The entire Lightning Returns: Final Fantasy XIII interview with Famitsu now translated, reveals new details.
Final Fantasy 13 was first introduced to us back in 2009, almost four years after Final Fantasy 12 was released, and fans had been eagerly anticipating the next installment. But when it finally arrived, there were mixed reactions, including complaints about its linearity, the lack of towns and NPCs, and the limited control over the characters. At the time, Square Enix kept its game production behind closed doors and didn't take in a lot of feedback — especially from Western fans.
The game has been revisited by many different Final Fantasy fans since then, and some, like myself, have come to love it again. Almost all staple entries in the series have found their way to modern consoles, so it's about time that the FF13 trilogy gets a remaster
I've been thinking about this. I agree. While I really disliked it at first I never played it again. After hating ff15 so damn much I just think it can't be worse then 15 and if I'm not mistaken atleast it's turn based. I need more of that in my life.
Recently replayed them and I agree a remaster would be great. The complaints about linearity are fair, but they only really apply to the first half of the first game and while I agree that it would've been nice to have proper towns, minigames and subquests, it didn't detract from the intriguing story, interesting characters, tactical gameplay and amazing soundtrack in my opinion.
XIII-2 fixes a lot of the issues of XIII and expands on the story in interesting ways. The combat and progression builds on top of the systems of XIII and the nonlinearity and discoverability of secrets is a big inprovement over the original game. It's easily the best game of the trilogy.
Lightning Returns was probably a bit too experimental for it's own good. It tried to reinvent the wheel for no reason. The solo party for most of the game and the outfit based combat felt like a downgrade over XIII-2 combat system. It does have a unique vibe, but the plot kinda goes off the rails and many of the story beats didn't land as much for me as they did in the first two games. The race against time aspect was an interesting idea, but it never felt like it mattered, because it wasn't much of a challenge to manage the remaining time even while doing all the subquests.
As we celebrate Final Fantasy’s 35th anniversary, let’s look back at the underrated soundtracks of the Final Fantasy XIII trilogy.
It's alright but I mean with so many other FF games it's not even in the top 10 for me
You just can't beat IX, VII, X and my personal favourite VIII when it comes to music
Even the theme song sucks, instead of just having an English version of the Japanese theme they got X Factors Leona Lewis to do the song which didn't sound like FF theme song.
I agree, regardless of the general consensus of the game itself, FF rarely lets down when it comes to the music at least.
After about five years since the last patch was released for Lightning Returns: Final Fantasy XIII Steam version on PC, Square Enix released a new patch today.
i find it sich a waste that they didnt release them on the ps4.
i know alot of ppl dont like 13, but 13-2 is amazing ha.
"500 years have passed since the end of XIII-2 but people seem to have become unaware of that fact. Additionally, the cycle of life has been interrupted in this world. No new children can be born, nor can people die from age. "
This could be an interesting story element if they show the psychological effects of people not being able to bare children or age.
“obsessive fixation on Lightning,”
Yeah I think we can see that you're obsessed with Lightning. You're the only ones that are besides creepy people that want to "hit" that.
3 paragraphs on the outfit. Has Final Fantasy become a fashion genre?
"500 years have passed since the end of XIII-2 but people seem to have become unaware of that fact. Additionally, the cycle of life has been interrupted in this world. No new children can be born, nor can people die from age. The people in this situation have come to realize that the world is going to end, however, unaware of the 13 day deadline."
These people must be the dumbest people to ever exist in an FF game. They are unaware of everything it seems.
"Abe says it’s all about trial and error."
HA! That's what I told an apologiser in a PM message. I KNEW it was about trial and error and NOT skill, exploration, and discovery. The f*cking time limit is a PROBLEM in this game and that was just confirmed with what Abe JUST said.
"“At the time of the Final Fantasy 25th Anniversary Exhibit, we showed the alpha version and as time rapidly decreased you could sense the irritation,” says Toriyama. “We’ve since added a mechanic that will increase the remaining time in the world through quests and battles. By actively completing quests and battles, the time available to you will increase.”
Gee, people complained about a time limit? No really? And so instead of removing it, you decided to be contradictory to your story and invent ways of "increasing" the time limit, but you won't mention by how much right? I can bet that it won't be anything like another day, probably another hour at most. Which, again, amounts to nothing.
“amazing ATB.”
Children. The system is Paradigm Shift 2.0 and is just as bad as in the other games. That's proven by watching the trailer.
"The break/stagger system will return for LRFFXIII, but unlike XIII and XIII-2 in which the chain gauge accumulated by continuous attacks, more than one condition will be required in this new title – an element that will help players develop multiple strategies according to Toriyama."
Except the game isn't about taking the time to form multiple strategies, it's about trial and error which means a lot of unnecessary defeats. Here's a good idea, let's make a game with a time limit but force people to learn new things about the battle system as though they have all the time in the world. WE DID IT AGAIN WADA! /s
"even stronger monsters showing up at night. Moreover, special occurrences known as “eruptions of Chaos” will signal the coming of even more powerful monsters, even in locations that might have been previously safe."
Wow. Oh but don't forget, you have to complete pointless sidequests to level up so the likelihood of you being able to fight these monsters and succeed is very low. Plus, you don't have the time to spare.
"You might find yourself sucked in by the amount of time spent customizing in the menu."
Good thing then that the only time the timer stops is in menus.
"In regards to Lightning’s growth system, for the most part it’s connected to the completion of quests given to you throughout the game by various people. Unlike the previous two games, leveling won’t be connected to battle results"
Such a wonderful idea. Traditional leveling is for pussies. After all, you have all the time in the world to complete these pointless quests right?
"When pressed about the possible inclusion of mini-games, Abe dodged the question somewhat, while Toriyama says that, for now, they’re focusing on the main game."
There won't be any. Not until they decide to include a time nexus where time has no presence and you don't have to worry about the end of the world. That will be DLC of course.
"The current version of the game is difficult to clear because the story for each continent has taken play testers 3 to 4 in-game days to complete."
Hahaha wow, so many people think the time limit isn't an issue. With each new piece of information this game just gets worse.
What if the world created at the end of the game is the world of FF Versus XIII?