the consumer over money, furthermore the people who engage so heavily in the microtransactions I guess allegedly are having a blast and can't wait to do it some more this year when the new version of the game drops.
The famous comedy duo is the latest example of pop culture becoming one big grey blob
Certain to have some sort of reference to their online store for CBD/THC chews, which is advertising heavily online the last month or two.
The randomness of the multiplayer characters is one of reason I quit playing COD after briefly returning in 2022. We got Space Marines, rappers, tree monsters etc. all in a series called “ Modern Warfare”.
From Bootleg to Black Box, Call of Duty Modern Warfare 3 made a heartbreaking mistake by not remastering the bizarrely forgotten maps from its namesake.
Pretty good read.
While playing Half Life and people are talking to me I'm usually throwing stuff at them.
Jerk Freeman.
I happen to like Tom Cruise, but this is still a pretty good article.
Silent Protagonist worked in Shadow of The Colossus, Half Life 2 and Bioshock for obvious reasons. It is much harder to deliver a narrative with a first person silent character. Even while I play Far Cry 3 I am often frustrated by moments that are quicktime or essentially very short cutscenes where I should be in control. In Max Payne 3 and GTA IV I felt a disconnect with a character who complains about killing constantly while killing. The story has to align with the character and the player in a comprehensible way. If not than the gamer feels the fantasy world and sees the man behind the curtain
Great article.
The article was more about the protagonist being a hero with clear goals than being about whether or not they speak, but I just want to say I love protagonists that talk as long as they have something interesting to say. Prince of Persia Sands of Time is a good example of this. The Prince was witty and likable. You liked him and you liked being him. On the other end of the spectrum speaking protagonists could be annoying stereotypes such as the sequel, Prince of Persia Warrior Within. That Prince (supposedly the same prince mind you) was devoid of charm, dark, and angry. Quoting Penny Arcade, the Prince "smolders with generic rage."
Like the article writer I don't mind if the protagonist doesn't speak as long as they're still an interesting character.