"In the great bildungsroman that is life, we are defined by adversity and the ways in which we overcome it. People often see themselves as an amalgamation of their achievements, whether it be in work, sport or other such social or political ingenuity. It seems gaming has been playing catch up in this domain over the past console generation, with the Xbox 360 and PS3 being well served by the achievements and trophies systems respectively."
Gary Green said: We have a juxtaposition of 2D and 3D visuals, flashy turn-based combat, quirky anime characters with cheeky dialogue with plenty of partial nudity; Yes, this is a Compile Heart JRPG. Whilst the engine is borrowed from Hyperdimension Neptunia mk2, Mugen Souls is more of a Disgaea spin-off. It’s not a strategy RPG as such, it merely sits within Disgaea’s ever-expanding universe (Multiverse? Netherverse? Your guess is as good as mine). You won’t find cameos though, since Mugen Souls is a franchise which aims to stand on its own two feet.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
Disagree with the first 8 on that list, they're skill based trophies that show you've pretty much mastered the games.
9 - Pain, most of those are achievable with insane grinding. Shame the game is horrible and only worth playing 10 mins at a time.
10 - Totally agree
Any online trophies that say win XX games, XX kills, play XX hours or reach level XX are the most stupidly annoying trophies, they rarely require skill and are just there to force you to play the sub par MP that has been tacked on.
Here's one trophy that I found out that it wasn't worth it.
I was just about to Plat Naruto Ultimate Ninja Storm 2 with one trophy to go, it was about getting all 200 (or more) titles. It felt like a whole new set of trophies that are less fun to do so I gave up...
Another site that can't keep the story to 1-2 pages, they HAVE to use 10+ screens? Not worth reading.
Beat zico isnt that hard, half the guys on my friends list have it.
And the description of Anulpha Pass as a difficult course are a joke, its the easiest course in the game.
I have beat zico. If u ask me the trophy that requires u to get to like lvl 70 on zones is harder