Sony’s PlayStation 3 has finally caught up in terms of sales after a sluggish start this generation, but the PlayStation brand has certainly lost a lot of ground when compared to its previous domination. In light of this, Dan Jenko suggests how the Japanese giants can rectify the situation next time around.
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me
Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.
Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.
I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.
Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.
How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.
Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.
Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.
"The loss of strong first-party developers"
Whaaa...they got rid of them because after chance after chance they wern't making games good enough to sell.
We would be moaning if Sony was loosing more money and they DIDN'T close them down.
I mean they did make ND into two teams so they can produce more then one new IP franchise per gen.
"The loss of strong first-party developers"
The issue with this is Sony is trimming the fat. The have a lot of studios who make games that are more profitable than Zipper and Liverpool did. It is worth noting that some of the liverpool staff moved to another UK based studio. I think trimming that fat is what Son needed to do. Having loads of studios is great but why invest in software that isn't going to do well
PSV and PS3 integration my thoughts can be read here http://n4g.com/user/blogpos...
The only aspect of the network that really needs improving is the new store. It needs stabilising because it is really buggy at the moment. Other than cross game chat (which I never saw the need for but I know other want it) I can't see what is really wrong with PSN. It is a stable experience with a lot of players online. They have a good library of games on it but they could do more to entice the indie developers (but I put that down to the 360 being like a PC to develop for so it is just naturally easy)
Price wise I can easily see expensive hardware next generation (hopefully with the option of a subscription model). $600 in 2006 was a big ask but in 2013 it really isn't for a product. Things have changed a lot. Families do not mind shelling out £500 for an ipad for a 3 year old (recent article on it about more 3 years getting ipads now. Crazy if you ask me) for Christmas.
"The loss of strong first-party developers"
Don't forget about LightBox Interactive who had massive layoffs and are now an iOS developer.
The guy that make up this lists should go work for SONY...since he know everything..
i really hope they're not gonna make an app based menu like the damn vita or what they are starting to do with the PS3 and the PSS.