90°

Learning From The Masters: Level Design In The Legend Of Zelda

Gamasutra: When going back to replay classic games I played as a kid to mine them for knowledge, I always fear that any games from the NES era or earlier are too old to learn much from.

I tend to assume that many elements of modern design will be missing: no training, bad difficulty ramping, haphazard level design, and so forth. Before writing this article, I was under the impression that many "good design principles" I've come to know and love were invented during the SNES era and iterated on from there.

The NES was the Wild West of game development, I thought, lawless and free.

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wishingW3L4136d ago

it's different. You can't really create another game like this with today's technology. This game was made the way it was due to the limitations of the technology at the time and it turned out fine just because of insanely lucky timing.

P_Bomb4136d ago (Edited 4136d ago )

The stars definitely aligned for it.

1)One of the more unique games on the console at the time in terms of its free roam overworld/underworld design and fantasy RPG elements.

2)Great production values for its time including a new battery save feature.

3)One of the longer quests out there with a new game+ that completely changed the dungeons.

4)Great marketing, from TV ads to the primo looking gold cartridges, gold box, gold manual. It looked like a treasure.

5)Perhaps most importantly, it was a good game. Zelda II: The Adventure of Link changed thing up too much for many people, but when the SNES' Link to the Past went back to the top-down formula of the original, it was a homerun again.

Still have the GameCube disc with 4 Zeldas on it (Zelda 1&2 + the two N64 ports). Glad to have hard copies along with the emulator :)

wishingW3L4136d ago (Edited 4136d ago )

the limitation of the technology is what makes you think that in combination with the camera on top. For example, if this game were re-created in fully 3D with the exact same level design the dungeons would feel just as restrictive and linear as FFXIII's corridors. And its overworld is nothing more than the classic hub-like world-map of old-school JRPG's but much more smaller in scale to allow the same uniform detail through all the game.

For its time it was godlike design due to its limitations but by today's standards this is as archaic as it gets. But the author is talking like if a developer could learn something new by playing this old game and that is not true.

After Zelda came Dragon Quest and then Final Fantasy and both of them evolved this concept and this is when the classic JRPG formula was born. The only thing Zelda has over these 2 is the charm created by its own simplicity.

guitarded774136d ago (Edited 4136d ago )

Still my favorite game of all time. I do a run through every year or two. The dungeons and overworld are brilliantly designed. As far as Zelda has come, I feel that the design of Hyrule has strayed from the diverse environment it was in the first game. And that diversity was created on an 8-bit machine.

Picnic4136d ago (Edited 4136d ago )

Definitely a case of 'you had to be there' for me- and generally 'you had to be not British' either. We generally shunned the NES because, by the time it came out here, it was too expensive and the graphics well dated compared to the Amiga. The pattern continued - the
Megadrive sold more in the UK than the SNES did.

Picnic4135d ago

What part do you diagree with?

80°

Telltale shares new images from The Wolf Among Us 2, release 2024

The long-awaited sequel to the 2013 narrative adventure is currently expected out sometime in 2024.

BlackOni4d ago

Oh hell yeah! I feel like this was one hell of an underrated game, and I'm glad to see that a part 2 is coming.

jznrpg4d ago (Edited 4d ago )

This was my favorite Telltale game. I’m definitely going to play this. Hopefully it has less jank than the Telltale games had. I didn’t think it would happen but I’m happy it’s coming

gold_drake4d ago

right? it was sooo good, cant wait for part 2

BlackCountryBob4d ago

Great, loved the first game and happy a sequel is coming but after such a lengthy development, are Telltale gonna be releasing it episodic with non specific time delays between episodes? If it is episodic, they need to have a full set of dates laid out for every episode so we know what we are getting & when like Resident Evil Revelations 2 did, buying episode 1 and not knowing when the rest will come is just unacceptable in 2024.

CobraKai4d ago

I always loved Telltale games. They were like those old choose your own adventures books.

40°

Switch Retro Spotlight: Kid Chameleon

“There are many iconic platformers yet Kid Chameleon is rarely discussed so allow me to shine the spotlight on this retro treasure.” - A.J. Maciejewski from Video Chums.

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videochums.com
130°

Acquire Joins KADOKAWA Group: Could This Mean A Revival for Tenchu & Way of the Samurai ?

Acquire, famous for games like Tenchu and Octopath Traveler, becomes KADOKAWA subsidiary. Can this mean a revival for beloved series?

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retronews.com
Snookies1214d ago (Edited 14d ago )

I would kill to have a Way of the Samurai game with a huge budget and modern tech... The first game was one of my greatest joys on PS2 back in the day. And I really hope From Software will do something with Tenchu... I hate that they're just sitting on the IP like it doesn't even exist.

Relientk7713d ago

Don't play with my feelings like that.

Also, new Tenchu please!

TheColbertinator13d ago

Tenchu would be superb in this day and age. Ninja and samurai games are hot right now and more is better.

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