"In the great bildungsroman that is life, we are defined by adversity and the ways in which we overcome it. People often see themselves as an amalgamation of their achievements, whether it be in work, sport or other such social or political ingenuity. It seems gaming has been playing catch up in this domain over the past console generation, with the Xbox 360 and PS3 being well served by the achievements and trophies systems respectively."
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...
5, 3, 1, 4, 2.
I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.
But even then... Still more enjoyable than 2 for me
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
Gary Green said: Namco Bandai heard the call of many fans asking for the PlayStation release of Tales of Graces which was originally released seemingly exclusively for the Wii back in 2009. If you’re acquainted with the Tales series then Graces f won’t be something entirely new to you, yet if you’re a newcomer then you’ll find a plethora of gameplay mechanics and nuances that distinguish this series from other JRPGs. While the game finds itself following the traditional archetype of JRPGs, such as a somewhat clichéd story, Graces has something to offer to both veterans and newcomers alike.
Disagree with the first 8 on that list, they're skill based trophies that show you've pretty much mastered the games.
9 - Pain, most of those are achievable with insane grinding. Shame the game is horrible and only worth playing 10 mins at a time.
10 - Totally agree
Any online trophies that say win XX games, XX kills, play XX hours or reach level XX are the most stupidly annoying trophies, they rarely require skill and are just there to force you to play the sub par MP that has been tacked on.
Here's one trophy that I found out that it wasn't worth it.
I was just about to Plat Naruto Ultimate Ninja Storm 2 with one trophy to go, it was about getting all 200 (or more) titles. It felt like a whole new set of trophies that are less fun to do so I gave up...
Another site that can't keep the story to 1-2 pages, they HAVE to use 10+ screens? Not worth reading.
Beat zico isnt that hard, half the guys on my friends list have it.
And the description of Anulpha Pass as a difficult course are a joke, its the easiest course in the game.
I have beat zico. If u ask me the trophy that requires u to get to like lvl 70 on zones is harder