60°

How Do You Properly End A Game?

I have noticed that towards the end of this incredibly long generation of gaming (which is, in my opinion, a good thing), gamers are more and more focused on the one aspect that haunts every game out there (well, at least the ones with a story): the ending. So how should developers handle it?

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analogaddiction.org
iamnsuperman4119d ago (Edited 4119d ago )

Personally I didn't throw my controller out of the window for RDR or LA Noire but was glad it was over. Those two games failed fundamentally at one thing that is important to an ending. Prior to an ending the game needs to be paced correctly. LA Noire was a slow placed game (also repetitive) from the get go and so I was glad it was over so I can review it. RDR was a good game except for the beginning and the ending where the pacing dropped. On paper doing family things is great to try and get an emotion response to what happens next but in practice it is incredibly dull (which isn't helped by your son being so unlikable). I was glad that there were no more family stuff to do. I didn't feel sad because I was so enraged by the monotonous task before it

This " What I’m trying to say, is that players should be rewarded for investing hours upon hours of their lives with, at least, a fitting end to their own tales. " only works for games with choices which doesn't work for every type of game. Some games need a ridged structure to tell a story.

An ending needs to have prior build up before the ending is executed. You need to feel like you are building up to the end and the tempo needs to increase. I think endings can be cinematic as long as the bit before it is done well (pacing wise because that is fundamentally important for a game/movie)

I agree the ending is vital and some poor endings have ruined the overall experience for me.

knowyourstuff4119d ago

That's a lot of rhetoric, but how about boiling it down to: If you promise a story and an ending publicly, stick to your promise and don't crap all over the people who paid 60 bucks for your game and break your promise.

In general, vague endings that leave more questions than answers are universally hated. Not having closure is universally hated. Cliffhanger endings are universally hated. They're cop outs and they never get awarded when it comes to movies, you don't see that crap at the Oscars, so we shouldn't be seeing it in games.

ForgottenProphecy4119d ago

Mass Effect 3's ending was a complete failure, both in gameplay and story wise. Even though it was a fight with every species in the galaxy vs the Reapers, it never felt like it. It just felt like another battle. Story wise, it was complete garbage.
With the indoctrination theory, it actually makes sense, but besides that, nothing about the three endings (that area all pretty much the same) even have much to do with the whole trilogy. I chose to pretend the indoctrination theory was Bioware's idea and that's how I can still manage to play through the games.

grifter0244119d ago

Agree. It just felt like another battle. The entire series you were basically crapping your pants getting ready for the Reapers...they get there finally, destroying worlds like nothing and the ending you just feel like they are whatever.

You don't end a game by taking a crap on everything hte player did up to that point.

"Hey why not get these war assets the whole game they will help you....oh but I doubt anyway wants to see them in the final battle...hey allt he choices you made during the entire series matter...oh but who cares actually seeing what happens or any closure. Yep that's a good ending"

JAMurida4119d ago

This

I won't go into detail about what you said, since I'll end up writing an essay on how I felt Mass Effect could of been so much more, but I agree with you non the less. It's pretty sad when your own customers can make out a better ending than the creators themselves could.

Well said.

MYSTERIO3604119d ago (Edited 4119d ago )

I think in turns of pacing and story i think the Lord of the rings the return of the kings is a good example of how ending should be in games. I know its a movie but if game developers can transfer that level of pacing and story into an epic game there won't be any trouble.

Theres' only a few game & game franchises that i felt had a fitting ending and these were Max payne 2 (before the 3rd), RDR i feel had a good ending (son got revenge end of) and Bioshock 1. So fitting endings is possible

Hydralysk4119d ago

RotKs epilogue was a bit long, but you can never argue that it didn't bring closure. We knew how everyone ended up after their adventures (years afterwards in some cases) and you left the movie/book feeling satisfied that this story is over.

aLucidMind4119d ago

Red Dead Redemption: The ending was superb and fit the game's theme perfectly. There is no reason why anyone would be disappointed unless they didn't pay any attention to the game and only treated it like a run&gun/shoot-em-up while ignoring/skipping cutscenes.

LA Noire: Another very fitting ending to the game as it fit the noire genre and Cole Phelps' character. The only reason one would be disappointed is, like I said previously, they paid no attention to Cole Phelps' background or how he perceives himself as a result of that background, which makes it clear he will get himself killed if it meant redeeming himself.

Borderlands 1: You don't find out what was in that vault? That monster in the end was the only thing in that vault! The vault was essentially a prison to keep this thing inside and all the vault hunters were essentially being sent to destroy it, despite being lied to about what they're actually fighting towards. This is more a case of a lack of storytelling than a bad ending.

There are many games that deserve to be pointed out as having a bad ending, but RDR and LA Noire are certainly not anywhere on that list. Borderlands 1, maybe but that is a case of a lack of storytelling/foreshadowing throughout the entire game.

Hydralysk4119d ago (Edited 4119d ago )

For Borderlands 1, a lack of foreshadowing/proper storytelling can be a cause and the poor ending was the symptom. If you don't properly portray what you're doing in the story, pulling a twist at the end will just confuse people instead of wowing them.

I never played LA Noire, so I won't comment on that, but I found RDR lacking. Maybe it was because the story was stretched out too long before it reached it's destination. It was powerful, I'll give it that, but there was always the annoyance of "I spent all this time playing so he can reunite with his family, and then the government shows up and kills him just because". It wouldn't of been so bad if there was a concrete reason for doing it, but it seemed like the bad guys were just tying up loose ends. It just didn't do it for me.

iamnsuperman4119d ago

I disagree with you on the RDR and LA Noire reasoning for people not liking the ending. like i mentioned above both games suffered from a lack of pacing. I invested myself in the game and I love single player games but the prior part to RDR's ending really was boring and dragged on. Without this the ending would have had a bigger impact for me because it had everything right execpt the bits that lead up to it

Summons754119d ago (Edited 4119d ago )

Bye answering all questions you opened up in he start of the story and throughout the adventure. Making sure all character development is complete. If there are muiple games and you promise from the first game the choices of that game will effect the ending of the third be sure to KEEP that promise. Don't cheap out on the ending, a powerful ending is very important to have satisfying results. It's also more than okay to follow up on the characters to see how they were effected and what they did after the main plot. Doing the same to cities planets and governments is also a good idea especially in a game like mass effect because of all the choices.

When creating an ending not only does the creator need to be happy with it but the fans.

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100°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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gamedeveloper.com
thorstein6h ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

CrimsonWing696h ago

What’s to be unsure of!? Look at the ratio of success to failure!

shinoff21834h ago

Yes. Stop all the live service bs.

jznrpg4h ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS174h ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

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60°

The Battle Pass Is The Worst Thing To Happen To Modern Gaming

Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."

got_dam8h ago

Battle passes AND meta gaming both.

DivineHand1256h ago(Edited 6h ago)

I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.

I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.

lucian2295h ago

battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional

470°

PS5 Pro specs leak video taken down by Sony

Sony is taking actions as video by Moore’s Law is Dead, has been issued with a copyright claim.

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videogameschronicle.com
andy851d 2h ago

And people say it's all fake because Sony haven't said anything 😂 conveniently forget the PS4 Pro was only announced 2 months before release.

BeHunted1d 1h ago

It's fake. There's no factual evidence other than his own made up specs.

Hereandthere1d 1h ago

What were the specks Sony was afraid of showing?

Shikoku1d 1h ago (Edited 1d 1h ago )

Digital foundry put a video out saying what he leaked was exactly what they also knew about the PS5 PRO. So no it's not just stuff he made up

Babadook722h ago(Edited 22h ago)

If it’s fake what copyright does MLID infringe upon?

😂

andy8521h ago

Aye because they'd go to the effort of copyright claiming it if it didn't exist 🙃😂 you'd have to be a special kind to be thinking its not a thing by now

Cacabunga21h ago

They need to reveal it with uncharted killzone or a heavy hitter like this

Ironmike21h ago(Edited 21h ago)

U mean the specs that we'll established digital foundry which said these are the actual specs published a video on 2 weeks ago I mean they are only one of most trusted sites for tech information but they just made up a video for the sake of it

Christopher7h ago

I would love for it all to be fake, but lots of people are saying they've seen/heard the same thing. But, man, we 100% don't need mid-gen upgrades when we're failing hard to optimize current hardware.

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Seraphim2h ago(Edited 2h ago)

if I recall Sony lowered sales expectations for PS5 earlier this year. if that is the case we won't hear anything about a Pro until next year or shortly before/when it's dropping. After all, if the Pro was dropping this year/fiscal year they wouldn't have lowered expectations.

As for squashing rumors. Yeah, shit like this prevents potential buyers from adopting now, just like slim rumors in the past. It only makes sense to keep things under wraps from a business perspective. Despite living in a technological age of unfettered access to information we don't need to know whats going on behind closed doors be that at Sony, Nintendo, MS, or amongst any development studios. When the steak is done we shall feast.

JackBNimble2h ago

By the time games are actually made to take advantage of the pro spec's the ps6 will be released or close to it.

jznrpg1d 1h ago (Edited 1d 1h ago )

Just announce it already! I want to preorder one asap. But in reality they don’t want to lessen PS5 sales until Pro is ready to launch so I understand the business part of it. September is probably when they announce it with an early November launch like the PS4 Pro

Ironmike21h ago

Pro won't lessen sales sames ps4 pro never and the ps4 pro was more relevant at the time cos move to 4k this not needed

RaidenBlack14h ago(Edited 14h ago)

Yea, my brother got his PS4 (coz of a good deal) after the PS4 Pro's release.

darthv7211h ago

^^same here. I got a base 4 for only $100 off a guy who bought the Pro. then a few months later I found a guy on craigslist selling a pro for $100 because it was left behind by his former roommate who moved out. That was the beginning of my obsession to buy up the different variants of the PS4 that were released.

As of now I am really only missing the 500m one and the gold slim but otherwise I have pretty much all the other retail ones. https://consolevariations.c...

crazyCoconuts4h ago

Anyone with 4K that appreciates 60fps is gonna disagree about it not being needed.
DLSS is a god send for Nvidia, and there's been nothing like it for AMD...yet ...

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DeadlyFire9h ago

They will announce it around E3 timeframe about May-June whenever they do a showcase for the year.

neutralgamer19921d ago

Just announce it this thing will sell well

Ironmike21h ago(Edited 21h ago)

I don't think it will pll still haven't seen the potential of ps5 yet

Cacabunga7h ago

agreed, but it might sell if they announce some 1st party games to lead the way. if people see the difference with the base version they can move on. for my sake I am still gaming mainly on PS4 (still not finished with RDR2 due to lack of gaming time). I have a huge backlog on PS5 I am hoping to get into.

mark3214uk16h ago

why? game makers havnt even come close to maxing out current spec yet, were getting al lthese new TFlops and game maker are making crappy remakes not worthy of the ps3

Minute Man 72111h ago

The guts of the 5 and X are 5 years old

fr0sty4h ago

People keep saying that, yet we still have games running at near HD resolutions, 30fps, and ray tracing features turned off.

PRIMORDUS21h ago(Edited 21h ago)

I would take that video and upload a torrent of it, fuck that copyright bullshit. If your going to do something that has a chance of being taken down, make a torrent first share it. Then Sony or any other company is helpless and you can laugh in their faces, taunting them to try to take it down 🤣

LoveSpuds15h ago

With kind of analysis and advice, you could be a lawyer for Trump!🤣

tronyx1214h ago

As much as the PS4 Pro didn't represent a major % in the playerbase, announcing a 'better' model will hinder sales from the 'base' model. They are right, business-wise.

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