Brad Webster of Capsule Computers wrote :
Dishonored, a supernatural assassin game developed by Arkane Studios and published by Bethesda Softworks had a lot of things going for it. Players step into the role of Corvo Attano, bodyguard to the Empress of Dunwall and vengeful assassin, armed with supernatural abilities and a bloody thirst for revenge.
It’s a shame, really, that so few games have “borrowed” Dishonored’s Blink – in the right hands, such a power could be game-changing.
There was a small game called Aragami that “borrowed” the blink, that was a good game.
Unfortunately I heard the sequel wasn’t good so I stayed away from trying it out.
Dishonored's engaging lore, creative levels, and timeless gameplay are well worth revisiting for fans of the immersive sim and stealth genre.
Daily Video Game writes: "Xbox Store has just kicked off Arkane Studios publisher sale, offering up to 80% off on some of the best games from Arkane Studios, including Deathloop, Dishonored, and Prey for Xbox Series X/S and Xbox One right now!"
Dishonored is an awesome game the points noted in the article will certainly make it even more epic than what it already is. good read.
A longer intro sequence is not really necessary. The intro did what it had to do and got out of the way for the story to begin. As for the silent protagonist... that was an issue with me. It was like the developers first thought about making him talk, put in reactionary sequences and stuff and then forgot to dub the voice and had to ship it as it was.
Also I would have liked it if they gave you more non-lethal take down options, all you can do on a non-lethal run is choke people out or sleep dart them. Damn thing gets boring, especially when a two foot fall kills people who are passed out for some reason.
I partly agree with longer intro sequences. More should have happened before the empress got killed. It was predictable and uninteresting, because she felt like a completely disposable character. If they had spent some time building her personality, maybe it wouldn't. But then again, I'm not sure what they would have had before that.
A better ending & an unpredictable twist
A longer OUTRO would have been nice.
I realize if you play as a psycho-killer you get a dramatic showdown in the end, but for the rest of us, you just choke out some dude, open a door and...that's it. The game just ends. Pretty weak.
Can you imagine a movie doing this? Tom Cruise walks into the villain's lair, karate chops him in the face, walks out and the credits roll.