iamnsuperman

Contributor
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User Review : Uncharted: Golden Abyss

Ups
  • Great Story
  • Great Graphics
  • Fantastic Voice Acting
Downs
  • Shooting Mechanics
  • Multiple Ways To Do One Thing
  • No Competitive Multiplayer

Another Drake Adventure. Just Not The Best Adventure

Uncharted: Golden Abyss is the fourth Uncharted game in the series and it is developed by SCE Bend Studio with the development being overseen by Naughty Dog. In a chronological sense this game is set before the event of Uncharted: Drakes Fortune

Despite Naughty Dog not fully being involved in the development this story exuberates quality you expect form an Uncharted game. The general story hasn’t change. Drake finds himself in a situation where he is in competition with the bad guys (Jason Dante, a rival treasure hunter and a war load named Roberto Guerro) to get to the ancient city first. Also, being an Uncharted game, there is a female companion who this time around is Chase (a stunning, young, adventurer who has a reason to finding this lost city). This game is around 34 chapters which will take you around ten hours to complete. This is an impressive amount considering it being on the PS Vita. The dialogue and chemistry between the characters is fantastically done and top credit goes to those voice actors involved. My main gripe with the story is it is missing that wow factor previous Uncharted games have had. Each environment feels very familiar with nearly all of the game being set in some sort of jungle.

Sadly Uncharted: Golden Abyss suffers in the gameplay department. It seems the developers never had a direction when it came to controlling Drake. The first level really shows this when tutorial hints pop up with three different options to climb a rope. Why is there three different options to climb a rope? I found the track pad the most intuitive, new, way to do things but I often found myself just using the normal controls. Scaling walls also has development directional issues. You can draw a path which drake with follow on the touch screen. This is great if you really want to do something else, like scratch an itch, while playing but really it was totally unnecessary because you can just use the analogue sticks. None of this Vita features made sense. It seems that they were just included to showcase the Vita functions.

Shooting is another problem Uncharted: Golden Abyss has. Firstly, each weapon feels light. None of the weapons feel powerful/ have any weight to them. I turned down the sensitivity and it did help slightly but it still felt too light. I ended up turning on auto aim because the shooting mechanics were so bad. Another issue that seems to have got worse from previous Uncharted games is the amount of shots it takes to kill and enemy. They were bullet sponges. Saying this certain weapons did have an unusually large amount of damage. No matter where you shoot an enemy with a Desert Eagle they will die and yet an M4 takes almost a clip

Hand to hand combat is now a nightmare. The choice to use the touch screen to swipe in certain directions is very unintuitive and really broke up smooth periods of gameplay. Animations for silent take downs are also just ripped from Uncharted 2. Uncharted 3 made melee enjoyable to use and felt a step forward for the series but this instalment seems it has taken a very large step backward. Luckily the cover system hasn’t been tweaked because it still works flawlessly.

Graphically, typical of the Uncharted series, this game is stunning. Character models look fantastic and move fluidly. Despite familiar environments, which did get a bit boring after a while, they look stunning and rich in detail. If this game has done one thing right, it has kept the stigma of Uncharted games looking impressive. The score of this game is very Uncharted like. Orchestral tones play throughout the game which gives it that Uncharted feel.

Uncharted: Golden Abyss doesn’t really have a multiplayer. There is no competitive multiplayer as I have grown to love from the Uncharted series. Instead, throughout the game you collect treasure which gives you more content for another game (you have to pay for) Uncharted: Fight For Fortune. Another online feature is the ability to use the PS Vita’s Near in conjunction with the “Black market”. Essentially you can send out a request for a certain collectable you can’t find and someone can give you a copy. The big disadvantage is that it uses Near. You can only communicate with people within a limited area.

Overall this game isn’t a bad game it just isn’t really a great game I expect from the Uncharted series. There seems to be no development direction when it comes to controls (seriously only one way is needed to climb a rope) and the general gun play is a mess. There is a lot of bang for your buck though which has eased the disappointment of no competitive multiplayer. Usually I am not a huge fan off competitive multiplayer and I am a more single player oriented gamer but you do miss multiplayer when previous Uncharted games have shown that multiplayer is a perfect fit for an Uncharted game.

The problem is, it just feels more like a vast tech demo for the Vita than an actual game. The Vita's functionality should never feel forced and should feel natural

Score
9.0
Graphics
Fnatastic. You get what you expect from an Uncharted game
9.0
Sound
Like graphics the sound is superb. The voice acting is amazing and the Orchestral music is very Uncharted like
6.0
Gameplay
No really direction. The touch screen controls make the game feel like a tech demo. Gun play is horrible
8.0
Fun Factor
It is fun. The story is engaging and (despite the gameplay issues) it is still fun to control Drake
Overall
7.7
majiebeast4118d ago

Loved the game myself it does alot of things well, even most of the touch screen stuff is pretty fun. No online didnt really bother me because the game is still a bit longer then Uncharted 3.

SamPao4118d ago

The touch things except the cuting through stuff was totally great! and optional, perfect. I really dig the climbing part.
The shooting definately needs refinement and the platforming should feel more unchartedlike. good points there :)

Welshy4118d ago

I like alot of the touch stuff too.

Things like moving artifacts around and cleaning them fitted right in instead of watching a cutscene of Drake cleaning it down, although it may have caught you out if you played at night etc, the holding the paper up to the light function was cool too.

Although i could have done without the swipe take-downs, that one negative isn't enough to take away from the touch functions that worked well and i really enjoyed =)

axerated4117d ago

How can multiple ways to do one thing be considered a negative?

iamnsuperman4117d ago

Because when you are confronted with the tutorial page it is just too much information. The best tutorials are the simple ones. Also a lot of the ways are incredibly unintuitive and such feels less like a gameplay necessity and more of a gimmick that has just been added on to jutify being on the Vita (cheap feel). I didnt want to find out the best way to climb a rope. I wanted that to be the only method.

ABizzel14116d ago

I have to agree with the other as well, the touch controls were better than using standard controls (with the exception of takedowns and having to cut through stuff.)

"The best tutorials are the simple ones."

What's simpler than using your finger to follow a line, or pointing to where you want Drake to climb? Overall the review is good, but I felt you got that one completely wrong.

The gunplay isn't horrible, but it is slow, and as for the sound the weapon sound effects are lacking (especially the handguns).

phantomexe4116d ago

I loved the game and hope to see another. little less touch screen next time tho.

150°

10 Years Later — 'Uncharted: Golden Abyss' Deserved a Better Fortune

A relic of its time or a buried treasure from the past?

Read Full Story >>
goombastomp.com
darthv72791d ago

I was really hoping this would have made it into one of the collections. Like how they did with the GoW PSP games.

VenomUK791d ago

I recall just playing the start on PS Vita but not much more and many Uncharted fans wouldn't have played it either so this 'unknown' chapter could be ripe for an expanded version for PS5.

TiredGamer791d ago

Agreed here. Played it back on the Vita years ago, but never finished. The cramped Vita controls and the tiny analog sticks just didn't gel with me in a game where precise headshots are half the fun. It's the first Uncharted game that I haven't completed/Platinumed, and I think much of it is control related. Really wish it was PS TV compatible (natively).

I would definitely buy it if it were released as a PS4/PS5 version.

YoungKingDoran790d ago

If you ever play it again on Vita definitely turn on the gyro aiming assist, made it alot more fun to play and i ended up getting all the headshot trophies thanks to this- super accurate

TheEnigma313791d ago

I loved this game. It was like an extension of the first one. Why haven't we gotten an HD release yet?

TiredGamer791d ago (Edited 791d ago )

Lack of available dev resources and lack of a lucrative ROI probably. I think Sony has an opportunity to sell it as a separate, standalone HD remaster for like $20. Otherwise, the effort to convert a PS Vita game to the PS4/5 won't be worth their while. Unfortunate, but that's probably the only way it'd make financial sense.

deleted790d ago (Edited 790d ago )

Some of the puzzles/interactivity would have to be completely reworked. I remember having to hold the camera to a bright light. (I remember being annoyed at that part bc I was playing in bed late night while my wife was asleep next to me. Ran to the kitchen at like 3am just to get past it lol)

Also the swipe battles. I absolutely couldn't stand the final boss because the swiping felt so inaccurate and it would constantly misread gestures.

I adored the rest of the game though, and even the story! It couldn't simply just be rereleased, it needs reworking for consoles. (same reason it didn't get PS Vita TV support) The rubbing parts could still work w Dualsense/DS4 though.

I'd gladly welcome it and do hope it happens eventually!

Muigi791d ago

Glad I still have my Oled Vita.

MadLad791d ago

Sony should have tried harder to support the Vita. It ended up just a solid emulation machine that happens to have a handful of classics.

Bigman4k791d ago (Edited 791d ago )

Yeah Sony gave up on the ps vita way too fast

Bigman4k791d ago (Edited 791d ago )

I really like Uncharted:Golden Abyss on ps vita it would be dope if they remaster it for PlayStation 5

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70°

All Major Gaming Anniversaries in 2022

As we come to the end of 2021, let's take a look back as we celebrate many anniversaries that are up and coming next year.

Read Full Story >>
retroware.com
260°

Uncharted PS Vita Pitch Saw 13.5M Budget, Multiplayer Originally Targeted to Be Mafia Wars-Like

Uncharted Golden Abyss originally pitch had plans for a "Mafia Wars" like multiplayer, and its original expected budget was at $13.5 million.

Magog932d ago

The Uncharted Game Was My Idea

mikey15932d ago

Magog58m ago
The Uncharted Game Was My Idea***

Well done that man.. You must have been so proud

https://www.eurogamer.net/a...
This Week Last Week Title Platform(s)
1 New entry Uncharted: Golden Abyss Vita
2 New entry FIFA Football Vita
3 1 UFC Undisputed 3 PS3, Xbox 360
4 2 FIFA 12 PS3, Xbox 360
5 36 Rayman Origins PS3, Wii, Xbox 360
6 4 Mario & Sonic: London 2012 Olympic Games Wii
7 New entry Syndicate PC, PS3, Xbox 360
8 3 Call of Duty: Modern Warfare 3 DS, PC, PS3, Wii, Xbox 360
9 5 Battlefield 3 PC, PS3, Xbox 360
10 6 Final Fantasy 13-2 PS3, Xbox 360***

When it went straight to #1 in the UK, sweeping Fifa/CoD/BF 3 etc aside like so much yearly trash.

932d ago
mikey15932d ago ShowReplies(2)
SullysCigar932d ago

Lmao 🤣

Golden Abyss was such a great game, excellent use of the Vita and using the gyros to fine tune your aim down scopes was genius. So much fun.

mikey15932d ago

SullysCigar16m ago
Lmao 🤣

Golden Abyss was such a great game, excellent use of the Vita and using the gyros to fine tune your aim down scopes was genius. So much fun.***

Agreed.. My Vita went missing some time ago, I just couldn't see how they could move Uncharted to the small screen, but they did a great job. They were in a bit of trouble as Nathan had to take a side -job
https://www.youtube.com/wat...

doing adverts, to earn a few bob extra. Rumour has it that for the ad he had to do his own stunts as there was no budget for a stuntman.
;)

mikey15932d ago

But could it be done? Its a while now but I seem to recall puzzles which used the touch screen very well, which might be a chore with the controller.. Also the "sniper mode" where you held the vita up and turned it to survey the terrain. Prob why it isn't on PS Now, whilst all the others are[??] Maybe VR/ move controllers are the answer??

Magog932d ago

Dualsense has a touchpad. Sniper mode could probably be tied to the gyro on the Dualsense as well.

mikey15932d ago

Magog17m ago
Dualsense has a touchpad. Sniper mode could probably be tied to the gyro on the Dualsense as well.***

Agreed, but with the touch, you had screen + finger touch/move.. However with the touchpad youd be using the pad, whilst looking at the screen.. Gyro would be fine but so would head-tracking, with move if you can see it, you can hit it with 2x hands at once...

https://www.youtube.com/wat...

even the PS 2/Eyetoy camera didn't miss a "beat"

I'd like to see the game anywhere TBH.

CrimsonWing69932d ago

Tearaway was released on console and that made use of the touch screen and the touchpad on the back of the Vita.

gamesftw250932d ago

Could be easily converted to gyro/touchpad use honestly.

EvertonFC932d ago

The sun puzzle was great to scratch away the puzzle

mikey15932d ago

CrimsonWing693h ago
Tearaway was released on console and that made use of the touch screen and the touchpad on the back of the Vita.***

Not the part where the finger ripped through the scenery. Or am I misremembering? Like I said my vita went missing a while back when we were doing some heavy internal work/decoration.

+ Show (3) more repliesLast reply 932d ago
mikey15932d ago

EvertonFC17m ago
The sun puzzle was great to scratch away the puzzle***

This is the type of thing I mean, you could do it or anything like it, but it was more "natural" with a touch screen, as its what you would do in r/l. Give a driver a controller and GT, he won't have a clue.. Give him VR a driving wheel/pedals and I know for a fact he and his wife, wouldn't get off the thing. ;)

CDbiggen932d ago

I remember buying this and the Vita day one in 2012. That was almost ten years ago, damn.

Jay767932d ago

I hope Sony bend next game has multiplayer.

senorfartcushion932d ago

In 2021? Why not just get some games on a mobile phone?

mikey15932d ago (Edited 932d ago )

SenorFartCushion19m ago
In 2021? Why not just get some games on a mobile phone?***

Sony Bend aren't making mobile games, you are confusing them with Sony Music and Unties

https://www.pcgamer.com/uk/...
Sony Music Entertainment has opened its own game publishing label
By Fraser Brown October 18, 2017

Unties has announced four games so far.***

You're confusing Playstation with Sony.

https://www.fool.com/invest...

Sony, Not Tencent, Owns the Highest Grossing Mobile Game of 2019
Fate/Grand Order surpasses Honor of Kings for the second year in a row.
Leo Sun
(Tmfsunlion)
Jan 25, 2020 at 3:00PM***

excaliburps932d ago

Days Gone says hi. Shame we aren’t getting a sequel.

mikey15932d ago

Jay7671h ago
I hope Sony bend next game has multiplayer.***

Your wish has been granted..

https://segmentnext.com/son...

Sony Bend Studio’s New IP Has Multiplayer Elements

NotanotherReboot932d ago

Sony...stop cancelling your games FOR 5 MINUTES!!!!

mikey15932d ago

NotanotherReboot21m ago
Sony...stop cancelling your games FOR 5 MINUTES!!!!***

You cannot cancel what you never intended to release.. From my above link

https://segmentnext.com/son...

***Sony Bend embracing multiplayer should not come as a surprise. While the acclaimed Days Gone was perfect to feature some sort of multiplayer support, it was highly reported that a Days Gone 2 would have had a cooperative mode.

The sequel however was shut down by Sony Interactive Entertainment because of how the first game had a lengthy development cycle and the mixed reception at release. Days Gone 2 was marked to not be a “viable option” for PlayStation 5, forcing Sony Bend to move on to something new.

Whatever Sony Bend has been working on for the past year will be built upon the same open-world technology and features which were originally developed for Days Gone. This was confirmed by head of PlayStation Studios Herman Hulst earlier in the month. The unannounced game will hence have the deep open-world of Days Gone and seemingly a multiplayer or cooperative mode of the scrapped Days Gone 2 pitch.***

Nitrowolf2932d ago

They haven’t cancelled anything here…

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